Umbral Dragon

Erastus Albercroft's page

Organized Play Member. 9 posts. No reviews. No lists. 1 wishlist. 3 Organized Play characters.


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I would either say go with normal Cleric like Evil Abe said, or if you wanna get some melee, I'd try a Magus. Magus isn't as versatile, but its a lot of fun and with all the ranged your party is packing I don't thing you will have as many of the usual problems that Magi suffer from.


I for one would love to see a rogue archetype that looses some of the trap stuff and is a little more fightery. But I think I might be the minority in this...


I really hope you don't do a book on it. I don't think it needs any more info. We as DM have just enough info to make any nasty thing we want come from "The Dark Tapestry". Not that we cant do that if we have more information but I like to be able to DM between the lines and not every thing need to be laid out for us.


Ok, this may have already been mentioned, but here we go anyway. The 4 PC sell all there loot and buy the biggest cannon they can from Alkenstar's Gun Works and shot the crap out of Treerazer from a very comfortable range with cold iron cannon balls.


Its a great ability for dealing with shape shifters and Illusion magic. You can mark every one in the party and its good friend/foe recognition.


I cant find a reason why not. I'd say it works.


Its from the book about the Pathfinder society. "Seekers of Secrets" I believe is the name.


And it doesn't necessarily have to be all about the bow. See if your DM will let your character make (or buy) arrows that work like a "slaying arrow" but cast Banishment in stead of killing the target. Banishment is the same level spell as Finger of Death, so they are comparable.


I find as a DM the best way to deal with two player that are both set on playing characters that would otherwise not get along is to put them into a problem that makes them put there moral differences on the back burner. With Paladin this can be iffy but under dire enough circumstances allowances can be made.

Full Name

Conall O'Kanis

Classes/Levels

Male Half-Orc Oracle (Blackblooded+Warsighted) 1st / Hp: (9*/10). Ac: 17/ Touch = 10/ Flat = 17. Saves = 1/0/3. Init: +0. Perception: +1, Sense Motive: +5

Size

Medium

Age

24

Special Abilities

From the threshold of death, Conall has somehow gained the ability to invoke Divine magic

Alignment

Neutral

Deity

The First Mortal

Location

Wyrmgard, Valforge

Languages

Common, Orc

Occupation

Guardsman

Strength 18
Dexterity 10
Constitution 13
Intelligence 10
Wisdom 12
Charisma 16

About Conall O'Kanis

Conall O'Kanis was born in Varpendice, a land where only Humans, Elves, and Dwarves enjoyed unlimited opportunity in life. As a Half-Orc, Conall's blood shredded his chances to excel.

However, when the World Wave struck all of Ommeraine, Varpendice, having barely survived, was unable to stop the exodus of a new political power, and their formation of a budding kingdom in the west: Valforge.

The rulers of Valforge claimed that it would not be a man's wealth that determined his position in life, but instead the worthiness of his bloodline, and biological supremacy. As a young Half-Orc couple with no money to their name, Conall and his wife Tamra had nothing to lose, and boarded the next vessel to Valforge, only months in the forming.

However, while the racial prejudices of Varpendice were forgotten in Valforge, the O'Kanis family did not find themselves in a position of power as they sought. Their bloodline was determined to have no exemplary qualities; and thus they were labeled as members of "the gray", those who could only continue to Valforge's effort to creating a master race, by giving their bodies to the cause as warriors, laborors, or craftsmen, but without political power.

Conall found himself again denied by his blood, and it darkened his outlook of things. His only solace, as he joined the guard of the first city of Wyrmgard, was the faith of The First Mortal; god of glory, fate, and the soul. He believed that if he worshiped hard enough, he would be granted the chance for glory

He received his chance one night on a mid-winter's night. Conall heard a cry rise from the nearby apartments of the Prime Legacy, son of the Bloodlord of Valforge, the equivalent of Valforge's king. Rushing with his head full of glory and zeal, he found the Legacy fending off the attacks of a trope of assassins, a recent occurrence in Valforge. With a fearless charge, he barreled in.

Spells Known:
0) Detect Magic, Disrupt Undead, Guidance, Stabilize
1) Cure Light Wounds, Bless, Inflict Light Wounds