Ash

Engineer #3 Mk. II's page

53 posts. Alias of psionichamster.


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Skills:
Acrobatics +6, Autohypnosis +5, Climb +8, Craft (Blacksmithing) +5, Knowledge(Engineering) +5, Perception +5, Stealth +6
Stats:
Vitality 34/34 | Wounds 24/24 | Init +2, Perc +5. Defense +10 Touch +2 FF +8

Engineer reaches for the next closest orc, laying a big metal and wooden hand on its shoulder before lashing out with his ectoplasmic fist.

"Perhaps you should have chosen a less-well-defended ship to attack. This will result in the deaths of all your orcs."

Attacks!:
mindblade: 1d20 + 6 ⇒ (17) + 6 = 23 to hit for Bludgeoning: 1d8 + 4 ⇒ (1) + 4 = 5 damage


Skills:
Acrobatics +6, Autohypnosis +5, Climb +8, Craft (Blacksmithing) +5, Knowledge(Engineering) +5, Perception +5, Stealth +6
Stats:
Vitality 34/34 | Wounds 24/24 | Init +2, Perc +5. Defense +10 Touch +2 FF +8

Spoiler:
Initiative: 1d20 + 2 ⇒ (2) + 2 = 4

"Curious, this orc was covered in a fine dust. I wonder if that is significant somehow "


Skills:
Acrobatics +6, Autohypnosis +5, Climb +8, Craft (Blacksmithing) +5, Knowledge(Engineering) +5, Perception +5, Stealth +6
Stats:
Vitality 34/34 | Wounds 24/24 | Init +2, Perc +5. Defense +10 Touch +2 FF +8

Intentions:
Engineer will fight any orcs (or other not-obviously suicidal threats) that threaten themself or the party. If a retreat is possible, the obelisk is of lesser value than our lives, and Engineer will maintain a rear action to afford as many can escape as possible.


Skills:
Acrobatics +6, Autohypnosis +5, Climb +8, Craft (Blacksmithing) +5, Knowledge(Engineering) +5, Perception +5, Stealth +6
Stats:
Vitality 34/34 | Wounds 24/24 | Init +2, Perc +5. Defense +10 Touch +2 FF +8

Seeing the attacking orc's armor has failed, Engineer grabs the humanoid by the shoulder with its left hand before driving the ectoplasmic enhanced fist like a piston into the orc's sternum.

"One combatant engaged, and its armor has been removed. Advise if you require immediate assistance, please."

Numbers!:
Attack!: 1d20 + 6 ⇒ (18) + 6 = 24 to hit, for Bludgeoning: 1d8 + 4 ⇒ (8) + 4 = 12 damage


Skills:
Acrobatics +6, Autohypnosis +5, Climb +8, Craft (Blacksmithing) +5, Knowledge(Engineering) +5, Perception +5, Stealth +6
Stats:
Vitality 34/34 | Wounds 24/24 | Init +2, Perc +5. Defense +10 Touch +2 FF +8

"A sound tactical position. When the enemies cross the threshold, we can ambush and flank them."

Engineer moves to the other side of the door, glowing ectoplasmic battlefist at the ready.


Skills:
Acrobatics +6, Autohypnosis +5, Climb +8, Craft (Blacksmithing) +5, Knowledge(Engineering) +5, Perception +5, Stealth +6
Stats:
Vitality 34/34 | Wounds 24/24 | Init +2, Perc +5. Defense +10 Touch +2 FF +8

"I hear orcs. Perhaps the giant was an illusion or diversion. We should engage, post haste."

Engineer moves to the hatch leading towards the orcish sounds and takes stock of the situation. As they lean into the door, a massive glowing green fist manifests around Engineer#3's right hand.

"Prepare for assault."

Perception: 1d20 + 5 ⇒ (11) + 5 = 16


Skills:
Acrobatics +6, Autohypnosis +5, Climb +8, Craft (Blacksmithing) +5, Knowledge(Engineering) +5, Perception +5, Stealth +6
Stats:
Vitality 34/34 | Wounds 24/24 | Init +2, Perc +5. Defense +10 Touch +2 FF +8

Engineer has his tools, his armor, and his psionic weapon ready to go. Anything else is simply bonus. Nonetheless, he grabs his backpack with it's adventuring kit and heads with everyone else.

"We must proceed quickly. The giant is unlikely to be deterred for long."


Skills:
Acrobatics +6, Autohypnosis +5, Climb +8, Craft (Blacksmithing) +5, Knowledge(Engineering) +5, Perception +5, Stealth +6
Stats:
Vitality 34/34 | Wounds 24/24 | Init +2, Perc +5. Defense +10 Touch +2 FF +8

"We must flee. To engage such a foe in close combat would be suicide. If they want the artifact, so be it, out lives are of greater value."


Skills:
Acrobatics +6, Autohypnosis +5, Climb +8, Craft (Blacksmithing) +5, Knowledge(Engineering) +5, Perception +5, Stealth +6
Stats:
Vitality 34/34 | Wounds 24/24 | Init +2, Perc +5. Defense +10 Touch +2 FF +8

"If they seem the personnel, I would expect a boarding action. If they simply desire the artifact, a ram to force us down might be in order. In either case, I suggest you prepare for battle."


Skills:
Acrobatics +6, Autohypnosis +5, Climb +8, Craft (Blacksmithing) +5, Knowledge(Engineering) +5, Perception +5, Stealth +6
Stats:
Vitality 34/34 | Wounds 24/24 | Init +2, Perc +5. Defense +10 Touch +2 FF +8

"This bodes ill. We should expect a collision or an attack momentarily."

