Rigzarreth

Enna Glade-comber's page

7 posts. Alias of TheWorstFighter.


Full Name

Enna Glade-comber

Race

HP: 6/6 | Ev 14 | AC: 3/3 (B. Thr. 5 / 11) | Hope: 2/2

Classes/Levels

| Stress: 7/7 | Comp. Stress: 3/3

About Enna Glade-comber

Firbolg/Human Wildborne Beastbound Ranger 1
Bone & Sage

Agility* +2 | Strength -1 | Finesse +1
Instinct +1 | Presence 0 | Knowledge 0
(* indicates Spellcast trait)

Evasion 14 | Armour 3

HP 6/6 | Stress 7/7 | Hope 2

===ABILITIES===
Hold Them Off: Spend 3 Hope on successful weapon attack to use the same roll against two additional adversaries within attack's range

Ranger's Focus: Spend 1 Hope to make attack that makes the target the ranger's Focus if successful, gaining a number of benefits

Companion: Gain an animal companion

Companion Details:
Name: Greygnaw, the Badger
Attack: d6, Melee

===COMPANION EXPERIENCES===
Fierce Defender +2
Dig, Dig, Dig a Hole +2

High Stamina: Gain an additional Stress slot

Unshakable: If about to mark Stress, roll d6 and forgo marking Stress on result of 6

Lightfoot: Gain advantage on rolls to move without being heard

Untouchable (Bone 1): Gain bonus to Evasion equal to one-half Agility

Nature's Tongue (Sage 1): Make Instinct Roll (12) to speak to plants and animals; when about to make Spellcast Roll while within natural environment, spend Hope to gain +2 bonus

===EXPERIENCES===
Animal Whisperer +2
Very Wild Rover +2

===GEAR===
Shortbow (Primary Weapon)
Agility | Far | d6+3 phy

Shortsword (Secondary Weapon)
Agility | Melee | d8 phy
Paired: +2 to primary weapon damage to targets within Melee range

Gambeson (Armour)
Thresholds 5/11 | Score 3
Flexible (+1 to Evasion)

Name (Inactive Weapon)
Trait(s) | Range | Damage dice & Type
Feature(s)

Name (Inactive Armour)
Thresholds #/# | Score #
Feature(s)

Other Gear Basic supplies, minor potion of healing, rope (50'), seemingly broken compass, torch

Gold 1 handful

===DESCRIPTION & BACKGROUND===
Physical Description: One picture is worth a thousand words, they say!

Backstory: Enna was conceived during a tryst between a firbolg huntress and a human druid visiting her small village in the Bircenwood. Yet by the time of her birth the man was long gone, ostensibly having received a summons by his druidic circle to help battle a pollution elemental threatening an ancient forest somewhere in the distant east. In any case Enna's mother never heard from him again; but while her community helped raise her half-human child without so much as a hint of judgementalism, Enna herself never felt fully at home in the Bircenwood – or, rather, it seemed to her as though there must be many more potential homes out there: places where humans dwelt, places that no firbolg had ever thought to go to before. And so it was that, not long after coming of age, Enna left the Bircenwood accompanied by her best friend, the badger Greygnaw, to go explore the wider world… and, perhaps, discover something of the fate of her father.

Connections