If your PC pulls out a wand and points it at my PC and he has his bow on him, your PC is going to be shot with 5 arrows doing 1d8+19. Now tell me again, how stupid is your PC? Is he stupid enough to point a wand at my PC or his wizard finger? You PC is going to die before the last syllable escapes his lips. That's the reality of casting spells in public. Your PC gets killed. And my archer's initiative is +14, he will get your guy 90% of the time before your guy get to finish. And he doesn't give 2 bits about whether it was a healing spell, or a benign one. Your PC does it without my PCs permission, they are going into initiative. If they are party members, that's one thing. Just two strangers at a social gathering, your PC is going to breathe his last.
Sitri wrote: I donate blood on a somewhat regular basis and I have signed away all rights to any of my organs after I die.... Ditto on everything you've said, down to the last verb and noun. All the things you've said are true for me as a PLAYER, the guy sitting on the other side of this computer. I don't know what this has to do with my Hierophant of Pharasma. Nor do I understand what this has to do with how I role-play him.
Ulfhamr, me as a player, no. My ranged fighter who is also a worshiper of Pharasma has no problems defending a Necromancer played by a guy at our table, he's a pragmatist first and a believer second and a Necromancer is just another kind of ally. As far as he's concerned, your soul is your own and he wouldn't hesitate to heal a fallen comrade who is a necromancer and tell that same Necromancer to cast Greater Infernal Healing on him, when he goes into battle. But my priest of Pharasma isn't built the same way. He doesn't think the same way, he's been on different scenarios than the ranged fighter, he actually went to Geb on one of his missions and he is a different person, in both his reactions and his perspectives. And he would let a necromancer bleed to death, without any hesitation. What you seem to be unable to differentiate is that different PCs will act differently, according to their own moral codes because you think of PFS as a roll playing game, where the same player applies the same stigmas and moral preferences, across the board to all his PCs. I play a role playing game on the other hand and each PC will be played differently. And I consider it bad form for a player to get angry when he's playing a Necromancer and expecting a Priest of Pharasma or some other good aligned Priest to do their best to keep him alive. As far I'm concerned as a player, if a player wants to play a Necromancer, he is choosing to play a role of the outcast, the guy who sets himself apart from others and a loner, who follows a darker path to power. ROLE PLAY it and be smarter and be ready to step on toes and make people uncomfortable. You play a Necromancer, then you need to role play the guy who doesn't depend on others. But don't try to rules lawyer other people into not role playing their PCs because that is unfair to other people's fun.
ZanThrax wrote: As a rather new Society player myself, this entire thread makes me certain that I'm going to stick with morally neutral characters since our organization that apparently doesn't allow evil members has no problem with its "neutral" members committing evil acts and having an in-character problem with it would make *me* the disruptive player. Honestly, I don’t know. When they say you can play a necromancer, what they are essentially saying is that you can play the guy who ‘dug up your grandma’s bones and then stitched them together with arcane power to make her fight to the death on his behalf.’ No one has ever quite explained how doing that, isn’t an act that would automatically turn you into an evil monster. Heck, maybe it wasn’t grandma’s bones, maybe it was a child who died in a logging accident a month ago, or a father who died defending his family from a goblin raid, or maybe just their pet, Fido. How turning any of those people into your personal, shambling bone and meat shields never seemed like something that wouldn’t automatically turn you evil. But hey, maybe I’m just not open minded enough. And we’re not even getting into the desecration of the personal dignity of the remains of the deceased. Heck, I'm sure some the folks on this board would consider it 'neutral' behavior if it was their loved one, who was used in such a manner. I’m just glad that my Priest of Pharasma isn’t troubled about such things, he's more of the, “How do you want to do this? One in the head or one in the heart?” kind of guy. He seems to get it, much more than me, and he's not exactly interested in an intellectual debate with necromancers, unless there is a resolution that ends with said necromancer, meeting Pharasma's justice.
