Unshakable: If about to mark Stress, roll d6 and forgo marking Stress on result of 6
Lightfoot: Gain advantage on rolls to move without being heard
Untouchable (Bone 1): Gain bonus to Evasion equal to one-half Agility
Nature's Tongue (Sage 1): Make Instinct Roll (12) to speak to plants and animals; when about to make Spellcast Roll while within natural environment, spend Hope to gain +2 bonus
===EXPERIENCES===
Animal Whisperer +2
Very Wild Rover +2
===GEAR===
Shortbow (Primary Weapon)
Agility | Far | d6+3 phy
Shortsword (Secondary Weapon)
Agility | Melee | d8 phy
Paired: +2 to primary weapon damage to targets within Melee range
Backstory: Enna was conceived during a tryst between a firbolg huntress and a human druid visiting her small village in the Bircenwood. Yet by the time of her birth the man was long gone, ostensibly having received a summons by his druidic circle to help battle a pollution elemental threatening an ancient forest somewhere in the distant east. In any case Enna's mother never heard from him again; but while her community helped raise her half-human child without so much as a hint of judgementalism, Enna herself never felt fully at home in the Bircenwood – or, rather, it seemed to her as though there must be many more potential homes out there: places where humans dwelt, places that no firbolg had ever thought to go to before. And so it was that, not long after coming of age, Enna left the Bircenwood accompanied by her best friend, the badger Greygnaw, to go explore the wider world… and, perhaps, discover something of the fate of her father.