I've been working on a class for my home group for a long time and I've been calling it a Demon Hunter for now. He's an Inquisitor based class, but he's replaced the Judgment feature for a heightened level of Channel Energy (It caps however to open up new pathways).
Base Things Needed to Know: D8 Hit Dice, Base Skill Points: 5+ Intelligence Modifier
Medium Base Attack Bonus, One Good Save = Will. Needs two or three good stats to be fully effective.
Class Skills: Bluff, Climb, Craft, Diplomacy, Disable Device, Disguise, Heal , Intimidate, Knowledge {arcana}, Knowledge {dungeoneering}, Knowledge{nature}, Knowledge {planes}, Knowledge {religion}, Linguistics, Perception, Profession, Ride, Sense Motive, Spellcraft, Stealth, Survival, Swim and Use Magic Device
Weapon and Armor Proficiency: The Demon Hunter is proficient with all simple weapons, all ranged weapons (includes thrown weapons but not firearms) plus the following: Battle Axe, Bo Staff, Combat Scabbard, Chain Spear, Double Chained Kama, Flying Blade, Flying Talon, Garrote, Greatsword, Heavy Flail, Kama, Kusarigama, Light Flail, Nunchaku, Rope Gauntlet, Sansetsukon, Sap, Scythe and Tonfa. The Demon Hunter is proficient with Light Armor, Medium Armor and Shields (But not Tower Shields).
I knew that his powers were a bit wonky as well so I put cross class restrictions as well as bonuses for starting as a Demon Hunter to grant leeway for a bit of cohesion.
Multiclass and Prestige Restrictions: The classes below cannot gain levels in Demon Hunter and a Demon Hunter may not multiclass or prestige into the following: Agent of the Grave, Alchemist, Assassin, Barbarian, Blood mage, Blood rager, Collegiate Arcanist, Crimson Assassin, Demoniac, Duelist, Druid, False Priest, Group Leader, Guild Poisoner, Inheritor’s Crusader, Mage of the Third Eye, Master Chymist, Ninja, Pain Taster, Oracle, Rage Prophet, Sanctified Prophet, Samurai, Shadow Dancer, Skald, and Summoner.
Alignment Class Restrictions: If the player starts as a Demon Hunter, he may gain levels in Anti-Paladin, Champion of the Enlightened, Divine Assessor, Paladin or Umbral Agent even if he doesn’t meet the alignment or deity requirements. At level 5 a Demon Hunter’s Channel Energy counts as having both Alignment and Elemental Channel for the purpose of gaining entrance into Prestige Classes.
On to the meaty bits of the class:
Level 1
Channel Energy 1d6 (Grows until Level 11, capping at 6d6) A Demon Hunter may channel Positive or Negative energy, it requires a swift action to swap between. His variant heals and harms with one use.
Domains - The Hunter gains 3 Domains, counts as 2/3rds a Cleric for Domain Power progression.
Discipline - Similar to a Grit ability, granting boosts to damage and survival for extremely short periods of time; also has a few powers that are more permanent
Level 2
Divine Initiative - Grants a bonus equal to Charisma to Initiative.
Detect Alignment - As per the Inquisitor Ability
Alternate Channeling Methods:Shape and Domain - Grants the ability to change the shape of Channel into a Line, a Cone, a Bolt or a Sphere (Sizes and DC bonus varies on Shape); Also allows you to attach your Domain Powers to your Channel, you may only affect one target per use of said Domain Power you're willing to expend.
Level 3
Heart of the Faithful - The heart that beats within this one is extremely strong and so unwavering that it allows him to cast Divine Spells and Channel Energy without the use of a Divine Symbol. It also increases either Charisma or Wisdom by 1. (Rehash of Heart of Faith from Secrets of Divine Channeling)
Track - Grants 1/2 the Demon Hunter's level as a bonus to Survival and Perception Checks when pertaining to finding and following tracks.
Level 4
Alternate Channeling Methods: Alignment and Smiting - A Hunter may now augment his Channeling by infusing it with a particular Alignment instead of Positive or Negative Energy; Healing and Harming based on Character Alignments or Alignment Subtypes. This does allow him to heal and harm Outsiders and Elementals with his Channel. He may also augment a physical or ranged attack with his Channel, the channel may still be resisted to reduce damage even when used in this manner.
Monster Lore - The demon hunter adds his Wisdom modifier on Knowledge skill checks in addition to his Intelligence modifier, when making skill checks to identify the abilities and weaknesses of creatures.
Level 5
Divine Protection - As per the feat from Advanced Class Guide, even if the Hunter doesn't meet the prerequisites.
I'll post more as I update it.