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I've done some day job rolls as have most people playing I'll assume. My fighter has a Hunting Lodge Membership and my cleric has a Temple Membership. The money is piddly at the best of times, or really hardly worth the effort, unless you have some other use for the skill while adventuring. But what if you could become a master of your art? The finest tracker in the whole of the Inner Sea or the finest surgeon within Absalom? Or the greatest lyrical composer, who's skills are sought after by the Imperial Royalty of Taldor and Cheliax? My proposed addition to the current Day Job rolls would be that if you roll a 19 or a 20, you get a +1 to your specific skill. You aren't just Bob the lvl. 7 fighter, with 7 slots of Survival, for a total of 10. Maybe you got lucky and rolled 3 of these high rolls in your 18 scenarios and you are the finest tracker in the vicinity, more capable than the next 20 trackers at your level. After all, a 40 year-old lvl. 2 tracker probably should be better than the lvl. 7 20 year-old tracker. He's been doing this a lot longer and its his bread and butter. So it doesn't quite make sense that the young buck who's killed monsters on 20 different missions, should automatically be the better woodsman. What do you guys think?
Are Metamagic Items allowed to work together on the same spell? (specifically in PFS) My example being:
My wizard currently may be able to purchase both. Could he use both to both Maximize and Empower a Fireball?
Does a trait that reduces the level of an Intensified, Maximized and Empowered spell, reduce the spell for each feat or just for one of the 3 feats even if you are using all 3 feats? Would the Fireball for example be lvl. 3 + 1 + 3 + 2 = a lvl. 9 spell -1 for a trait making it a lvl. 8 spell or would it be a lvl. 9 - 3 for the trait applied to each feat, only making it a lvl. 6 spell?
A question for those who might know. As we all know, Trolls regenerate, except fire damage. Having put down a Troll and having decapitated it, what grows back, the head or the body? Or do both grow back, creating two Trolls for the decapitation of one? And does the newly decapitated Troll have a brain if the head grows out of the body? Now if the head is the source of the regeneration, how does it do so, without nutrients? Just wondering if anyone ever thought about it?
So, last night I had a player come up to me and tell me he couldn't find the description of a backpack. Both me and two other GMs, said it should be in his CRB. Yeah, it says 2lbs on the list and gives a price. And NADA, as in no description, no carry weight, no entry. So, just wanted to give you guys an FYI that it isn't there. Cheers
BAB +1 TWF - Scimitar & Light Shield -2 PENALTY to hit for both.
Now your to hit should look like this for all 3 attacks +9/+4/-1. Sound about right? Enter Shield MASTER (And MASTER it truly is, if played as written.) You do not suffer any PENALTIES on attack rolls made with a shield while you are wielding another weapon. Add your shield's enhancement bonus to attacks and damage rolls made with the shield as if it was a weapon enhancement bonus. Now the off hand shield attacks look like this +11/+11/+11? And if you take a second light shield as your main weapon they become +11/+6/+1? And this is before we add the +5 bonuses which make it two +5 weapons at the cost of a single +5 weapon?
Ok, I've got an issue. Had a new player join a few months back and he decided to play in a 7-11 scenario. It was a 4 part scenario. He played all 4 of them but I informed him that he could only apply 3 of them to one PC and the 4th one to another PC, since the PreGen was a lvl. 7. Now, the question is would it be legal for him to apply all 4 scenarios to his single PC? I like the player and I'd like him to get the boon for his PC, who has now reached level 7, 3 months later. However I'd like to know the legality of this and whether this rule can be bent a little.
Is fame all that is needed to buy Dragon Hide Armor in PFS? I informed a player that only players who have a boon sheet can buy those and he has made counterpoints essentially stating that there is no ruling in PFS which limits Dragon Hide to boon sheets and that fame is all that is required. Anyone know where the ruling for this would be. I'd love to be wrong, so if I am, please let me know.
First, I was informed that you can get Ghost Touch on this, without having an initial +1. (I reluctantly accepted this as a GM, since I haven't found anything to counter this.) Second, I was wondering if a wraith has a DR/Magic and is Incorporeal. Would such an Amulet of Mighty Fists of Ghost Touch, count as both Magic for DR purposes as well as allowing someone to hit incorporeal beasties like Wraiths and Wights for full dmg?