Dresden10589 wrote: Don't you think of yourself as a "Good Guy" Though? I normally don't play "Good Guys" but isn't it part of being one that you don't just let people die? Even if you're offended? Ah, I see the misunderstanding and I'm sure you're not the only one, so I'll explain. Pharasma is not a 'good' deity. (True Neutral) So, priests of Pharasma don't consider themselves to be 'good guys.' And to them raising the dead is the defilement of all that is holy, Pharasma being the patron goddess of Life and Death. As for the Paladins and the 'good' clerics. The good guys don't have an obligation to perpetuate what they consider 'evil.' And necromancy is certainly evil, even if the necromancer isn't.
A good way to resolve things is to buy the player a soda or a cookie and tell them. "I'm don't have beef with you or your PC but my PC might have beef with your PC, if you raise the undead. The cooperate part of my PC's mission does not include healing your PC or anyone who does heal him, if he raises undead while on mission with my PC." The free soda or cookie will let them know that its not personal as a player but it will also tell them that your role-playing fun isn't going to take a backseat to his/her role-playing fun. My cleric of Pharasma pretty much says this before any mission, 'Please don't raise the undead but if you do, please be aware that the consequences are not going to be to your liking. If you disrespect my faith, I'm not going to spend weeks atoning, for the sin of using Pharasma's power to heal or aid, those who dabble in the necromantic arts.'
Obviously I'd go through the process. The point is, a simple atonement would not have been where I'd stop. I would have reported it and proceeded with the process, so that the player would not continue to exhibit such behavior, without consequences. As for what you know about this season, Chris. It does not mean I know it, too. I have yet to play any PFS scenario, that deals with the redemption of a Demon, so you'll have to forgive me if I go according to Paizo's previously published products, like "Demons Revisited" which was only released 2 months ago. I've played only in the first 4 scenarios and I have not looked at the last 3 released.
I'd rule that toture/mutilation go beyond the pale of an alignment violation. At that point the player either plays a different kind of alignment, a new PC or seriously rethinks what Lawful Good stands for. Otherwise, no lesson is taught and someone else will have to deal with his anti-social behavior at another game table. This is not the "Murder Hobo Society."
Baron Ulfhamr wrote:
Geb is your example of the height of Necomantic achievement? Seriously? A place where human beings are kept in cattle pens, branded like livestock, waiting to be slaughtered when the time comes and a ghoul wants an afternoon snack or a vampire, needs to get his leech on? That Geb? A place where human male collaborators, impregnate human females, so that fresh cattle stock can be made available to Geb's ruling elite, in the future? And you want Pathfinder Society to provide the launch pad for more of the same? Maybe Andor or Galt or Druma could be the next Geb, you say. If only we would open our minds and allow more necromantic options to Pathfinders? That’s your argument for why you think necromancy should be expanded? And you think that Pathfinder Society's, the 'good churches'' and the Pharasmin faith's aversion to necromancy is just us being 'fundementalist,' 'close-minded' and 'fanatical?' That's your argument? WOW
A priest, a paladin or an inquisitor, is his 'personal creed.' If I see a necro raising dead pets to ride in my game and that necro dies, he's not getting a raise dead or a heal from my priest. If I were to be playing a general cleric without 'a creed' it would be a different matter. But since I have to choose a deity, I have to RP that deity's ethos. I wouldn't go into PVP mode since I respect my GM and fellow players but there's only so far I could go.
Pogrist the Great wrote: Hail, friends. My name is Pogrist the Great, necromancer in service and study of Osirion. It has come to my attention that many of the uninitiated masses object to the use of necromancy and blood magic, seeing it as evil. This would come as no surprise, were we not living in an advanced age. I ask that we necromancers receive the same rights and immunities as the Chelaxians do. Father Sigmar Ericson of the Holy Church of Pharasma, looks up. "I'm game at letting you do whatever you like, if I and some Paladin friends of mine are allowed to hunt you all down and burn you at the stake, corpse lover." (The IC response would be the one you should expect, if PFS allows what you are asking. Since you asked IC, I figured I'd answer in turn, so that you'd know it wasn't personal but rather a Role Playing objection. There's a role-playing limit to what the Church of Pharasma, Iomedae and Sarenrae, would tolerate and this could very well, be that unspoken line in the sand, where a Holy Crusade could be called on the Pathfinder Society and Absalom, were such heresy to be openly tolerated or condoned. One of the things that players sometimes don't take into consideration, is that some of the reasons that PFS is allowed to go where it wills, is because the 'good' churches don't object to it and trust me, grave 'redistribution of wealth' is already frowned upon by most of these churches. There has to be a logical progression of why certain acts would be tolerable to the non-EVIL societies of the Inner Sea. They learned to tolerate Cheliax because Asmodeus is Lawful and helped to seal the Rough Beast. Necromancy and Blood Magic of the sort you are proposing, ehh, I'm not sure that would be tolerated. That's where you actually would find Role-Playing problems with about half of the nations in the Inner Sea.)
