Erghiez's page

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I know this is an incredibly dumb question to ask. I've been browsing through the Core books trying to figure this out exactly.

What really got me thinking about this was a Half-Orc Crowd Control Bard, Whip specialist using intimidate to dominate the battle field.

The build sounded great, as I personally never much cared for Direct Attack builds, but I am still an inexperienced player so something like this seems a little outside my understanding.

If someone could give me an example of how a PC using intimidate during battle would work I would be greatly appreciative =)


As the subject title says, I am thinking about building a character designed around the use of a tower shield. Something fun, and unexpected.

The campaign being set up right now is being hosted by a substitute DM who isn't all that experienced, neither are some of the other players (including myself,) so for right now our group consists of a Rogue, Sorcerer, Wizard, and Monk. Squishies.

I did a little bit of looking around and came across this:

http://www.d20radio.com/forums/viewtopic.php?f=114&t=6522

Its a Dwarf based around Bull rushing, etc. So it kind of got me thinking about building something with sort of an 'Ultimate Defense' and incredible threat range. Doesn't need to do alot of damage, but if possible control a large area and create humorous havoc... If that makes any sense at all.

For the sake of playing around I'll just use a 15 point buy and max CL of 10. Race and class is entirely open. This campaign will be backwards compatible within DM discretion. If its TOO game breaking, its not allowed, but due to the nature of our current party he is willing to make some exceptions. Starting GP is 1,000 GP, and starting level is 1.

Thanks!


Hi, I am new here on the forums, so I'll get straight to the point.
I have very limited D&D tabletop experience. I've probably played 20 campaigns or so spread out over a 5 year period. I don't get a whole lot of time to play, and when I do the games never really last more than a month, which brings me to the sole reason for this topic.
The DM for almost all of our games is a Power Mongerer. I am not alone in feeling this way. Our games never last more than 4 weeks because he sees it fit to introduce impossible situations into our campaigns. No one else DMs since none of us really have the home space for 10+ people in our individual places of residence save for the afore mentioned DM, so we just kind of deal.
We've tried talking to our DM about this, but it never really gets anywhere. We deal with it because we enjoy hanging out, just not dying every few weeks or so.
We have only had one campaign where our characters have made it passed level 10. We usually all die around level 6 or 7. Its sort of become an expected scenario, so as of late we have all been trying to come up with absolutely broken builds, that will do nothing but create insane amounts of frustration for our DM.
The only real limitations in our campaigns are nothing from Psionics. Everything else is sort of on the fly. The DM doesn't like True alignment characters. Frenzied berserkers and obviously broken PrCs are out.

I'm posting on the Pathfinder boards because we will be having our second Pathfinder game coming up soon, and we would all like to catch the DM off guard, and actually finish a campaign before we all die during the fourth or fifth week.
There isn't alot of actual role playing in our campaigns. Some of us try, but it never really seems to matter. I played a Bard with starting charisma of 18 (focusing solely on charisma), and didn't pass a single check as the game progressed.
So as it stands, we are all searching for the most over powered, and game breaking builds that we can get our hands on. If anyone would be kind enough to point us in the right direction would be appreciated.