Channeled Revival - Rule Clarification Requested


Rules Questions

Grand Lodge

1 person marked this as FAQ candidate. 1 person marked this as a favorite.

Here is the rule for this feat:

You can expend a large portion of your channeling power to reverse death itself.

Prerequisite: Channel energy 6d6 (positive energy).

Benefit: As a full-round action that provokes attacks of opportunity, you can expend three uses of your channel energy class feature to restore a dead creature to life as if you had cast the breath of life spell (Core Rulebook 251).

Questions for those in the know and who have a better understanding of things than me:

1. Could the cleric now, using a Phylactery of Positive Channeling, cast Breath of life at lvl. 7?

2. While this does become a full on spell, is it still a channeled ability or do you actually have to do a touch?

3. If you have channel force and it is a channeled ability, could you drag your intended corpse however many feet away while casting this, thus allowing the PC to revive, without being in the range of the enemy and to stand up, without provoking an AO, while others engage said enemy?

I realize this may be considered gamey, however it would make a powerful combo to save the guy, who gets dropped in a fight.


This is not a PFS specific question, I think it would be better served in the rules form. flagged for movement.

Sovereign Court

1. Yes. If you wear an item for 24 hours, its bonus counts as permanent for meeting prereqs. It's no different than a belt of dex, including losing that ability if ever your Phylactery was sundered.

2. Per Errata below, it is the range of your channel.

3. See above. You're not actually channeling in the traditional sense. As such you can't use any special versions of channel.

Grand Lodge

1.) Yes it should.

2.) since is "as if you had cast" yes it requires a touch.

3.) no because you aren't actually channeling, you are converting 3 channels into a spell effect.

Grand Lodge

And this is why I brought it here CRobledo. Because every GM could rule it differently, from my regular to a Con to a different store. Without the ability to take an official ruling to a game table a GM could conceivably disallow a perfectly legal action.

In regards to #2, the reason I thought it might be a Channeled Power, is because of the description.

"expend three uses of your channel energy" rather "trade three uses of your channel energy." For this reason, I thought I may be expending channel power, therefore it may possibly be a channeled power. I'm not saying I'm correct, its just how I understood it, upon first reading.

Grand Lodge RPG Superstar 2012 Top 32

Eric Saxon wrote:

In regards to #2, the reason I thought it might be a Channeled Power, is because of the description.

"expend three uses of your channel energy" rather "trade three uses of your channel energy." For this reason, I thought I may be expending channel power, therefore it may possibly be a channeled power. I'm not saying I'm correct, its just how I understood it, upon first reading.

"Expend X uses of" is pretty standard terminology when an X/day ability is being used as "fuel" for something else instead of being used itself. For instance, a magus has an Arcane Pool of points he can spend to enhance his weapon. There's a separate class feature, Magus Arcana, which includes the following option:

Quote:
Pool Strike (Su): The magus can expend 1 point from his arcane pool as a standard action to charge his free hand with energy.

Same "expend" language, but I think it'd be pretty silly to think that whenever the magus activates this ability he also gets the normal benefits of spending a pool point (i.e., enhancing his weapon).

Lantern Lodge

Actually, to answer the range question: BAM! FAQ linkified!

You use the range of the Channeled Energy.

Sovereign Court

That's awesome. Good to be wrong on that one.

Grand Lodge

David Higaki wrote:

Actually, to answer the range question: http://paizo.com/paizo/faq/v5748nruor1g1#v5748eaic9qt7

You use the range of the Channeled Energy.

Well that is what I get for not checking the FAQ :P

Grand Lodge

David Higaki wrote:

Actually, to answer the range question: http://paizo.com/paizo/faq/v5748nruor1g1#v5748eaic9qt7

You use the range of the Channeled Energy.

So, it can be used at range. Thus, I can drag one of "my tanks" out of a pickle and let him stand up without provoking an AO. Sweet.

Now for the Phylactery of Positive Channeling question. Anyone know of any rulings on that one? It would be nice to essentially Breath of Life at lvl. 7, rather than waiting for lvl. 11.