Good story but GARBAGE editorial work. How exactly are the PCs supposed to know what their mission is, I mean for the FACTIONS? Yeah, its written for the GM on a side note but I can't give it to them. If you are a Cheliax or a Sczarni or Silver Crusade faction member you'll never succeed in this mission, unless I actually TELL you what your mission is in front of everyone AT THE TABLE. Who edited this? Was any thought process put into how this scenario is supposed to be run at a table in a store? Anyone? McFly? Spoiler: FIRE THE EDITOR Cheliax mission is to keep this war going and find out the weaknesses and strengths of the Crusaders. How you're supposed to find out what your mission is, is beyond me.
Sczarni mission is to get contacts in the underworld of the Kingdom, how you are to find that out is again beyond me. Unless I tell everyone what your secret missions are. And a gaming table at a store doesn't exactly spell out PRIVACY. That's why past scenarios had separate notes for certain factions. This scenario provides NONE.
Here is the rule for this feat: You can expend a large portion of your channeling power to reverse death itself. Prerequisite: Channel energy 6d6 (positive energy). Benefit: As a full-round action that provokes attacks of opportunity, you can expend three uses of your channel energy class feature to restore a dead creature to life as if you had cast the breath of life spell (Core Rulebook 251). Questions for those in the know and who have a better understanding of things than me: 1. Could the cleric now, using a Phylactery of Positive Channeling, cast Breath of life at lvl. 7? 2. While this does become a full on spell, is it still a channeled ability or do you actually have to do a touch? 3. If you have channel force and it is a channeled ability, could you drag your intended corpse however many feet away while casting this, thus allowing the PC to revive, without being in the range of the enemy and to stand up, without provoking an AO, while others engage said enemy? I realize this may be considered gamey, however it would make a powerful combo to save the guy, who gets dropped in a fight.
I'll give a totally different opinion from anyone else. "Don't multi-class" would be my advice. You'll hurt your PC's efficiency in the long run. A straight rogue, a straight fighter or a straight wizard is the most optimized option you'll get in most cases. I'm only speaking on my behalf and no one else and personal experiences may vary, however I've yet to see any multi-classed PC that isn't gimped by the experience.
I do have a question for folks advocating banning builds at their table. What if MY build is the only thing that keeps a player from being shredded? Literally, this Saturday, I played my ranged fighter, in what would commonly be a potential 'banned build,' because it means my fighter earns a nickname of Rambo, due to his machine-gun bow. Our other fighter who was digging in the ground got grabbed by a Rhamorazz's tongue, in a surprise round. In the 1st round he was going to be swallowed and KOSed. Probably, there wouldn't even be anything to resurrect, since he was going to be dissolved in the stomach juices of the Rhamorazz. My archer who was standing 20 feet away from our intrepid miner, who was only armed with a pick. The fighter with the pick, was going to eat it, when he got eaten. My ranged fighter went Rambo on the Rhamorazz and killed it before it could do its bite, swallow attack. So, you ban my PC 'ranged fighter' from your table. Next game, similar situation comes up. 2 PCs die. Congratulations, mission accomplished. Now tell me, what exactly was your mission as a GM? To kill a PC or to drive away a player, from PFS by banning the build that would have kept his PC alive?
