Umbral Dragon

Erastus Albercroft's page

Organized Play Member. 9 posts. No reviews. No lists. 1 wishlist. 3 Organized Play characters.


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I would either say go with normal Cleric like Evil Abe said, or if you wanna get some melee, I'd try a Magus. Magus isn't as versatile, but its a lot of fun and with all the ranged your party is packing I don't thing you will have as many of the usual problems that Magi suffer from.


I for one would love to see a rogue archetype that looses some of the trap stuff and is a little more fightery. But I think I might be the minority in this...


I really hope you don't do a book on it. I don't think it needs any more info. We as DM have just enough info to make any nasty thing we want come from "The Dark Tapestry". Not that we cant do that if we have more information but I like to be able to DM between the lines and not every thing need to be laid out for us.


Ok, this may have already been mentioned, but here we go anyway. The 4 PC sell all there loot and buy the biggest cannon they can from Alkenstar's Gun Works and shot the crap out of Treerazer from a very comfortable range with cold iron cannon balls.


Its a great ability for dealing with shape shifters and Illusion magic. You can mark every one in the party and its good friend/foe recognition.


I cant find a reason why not. I'd say it works.


Its from the book about the Pathfinder society. "Seekers of Secrets" I believe is the name.


And it doesn't necessarily have to be all about the bow. See if your DM will let your character make (or buy) arrows that work like a "slaying arrow" but cast Banishment in stead of killing the target. Banishment is the same level spell as Finger of Death, so they are comparable.


I find as a DM the best way to deal with two player that are both set on playing characters that would otherwise not get along is to put them into a problem that makes them put there moral differences on the back burner. With Paladin this can be iffy but under dire enough circumstances allowances can be made.