(HP 45/45 | AC:
Enora uses the last charges of her staff of embers to launch a fireball that hits the entire group of beastmen. Fireball: 8d6 ⇒ (3, 6, 1, 2, 1, 4, 2, 3) = 22
(HP 45/45 | AC:
I'd like to transform this pregen's chronicle sheet to a level 1 sheet. Player name: StephNyan
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@GM: Whoops, I thought I included the DC! But yeah, they didn't make it. Enora looks thrilled she was able to make so many sleds crash and cheers. "Woohoo! Alright, guys! Let's get out of here!"
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"Alright, now for a different tactic." Enora raises her staff of embers and points it at the remaining sled. "Buh-bye!" A massive fireball is launched from the staff of embers, and it crashes into the remaining sled and the dogs pulling it. Fireball: 8d6 ⇒ (3, 1, 1, 1, 3, 2, 1, 5) = 17
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"I fear I'll just create a crater in the snow, and that's not good either!" Enora replies to Tytus. Enora mumbles the incantation for glitterdust, which she drops on as many dogs of the northern sleds as possible. "I hope this will let them crash!" DC 17 Will for each doggie to avoid being blinded.
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Sense Motive: 1d20 - 1 ⇒ (4) - 1 = 3 "No idea what those beastmen over there are doing here, but who cares?! Let's make haste!" Enora casts haste on everyone, greatly speeding up the pace with which the party's able to restore the site and run the hell away after that.
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I thought I couldn't use fire spells, but now discover that arcanists can use unprepared spells. Yay! Enora grabs her bonded staff and uses a charges to create two scorching rays that melt the snow. She's careful to avoid the Remorhaz's eggs. @GM: Not sure if you want rolls, to maybe see how careful I aim or how much progress I make, so I'll just include them:
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"I don't have a fire spell prepared, but I'll ready a fly spell in case we need it." Enora, not fit for the physical task of digging anyway, readies herself to cast fly on the one who's going to do the luring away bit the very moment it's needed.
(HP 45/45 | AC:
"If we have to do this, I'll cast another spell to speed things up." The moment Enora notices the dragon or her allies moving to attack, she casts haste.
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Enora doesn't feel like she'll be able to add much to the fight at this stage, with just one enemy remaining and it facing the powerhouses of the party in melee. She moves over to the cairn and tries to see if she maybe sees some bones sticking out. Perception: 1d20 + 1 ⇒ (17) + 1 = 18 "I really don't like these eggs on top of it all. I bet they'll hatch any second now..."
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1st round:
2nd round:
Those who already moved may want to adjust how far they got!
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"Can we not get there while avoiding the apes?" Enora asks, looking for a way to the cairn that doesn't involve encountering the ape creatures. Perception: 1d20 + 1 ⇒ (8) + 1 = 9 "Maybe we can run past them?"
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"Hey guys, just a thought, but... do we really have to be here now?" Enora asks after Johann shares which animal the eggs are from. "Can't we just let those ape creatures and these eggs be, and move on to where the bones are? I really see no reason to pick a fight we can avoid, or to steal eggs from oversized insects."
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UMD: 1d20 + 13 ⇒ (15) + 13 = 28 CLW: 1d8 + 1 ⇒ (3) + 1 = 4
Enora pulls out her wand of cure light wounds and taps herself a couple of times, fully healing herself. "Well, that was most unpleasant," she says as she puts her wand away, and knocks the remaining snow off of her clothes. Climb: 1d20 + 2 ⇒ (19) + 2 = 21 Enora then climbs up with the others.
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Dear people, the end of the semester's approaching and I want to focus fully on the assignments I still have to complete. Therefor I won't be making any posts on this forum till Friday. I look forward to continuing our adventure then! Please bot me in my absence.
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"I already have fly prepared," Enora says when Johann proposes his plan. "If you want, I can cast it?" Extracts are more versatile than prepared spells, aren't they? Might be better to save the extract then.
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Enora gets on the sled and waits for her allies to get ready to depart. "This is a bit exciting, I've never ridden a sled before!" I have a +3 Charisma modifier and no ranks in Handle animal. If it's in any way both possible and helpful, I will use this roll to aid:
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When she sees Iso pat one of the dogs Enora walks over and also pats one, albeit carefully at first. "I hope they're not," she says in reply to Iso. "That would be veeeeery bad."
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Diplomacy: 1d20 + 3 ⇒ (1) + 3 = 4 "Yeah, yeah, and I'm Enora," Enora says rudely to Rysam. "Just let us inside. We came to talk, but there's no reason it has to be done in the cold."
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For whoever wants to copy some of it: Enora's spellbook: All level 0 spells.
Level 1: ant haul, color spray, comprehend languages, disguise self, ear-piercing scream, enlarge person, expeditious retreat, grease, liberating command, mount, obscuring mist, protection from evil, reduce person, shield, unseen servant, vanish. Level 2: alter self, bear’s endurance, create pit, darkvision, false life, glitterdust, invisibility, knock, mirror image, pyrotechnics. Level 3: daylight, dispel magic, fireball, haste, fly.
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A halfling woman with long, brown hair and a robe as blue as her eyes sneezes. She gives the others a surprised look, as if noticing them only just now. "Uhm, yeah. So, uh... Shall we go?" she asks, quickly straightening her face. |