Folio re-rolls are allowable in one possible way, you have the folio. Now, if we are in a store and I'm GMing and you want a 'free' re-roll, I will sell you my sealed folio, that I keep on me, for $11 and I'll walk up to the store owner and have him order me a new one, its roughly $10.90 to get a new one here in Los Angeles. I'll have my folio for when I play next, in a few days, when the store gets it in and you get your free re-roll. That I consider reasonable balance to the rule. Since then Paizo sells a folio for the 'free' re-roll and no rules are broken. But if I'm playing and I have a folio and a player asks for it, to use on their re-roll, I'll straight up refuse. I suggest that they buy one at lvl. 1-5 and if you don't, tough luck, when you need it. Don't be cheap, I'm not here to fund your playing. I can see it is acceptable to ask people to buy any $10 Paizo product to get a free re-roll 'that day' or just buy the folio and have it for every game, forever. It still sells product and eventually, they'll just buy the folio anyways. I've heard several store owners say, that if Paizo keeps trying to put them out of business with their online PDF sales, they'll just kick the players out or only allow them to play if they have hard-copies of the product. And if the PFS players don't like it, they'll be charged $2-$4 a head for using their stores. The owners after all, pay for the air-conditioning, the rent, the lights and the employees in the store. So why should they suffer the costs, if you buy PFDs online and give nothing back. So, to really put a proper comparison in this respect. Yes you can go to the grocery store and buy a 12 pack of beer but you can't bring it to your local pub. The pub will just kick you to the curb. And Paizo's PDF policy might soon see its players kicked to the curb much the same way. At the end of the day, if you spend $20 on a PDF instead of $40 on a hardcopy, then Paizo makes money by excluding the middle-man aka the store, so why would the said middle-men feel any obligation to facilitate such a loss of income? Its a corporate strategy that might need to be reviewed, sooner rather than later, for everyone's sake.
Ok, I've read every post now and it took an hour and a half to read it all. Some advice I have to give to all PFS players who are new to the game or new to the town. 1. Last half of S3 and S4 are murder on PCs. Don't play up. (As a general rule, figure out your APL and if you can play down, do so.) 2. Unless you have a crap load of HP and AC, never be the first one into the fray. 3. Let the enemy come to you, don't go to the enemy. (People looking for trouble, usually find it.) 4. Play like its YOU. (Don't play your PC like its someone else's life, play like its your life. If you aren't suicidal, don't play your PC like he is.) 5. When you join a group and they're all lvl. 5 and you are lvl. 1 and the tier is 4-5, play like the bootlicker and not like the hero of the story. "Sometimes you carry the baby and sometimes you are the baby." (I've played with people who were much higher than me and got me tons of gp at their level. And I played like a grateful Pathfinder, fresh from the Academy of Absalom. And when I carried a group of lvl. 1s, they did too.) 6. Always put 10 feet between you and the guy checking for traps. (Walking 10 feet behind, doesn't usually kill you, walking next to him, does.) 7. Avoid fireball and lightning bolt formations if at all possible. 8. If you get hit, HARD. Get the hell away from whatever is hitting you HARD, don't ask it for seconds. This ties into #4. (If you wouldn't take a second punch from Iron Mike Tyson, then make sure your PC doesn't go looking for a second punch either.) 9. Play smart. (If you get hit by 2 claws, 2 wings and 1 bite from a dragon and are down to 1-10 hp. Don't try your 2 handed weapon stance on your turn, drop the second weapon and grab a shield and keep the dragon busy while your party heals you and neutralizes the enemy. Oh and keep one potion of CSomethingW on you, for the super hit, your cleric can only heal you so much, sometimes its ok to heal yourself while someone else is healing you, it gives you a higher chance of surviving.) 10. Discretion is the better part of valor. (Increasing your AC instead of a second attack, in a fight, doesn't make you a coward. it makes you the guy who gets to play the same PC next week.) Good luck Pathfinders and remember. Its not the monsters who are out to get you, its the Venture Captains. - Grandmaster Torch
Thomas Long 175 wrote:
LOL That would get me to stop cheating. Especially if you're a good sized man, with a lot of body hair. I certainly would think twice in the future, unless the GM is an attractive girl, then I would be the guy next to him, saying, "Hey, I'm cheating, me next."
