Duration 1 day/level
DESCRIPTION You can control the actions of any humanoid creature through a telepathic link that you establish with the subject's mind. If you and the subject have a common language, you can generally force the subject to perform as you desire, within the limits of its abilities. Once you have given a dominated creature a command, it continues to attempt to carry out that command to the exclusion of all other activities except those necessary for day-to-day survival (such as sleeping, eating, and so forth). Subjects resist this control, and any subject forced to take actions against its nature receives a new saving throw with a +2 bonus. With this in mind, I think it would depend on the dominated character's personality, would they make magic items for people for free? Is this against their nature?
F Elf 13 Female elf wizard 13 Enchantress CN Medium humanoid (elf) Init +2; Senses low-light vision; Perception +16 HP 77
1d20 + 8 + 13 ⇒ (11) + 8 + 13 = 32 She will cast chain lighetning/
This spell creates an electrical discharge that begins as a single stroke commencing from your fingertips. Unlike lightning bolt, chain lightning strikes one object or creature initially, then arcs to other targets. The bolt deals 1d6 points of electricity damage per caster level (maximum 20d6) to the primary target. After it strikes, lightning can arc to a number of secondary targets equal to your caster level (maximum 20). The secondary bolts each strike one target and deal as much damage as the primary bolt. Each target can attempt a Reflex saving throw for half damage. The Reflex DC to halve the damage of the secondary bolts is 2 lower than the DC to halve the damage of the primary bolt. You choose secondary targets as you like, but they must all be within 30 feet of the primary target, and no target can be struck more than once. You can choose to affect fewer secondary targets than the maximum. damage 13d6 ⇒ (5, 1, 4, 3, 1, 4, 5, 2, 1, 3, 6, 2, 4) = 41 Secondary bolt will strike the thief who went after her and is dominated. SR Check 1d20 + 6 + 13 ⇒ (19) + 6 + 13 = 38
F Elf 13 Female elf wizard 13 Enchantress CN Medium humanoid (elf) Init +2; Senses low-light vision; Perception +16 HP 77
Bite 1d20 + 14 ⇒ (14) + 14 = 28
Damage Bite 1d8 + 5 ⇒ (1) + 5 = 6
She might get confused and can he attempt to grab? Confusion (Su) A creature struck by a naunet’s tentacle attack is infused with raw chaos, and must make a DC 19 Will save or be confused for 1 round. Rounds of confusion dealt in this manner stack. A creature with a chaotic component to its alignment gains a +4 bonus on saves against this effect, and creatures with the chaotic subtype are immune. This is a mind-affecting effect. The save DC is Constitution-based.
F Elf 13 Female elf wizard 13 Enchantress CN Medium humanoid (elf) Init +2; Senses low-light vision; Perception +16 HP 77
1d20 + 13 + 8 ⇒ (17) + 13 + 8 = 38 She will cast Summon Neutral Monster VI to summon a naunet protean. Protean, Naunet
XP 3,200
DEFENSE AC 20, touch 12, flat-footed 17 (+3 Dex, +8 natural, –1 size)
OFFENSE Speed 30 ft., fly 30 ft. (perfect), swim 30 ft.
Constant--detect law
STATISTICS Str 20, Dex 17, Con 20, Int 11, Wis 16, Cha 15
SPECIAL ABILITIES Adaptive Strike (Su) A naunet’s natural weapons count as magical and chaotic for the purposes of overcoming damage reduction. As a free action once per round, a naunet may infuse all of its natural attacks with adamantine, silver, or cold iron, thereby allowing it to overcome damage reduction of those types as well. Coalesce Chaos (Su) Once per day as a standard action, three or more naunets working together can create a roiling cloud of multicolored chaos matter. This effect is identical to solid fog (CL 12th) and lasts for 2d6 rounds. If six or more naunets are present, the coalesced chaos instead functions as acid fog (CL 12th). Confusion (Su) A creature struck by a naunet’s tentacle attack is infused with raw chaos, and must make a DC 19 Will save or be confused for 1 round. Rounds of confusion dealt in this manner stack. A creature with a chaotic component to its alignment gains a +4 bonus on saves against this effect, and creatures with the chaotic subtype are immune. This is a mind-affecting effect. The save DC is Constitution-based.
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