Having an interesting discussion. I believe I read somewhere that once a PC turns Undead, that PC is no longer available to play, even with a raise dead or resurrection spell. Could someone confirm this and tell me where the ruling can be found if I am correct? And if I'm not, I'd be glad to hear it, as well.
Hey guys, I'm at work. Any of you know of the top of your head, which items give the most Sense Motive bang for your buck? I'm looking to build a 40+ Sense Motive if I can. I'm at 14 at lvl. 3. And I'm looking for more. I've got 5,000 that I have yet to spend. This is for a Monk of Many Styles who has Snake Style. Currently at lvl. 3, my Monk has 14 for his Sense Motive, thus he always has a minimum of 15 AC and 15 touch AC. If I could get the sense motive to 40+ his AC and touch AC will always be 40 + d20. Obviously I won't get it all at lvl. 3, but I'm looking for the best sense motive items or traits possible, so that I can have uber AC. Don't have access to every item right here at work but right after work I'm traveling a long way to the game, so I won't be able to look at a book until I get there and might not have found every item that is possibly out there. Any help would be absolutely appreciated.
Here is the rule for this feat: You can expend a large portion of your channeling power to reverse death itself. Prerequisite: Channel energy 6d6 (positive energy). Benefit: As a full-round action that provokes attacks of opportunity, you can expend three uses of your channel energy class feature to restore a dead creature to life as if you had cast the breath of life spell (Core Rulebook 251). Questions for those in the know and who have a better understanding of things than me: 1. Could the cleric now, using a Phylactery of Positive Channeling, cast Breath of life at lvl. 7? 2. While this does become a full on spell, is it still a channeled ability or do you actually have to do a touch? 3. If you have channel force and it is a channeled ability, could you drag your intended corpse however many feet away while casting this, thus allowing the PC to revive, without being in the range of the enemy and to stand up, without provoking an AO, while others engage said enemy? I realize this may be considered gamey, however it would make a powerful combo to save the guy, who gets dropped in a fight.
Have a guy doing dmg 2d6+10. Lvl. 10 fighter. How much extra dmg does a Power attack grant him? This is a 2H weapon. I believe its +9 dmg/-3 Attack. Am I incorrect? He claims that he gets to use his STR bonus and gets a +50% bonus on that, too. I don't see it but maybe I'm wrong. Anyone know why he might think that?
Once again I ask because of several disagreements at my gaming group, with people I respect so I'd rather get it right and pass it on. Are ALL Free RPG day scenarios PFS legal for multiple runs. That's what I've heard from one person. Example: Can a PC play "We Be Goblins, Too," multiple times to apply to different PCs obviously. Or any of the other Free RPG Day scenarios for that matter?
p. 39 “Full credit” means the GM gets the following: 1 XP for the scenario, 100% of the Max Gold for the subtier most appropriate to the GM’s character. Question
Ok, I know there are 3 slot wayfinders, however I'd like a just plain old boring 3 slot one. Is there one, that won't cost $100k? I like the synergy bonuses, not necessarily the side spells cast on them. Is there one available that doesn't make me pay $80k for some spell that I couldn't care less about?
Grand Lodge’s Observant only gives you ONE choice to gain a +1 to either Perception OR Sense Motive and makes one of them a class skill for you. While Osirian’s Tomb Raider gives you +1 Perception AND Dungeoneering and one of them becomes a class skill for you. Quadira’s Gold Finger Trait gives you a +1 to Disable Device AND Sleight of Hand and one of them becomes a class skill for you. While Taldor’s Fashionable Trait gives you a +1 to Bluff AND Diplomacy AND Sense Motive and one of them becomes a class skill for you. So my question is. Why no love for the Grand Lodge? The main Lodge of the Decemvirate seems to be rather poor at rewarding its faction members, when in fact these are the most loyal of the Pathfinders and should get some extra something, something. For your comparison, I copied these straight from the Guide to Society Organized Play. Grand Lodge
Osirian
Quadira
Taldor
So, there is a human trait called Honor Bound or something like that, in the People of the North book. (+1 to sense motive) Now, is that considered PFS legal? Also, since I'm a Human Aasimar (Ulfen heritage) am I allowed to take the trait, if my PC is a Scion of Humanity? Finally, they called it an ethnic trait, which category of traits does it come from? FYI, I'm at work and can't verify anything, so I'm going from memory.