Consistency. If you are going to be a damage dealer, deal damage, don't spend half your feats on tank abilities and half on weapons. If you are going to tank, tank, don't get crazy with damage feats. If you are going to be a healer, heal, don't think you're a wizard. What I don't like from people is a PFS version of bipolar players. You know, the healer, who thinks he's going to be a fighter. The wizard, who can't make up his mind and takes levels in cleric or oracle. Unless you know what you are building from lvl. 1 and it includes multi-classes for a specific reason, focus on ONE and only ONE class. And don't sign up for a party saying you are a cleric, if you are not a healer. That means other clerics won't sign up because they'll assume your group is set for healing. Just write down fighter, that way no one is expecting to be healed by you. If you can not confuse people with weirdness, like playing a damage dealing cleric, who doesn't heal his party, you'll do great. If you play a wizard, who doesn't try to take levels in fighter, you'll be fine. If you play a rogue, without trying to take levels in oracle, people will appreciate it. Race doesn't matter, class doesn't matter, FOCUS matters.
Retraining is a must feature IMO. I see so many players show up to games with absolutely crap PCs and they're stuck. Why? Well, as someone pointed out, the only way to fix their PC is to take them outside, away from prying ears and say, "Look, you screwed up, go fix it and don't tell anyone that you did. No one looks at you PC sheet anyway and who will know?" This way, it allows them to not feel like a cheater and they have to pay for it. I'm sorry but S4 is and S5 is going to be a punishing season. The monsters get harder and the kills will rack up. Unless you are playing an optimized PC, you'll likely get smoked. So, if we're going to make the future seasons, as hard as S4, then we need to allow players to fix their mistakes over time as they realize that their PCs are not up to snuff. I don't want a player who has come into the store for 6 weeks, get up and leave because his PC sucks at lvl. 3. He picked the wrong stats, feats and skills and now he either has to start a new lvl. 1, which blows, when the others are playing well prepared PCs and you're 2 levels behind or you move on, since the munchkin-dorks at the store won't let you join their club, with their petty rules of, "No, you can't fix your PC. Learn the hard way." Paizo is doing the right thing if it wants to be more inviting to NEW and casual players, and not just the geeks who are already playing like myself.
Andrew Christian wrote:
Well, in one of the actual novels or FREE short stories, Captain Jaeggare comes back to Absalom and is talking with one of his associates. And they actually state that they read his report on one of his missions. So you asked how, well because Pathfinders read the reports of other Pathfinders. Just like SEAL Team 1-5 probably read the mission reports of SEAL Team 6, to familiarize themselves with what happened and maybe find something that might be useful in their next mission. This is how organizations become better. The elders teach the youngsters, the students study the works of the masters. That's why West Point and Annapolis exist, so that new officers of the US Army and Navy and Marine Corps, don't have to rediscover old knowledge every generation. Now you might have read the writtings of Ulysses S. Grant or Lee, while another officer studied Patton and Rommel. All useful things, if somehow they help you be a better officer the next time a war breaks out. So my question to you is, why is it so hard to imagine that Pathfinders might study the works of previous Pathfinders and even adventurers outside of the Society? Are game mechanics, like a security blanket for some GMs, sure. Are they only able to play roll-play games and believe that allowing other GMs to play differently somehow threatens their ability to compete with them? Possibly. But why take that choice away from GMs, who might be open to it? And quite frankly, what's in it for you, in not allowing GMs this choice?