Grand Lodge RPG Superstar 2012 Top 32

Eric Saxon wrote:
So, it can be used at range. Thus, I can drag one of "my tanks"

I'm not sure how you're getting from "it uses Channel's range" to "it gets to use all of Channel's riders".

Shadow Lodge

Eric Saxon wrote:
David Higaki wrote:

Actually, to answer the range question: http://paizo.com/paizo/faq/v5748nruor1g1#v5748eaic9qt7

You use the range of the Channeled Energy.

So, it can be used at range. Thus, I can drag one of "my tanks" out of a pickle and let him stand up without provoking an AO. Sweet.

Now for the Phylactery of Positive Channeling question. Anyone know of any rulings on that one? It would be nice to essentially Breath of Life at lvl. 7, rather than waiting for lvl. 11.

Channel Force requires that you do channel to harm.

Quote:
Benefit: When you channel energy to deal damage, you may choose to affect only a single target within 30 feet. In addition to dealing damage, if that single target fails its saving throw, you may pull or push the target up to 5 feet for every 2d6 points of channel energy damage you are capable of dealing.

Emphasis mine.

It's a bummer, but still really fun for negative energy clerics.

My cleric flies up 30ft and pulls people 20ft off the ground with it or just repositions them. Very amusing and useful for controlling the field.

Edited with how I use the ability. :)

Silver Crusade

You aren't channeling to damage, so you can't.

Grand Lodge

Cameron Ackerman wrote:
Eric Saxon wrote:
David Higaki wrote:

Actually, to answer the range question: http://paizo.com/paizo/faq/v5748nruor1g1#v5748eaic9qt7

You use the range of the Channeled Energy.

So, it can be used at range. Thus, I can drag one of "my tanks" out of a pickle and let him stand up without provoking an AO. Sweet.

Now for the Phylactery of Positive Channeling question. Anyone know of any rulings on that one? It would be nice to essentially Breath of Life at lvl. 7, rather than waiting for lvl. 11.

Channel Force requires that you do channel to harm.

Quote:
Benefit: When you channel energy to deal damage, you may choose to affect only a single target within 30 feet. In addition to dealing damage, if that single target fails its saving throw, you may pull or push the target up to 5 feet for every 2d6 points of channel energy damage you are capable of dealing.

Emphasis mine.

It's a bummer, but still really fun for negative energy clerics.

That's a shame but at least I can raise them and keep them alive, while everyone else piles on to the BBEG, without provoking attacks on my Cleric, from said BBEG.

The Exchange RPG Superstar 2010 Top 16

You still provoke AoO. "Benefit: As a full-round action that provokes attacks of opportunity, you can expend three uses..."

Shadow Lodge

Honestly, with proper positioning, AoOs on BOL are easy to avoid. Also taking combat casting or having a Tunic of Careful casting helps make it easier to succeed a concentration check to cast defensively. The advantage I see in this ability is that you could get multiple targets with effectively one BOL.

Sczarni

1 person marked this as a favorite.

"feature to restore a dead creature to life as if you had cast the breath of life spell (Core Rulebook 251)."

My understanding is this limits it to one person, well that and BoL is a single target spell.

Grand Lodge

I would agree if this was BoL which also happens to be a touch spell.

This is not BoL though. This is Channel Revival a "channel energy class feature to restore a dead creature to life as if you had cast the breath of life spell.

You aren't casting BoL, you are using the channel ability to essentially get the same effect. And as channels are not limited to a single individual, I would argue, neither is Channel Revival.

An example of this would be, you can carry someone up two flights of stairs or you can put them on an elevator and have the elevator carry them up two floors. Now both actions get a person transported up two stories.

The significant difference being that you can use the elevator to carry multiple people at a time, while you personally are only limited to carrying one person at a time.

Channels are the same, they are a magical ability rather than a spell. And they can heal one or a 100 people in a radius. While your CLW can only cure one person at a time.

But that's just my opinion, so I'm not sure what the ruling on this would be.

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