Droogami

Enzi of The Ilse's page

12 posts. Alias of Dread.


Full Name

Enzi

Race

Jaguar 2HD Animal Companion.|15/15|AC:14, Touch:13 FF:11(+3 Dex,+1 Natural)|+4 FO/+6 RE/+4/WL|+3 Init|Low Light Vision,Scent| +2 Perception, +2 Sense Motive|

About Enzi of The Ilse

Spotted Jaguar(big cat)
Medium Animal (Cat)
Init +3; Senses Perception +2, low-light vision, scent
-------------------------------=DEFENSE=-------------------------------
AC:14, Touch:13, Flat-Footed:11 (+3 Dex,+1 NA)
HP: 15 {+2d8,+2Con}
Fort: +4, {+3Base,+1Con}
Reflex: +6, {+3Base,+3Dex}
Will: +4,{+0Base,+2Wis,+2Feat}
CMD 15 {+1Base +1Str +3Dex +0size}
-------------------------------=OFFENSE=-------------------------------
Speed: 40 ft.SWim-20 ft climb-20 ft.
CMB: +2; {+1Base +1Str +0size}
Base Atk: +1;
Melee:+2{+1Base,+1Str}
Attack bite hit: +2 (1d6+1), 2 claws hit: +2 (1d4+1);
Rake: 1d4
-------------------------------=STATISTICS=-------------------------------
Str: 13, Dex: 17, Con: 13, Int: 2, Wis: 15, Cha: 6

--------------=Feats=-----------------
1st: Iron Will

---------------=Skills=- (2 points)---------------
class skills: +3 Acrobatics* (Dex), Climb* (Str), +3 Escape Artist (Dex), +3 Fly* (Dex), -2 Intimidate (Cha), +2 Perception* (Wis), +3 Stealth* (Dex), +2 Survival (Wis), and Swim* (Str).

^Climb*(Dex)____+5{+1rank,+3class,+1Str}
^Swim(Wis)____+5{+1rank,+3class,+1Str}

Non class skills
-4 Appraise (INT), -2 Bluff (Cha), -2 Diplomacy (Cha), -2 Disguise (Cha), +2 Sense Motive (Wis),

--------------=Tricks(7)=-----------------
Attack(2), Come, Defend, Down, Guard, and Heel

-------------------------------=SPECIAL ABILITIES=-------------------------------
Link (Ex) Gregor can handle Enzi as a free action, or push it as a move action, even if he doesn’t have any ranks in the Handle Animal skill. He gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.

Share Spells (Ex) Gregor may cast a spell with a target of “You” on his animal companion (as a touch range spell) instead of on himself. Gregor may cast spells on his animal companion even if the spells normally do not affect creatures of the companion's type (animal). Spells cast in this way must come from a class that grants an animal companion. This ability does not allow the animal to share abilities that are not spells, even if they function like spell