Ok, so I just played "Among the Gods." A group of Pathfinders, in my case all level 7s are sent to the Mt. Everest equivalent of PFS to dig up a treasure in a tomb up the mountain. The usual grind. My issue: The Pathfinders all lvl. 7 are unprepared by their VC. They are told to gear up and get some cold weather clothing and a wizard will teleport them to the side of the mountain. When asked what we might need, that's all the PCs are told by their VC, a VC that was SPECIFICALLY ASKED, might I remind you. What happens is that at that altitude they can't breathe and everyone who fails their checks can eventually become exhausted due to lack of breathable air, which possibly leave them open to SUPER failure due to -6 STR/-6 DEX or what not. My beef, you've got lvl. 7 pathfinder, these are friggin PROVEN OPERATORS and you call them up from their day at the beach and tell them we're going to send you up a mountain, into some rough terrain and they are not even told how to survive. Even the hint of, "Hey maybe you might want to get some high altitude gear, just so that you can breathe," might have been nice. But no, they're sent to their potential deaths without being give this basic information. Get some breathing masks, get some altitude sickness herbs, heck no. At some point these lvl. 7s might loose a friend among the group, after essentially being unprepared for this, with no way to get home. I want someone at Paizo to tell me what would prevent these same proven operators from coming down the mountain, finding the VC and cutting his throat, burning the body and sending the skull to Absalom's Decemvirate, as a warning to other VCs who decide to throw the lives of powerful Pathfinders away, without any information that might keep them alive? At what point do VCs feel so damn arrogant and safe that they wouldn't simply be wet-worked by their wet-works team, that they wouldn't provide this sort of information. And since the VC has a WIZARD who knows the place well enough to teleport them there, obviously they have feet on the ground who would know that there would be a very real chance of possible failure, due to such conditions. So, why isn't this info provided? Why aren't pathfinders who ask, not told how to prep. And why aren't the VCs preping them? And trust me, at lvl. 11-13 the VC might get away with lvl. 1-3 Pathfinders going rogue but a party of 6 lvl. 7s coming to get some would be a different matter. Don't care how tough any of them are, a party of successful lvl. 7 Pathfinders, isn't going to fail in the assassination of a PFS VC. So, why are these adventures written so poorly and where's the Paizo quality control? And don't tell me I need a knowledge local or a knowledge survival, you can fail one of these and get nothing. The VC's knowledge and that of the VC's staff, does know this stuff, even if the players don't. This sort of info should be provided, not made to leave the PCs specifically in the dark.
I am guilty of some of the questions the OP cited and I am sorry to have annoyed you. I will try to explain why I ask about PFS rules here rather than on the Rules Forum and I hope you can empathize with my situation. The Chakram question was mine. I asked here because I saw that people were discussing Chakrams in the rules forum but there were 30 different opinions and none of them actually said whether it was PFS legal or just Pathfinder legal or it was table specific. (Or more likely, I lost my patience and gave up on reading 30 responses.) My question was as to whether or not I could use a whetstone on a Chakram. Perfectly valid as a question but some DMs wouldn't allow it at their table and some would and all I wanted was to know if PFS allowed it. You see, I often don't care about secondary or tertiary opinions when I'm trying to construct a lvl. 1 character, I just want the rules and whether what I'm going to do is legal in the game I'm playing. My reason is that if I'm creating a new character its already confusing enough just to figure it out, without further confusion or insult being added into the mix. Now, if I ask in the Rules Forum about PFS and someone tells me they wouldn't allow it in their homebrew game or they tell me that they think its cheesy and PFS is weak sauce, I'm going to have a response that says something like, "I don't care about your opinion, if I did, I'd have asked for it. I just want to know what the PFS rule is, that why I put PFS in the TITLE of the thread." And the response I'll get will be "Don't be a jerk, Dude." Except when people hijack my posts to turn them into their own bash PFS thread or turn it into a "I think this is wrong and you are wrong for doing it," thread I get ticked off. Whereas here, I can ask a question, get a straightforward answer from most people. This usually means, I can move on with my day without my blood pressure going through the roof on this end of the screen, which is greatly appreciated. See I can accept a 'table' ruling because I'm ok with playing by the rules. And to me PFS is just a really well organized table, with a lot of people playing at the same table and everyone here usually knows what the 'table' rules are. Where on the Rules Forum, its anybody's guess what sort of a response you'll get. So I apologize to some of you who are annoyed by my questions or those of other newbs like me but I hope you can understand why I am reluctant to go to the Rules Forum. So, I will officially second or third the previous suggestion. PFS Rules Forum, please. :-)
This scenario was obviously written for 6-10 year olds, who would find her actions EVIL. And not for parents of 2 or more children who would think she's doing the Lord's work and should have a statue built in her honor. Heck, most parents probably think, "She has to take care of how many children? And she's not being paid at all or enough, to be able to hit the bottle, once or twice a day? Poor sweet woman." Conclusion, these paladins must be EVIL. :D |
