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I'm not a frequent poster, but I definitely want to give (mostly positive) feedback about this ^^.

As I said in my YT comment, the scale of the map looks absolutely AWESOME. What I'm curious about though is how the forest is designed to look & feel like. Many games I know which go for the realistic art style usually have very long line of sight in the forests as there is not much of a geometry and most of the trees look too much alike, and I actually hope that I will see something different here (although I know it's a difficult task).

The look & feel of the characters seems good from an art perspective, however I really hope for some shiny high resolution stuff that can give my new gaming rig something to chew on. Especially when talking polygon budget.

The sample animations all look good and fit the heavy fighter theme well. But the real trick is how these animations will blend into each other in combat. Right now it looks a bit "stop & go", but I like the way it is going (after all, blending should be done after getting the core animations right).

The settlement placement works (didn't expect anything less) however some improvement should be done on the wall tiling. Having just 1 tile stacked on and on is a good baseline to start but will probably look incredibly dull in the final game. I would suggest adding 1 or 2 "secondary" tiles (e.g. a slightly broken down piece, one where's some mud on it or one with some utility themed decoration) and chaining the tiles pseudo-randomly with the restriction that placing the same secondary tiles next to each other is not permitted.