Is there a way to have a Wayfinder enchanted with the improved Light Spells? I’m annoyed with Darkness and Greater Darkness spells and all that other nonsense. So I wanted to know if there’s a way to have an existing Wayfinder with the most ubber light spell, so that when you pop it open it will negate Dark effects? And would you have to pay for an entire new spell, every time you wanted a better one or would you just have to pay the difference, like going from a +1 weapon to a +2 weapon?
Is it possible to add the buy just the ability to weapons? I came up with a Chronicle Sheet (Shades of Ice III) yesterday that gave me a (fire ability) yesterday but having to buy an axe +2 with the (fire ability worth another +2). Now since my character is a fighter with archer feats, I won't get access to this ability until much later on maybe lvl. 9, since I want a +3 weapon first. However having the specific (fire ability) would be nice to get at lvl. 7+ when my bow gets the +3 upgrade. But I have ZERO interest in an axe with the same flame ability. Or perhaps a ranseur user, who would like this ability added to my ranseur but an axe is pointless for him. Having the ability added as an option to purchase, without the actual weapon that might not be the PC’s choice, makes most of these Chronicle Sheet boons kina useless, IMHO. While making the abilities available, would actually be a boon to weapon using PCs.
The way I understand it now, you can buy a wand as a Pathfinder but only the 50 charge wands. Now I've come across players who ran a scenario or two, where they could by a 10 charge CLW wand for 1/5th of the cost. So, why aren't these available to all Pathfinders? The reasoning behind this is that CLW is a great want to hand to your healer or spell caster but at a certain point you want homeboy to use a bigger stick. So, I might need a CLW wand for about 10 charges or 20 charges at best for levels 1-3 and then I'd like a CMW wand for levels 4-6, except I'm stuck with a lvl. 1 want that still needs to be used up. And really, who will ever need a 50 charge wand of resist elements? Again a 10 charge wand, would really hit the spot. Can this be changed come August? Is it too much of a hassle? Just wondering if anyone has ever brought it up?
Ok, so what can I buy to increase my initiative? I know the Belt of DEX is good for a +2/+4/+6 for +1/+2/+3 but I'm looking for just plain ol initiative items. I heard that there is an Ioun Stone for a +1 bonus. Is there anything better than that? Including the price would also be very much appreciated.
With Improved Snap Shot, the PC has a 15 ft. AoO range. With Combat Reflexes, he can make as many AoO as he has DEX +s. Does that mean that the fighter with these feats, can make a full round of attack and when the enemy decides to attack him and takes a run at him he can potentially make as many AoOs before the monster even comes up on him? In my case DEX 20, so 6 AoOs before the enemy comes into range? Also, if that's true, which feats are allowed for dmg in this scenario?
“Nice bracers dude, what do they do?” says bard to orc. “Oh, they help me hit things with a bow and arrow.” replies orc. “Sweet dude, how much they set you back?” inquires the wizard. “5,000gp.” smiles the orc. Dwarf jumps from behind and smacks orc upside the head, “Should have had a V8 or stayed at the Holiday Inn.” Bracers of Archery: +1 to hit with bows and arrows ONLY. Cost: (5,000gp) Belt of DEX +2: +1 to hit with any missile weapon, +1 to initiative, +1 to AC, +1 to all DEX based skills, and allows access to feats that require higher DEX. Cost: (4,000gp) Are we expecting this to be changed in PFS or the equipment errata? Or anywhere in 2013?
Ok, so I had me a weird scenario yesterday. BBEG has 66 hp and we need to capture her. Alchemist drops her with 23 lethal dmg. Everyone else drops her with 41 non-lethal dmg. BBEG is down to 2hp which I don’t know, I hit her with 27 non-lethal dmg and she dies due to taking 25 lethal dmg, because all dmg beyond 0 is lethal, which takes her way beyond her CON. We checked again and on p. 191 CR it appears that she has only taken 23 lethal from the alchemist and the 25 lethal from me, so would this mean that she has only taken 48 lethal and she’s still alive? Or would she be dead? Mind you, I'm not a rules lawyer but since I don't know this info, I'd like to hear if you guys ever came up against this before? Is she still alive under current rules? And was this rule different in the past?
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