Engineer concentrates and a glowing green ectoplasmic fist forms over his right hand. He then draws out and readies a wooden shield, preparing for the combat he expects.


Skills:
Acrobatics +6, Autohypnosis +5, Climb +8, Craft (Blacksmithing) +5, Knowledge(Engineering) +5, Perception +5, Stealth +6
Stats:
Vitality 34/34 | Wounds 24/24 | Init +2, Perc +5. Defense +10 Touch +2 FF +8

Spoiler:
perception: 1d20 + 5 ⇒ (6) + 5 = 11


Skills:
Acrobatics +6, Autohypnosis +5, Climb +8, Craft (Blacksmithing) +5, Knowledge(Engineering) +5, Perception +5, Stealth +6
Stats:
Vitality 34/34 | Wounds 24/24 | Init +2, Perc +5. Defense +10 Touch +2 FF +8

Engineer #3 stands quietly observing the display, cataloguing the speech and trying to cross-reference any memories or readings they may have absorbed earlier.

Crunch:
Perception: 1d20 + 5 ⇒ (4) + 5 = 9


Skills:
Acrobatics +6, Autohypnosis +5, Climb +8, Craft (Blacksmithing) +5, Knowledge(Engineering) +5, Perception +5, Stealth +6
Stats:
Vitality 34/34 | Wounds 24/24 | Init +2, Perc +5. Defense +10 Touch +2 FF +8

Perception:
1d20 + 5 ⇒ (20) + 5 = 25


Skills:
Acrobatics +6, Autohypnosis +5, Climb +8, Craft (Blacksmithing) +5, Knowledge(Engineering) +5, Perception +5, Stealth +6
Stats:
Vitality 34/34 | Wounds 24/24 | Init +2, Perc +5. Defense +10 Touch +2 FF +8

I am here .

Sorry to hear about your tech worries.

I blame technomancers.


Skills:
Acrobatics +6, Autohypnosis +5, Climb +8, Craft (Blacksmithing) +5, Knowledge(Engineering) +5, Perception +5, Stealth +6
Stats:
Vitality 34/34 | Wounds 24/24 | Init +2, Perc +5. Defense +10 Touch +2 FF +8

Perception: 1d20 + 5 ⇒ (19) + 5 = 24

"Tuk,I notice your fighting style consists mostly of close-quarters melee, intending to foul the larger opponents footing and movement. How can I be of assistance in combat with this style? My combat prowess is largely dependent on on physical strength and force."


Skills:
Acrobatics +6, Autohypnosis +5, Climb +8, Craft (Blacksmithing) +5, Knowledge(Engineering) +5, Perception +5, Stealth +6
Stats:
Vitality 34/34 | Wounds 24/24 | Init +2, Perc +5. Defense +10 Touch +2 FF +8

Engineer spends a bit of time cleaning and organizing below decks, before stepping out into the sunlit upper deck.

Once in the open, they begin a complicated physical ritual combat pattern, switching their manifested mind blade through various forms. Most of the time,it seems like a large ectoplasmic fist surrounding his right hand. Sometimes,however, the blade forms a long wedge shaped cutting edge requiring two hands. And every once in a while a pair of smaller stabbing points jut forth from the ends of their hands. As they complete the kata, Engineer moves to the railing and simply takes in the view from so high up.


Skills:
Acrobatics +6, Autohypnosis +5, Climb +8, Craft (Blacksmithing) +5, Knowledge(Engineering) +5, Perception +5, Stealth +6
Stats:
Vitality 34/34 | Wounds 24/24 | Init +2, Perc +5. Defense +10 Touch +2 FF +8

I am okay with the active defense bits and all the reactions.

Its going to slow down combat encounters, but thats going to happen in PbB anyways.

So.long as GM is willing to do the behind the scenes stuff and take on that extra work, I'm fine with it.


Skills:
Acrobatics +6, Autohypnosis +5, Climb +8, Craft (Blacksmithing) +5, Knowledge(Engineering) +5, Perception +5, Stealth +6
Stats:
Vitality 34/34 | Wounds 24/24 | Init +2, Perc +5. Defense +10 Touch +2 FF +8

"You both command powerful magic. I have never seen a room repair itself in such a manner, nor the injuries of combat heal so quickly among so many. I am honored to have trialed with you both. And Tuk, that combat was quite effective. If we are to battle such large foes in the future, we would be wise to remember that tactic."


Skills:
Acrobatics +6, Autohypnosis +5, Climb +8, Craft (Blacksmithing) +5, Knowledge(Engineering) +5, Perception +5, Stealth +6
Stats:
Vitality 34/34 | Wounds 24/24 | Init +2, Perc +5. Defense +10 Touch +2 FF +8

Only thing is that Engineer #3 has speed 40. Light armor + Speed of Thought.


Skills:
Acrobatics +6, Autohypnosis +5, Climb +8, Craft (Blacksmithing) +5, Knowledge(Engineering) +5, Perception +5, Stealth +6
Stats:
Vitality 34/34 | Wounds 24/24 | Init +2, Perc +5. Defense +10 Touch +2 FF +8

Engineer steps over to Valeros and offers a hand, the one not enclosed in a massive ectoplasmic battlefist.

"You fought valiantly and in a tactically sound manner. Despite being outnumbered, you rendered me unable to continue and could have potentially eliminated Tuk. Well done."

Assuming the warrior takes the hand, Engineer hauls his upright and gives him a slow nod.

"You have my respect, and I will fight by your side if the need arises, certainly."


Skills:
Acrobatics +6, Autohypnosis +5, Climb +8, Craft (Blacksmithing) +5, Knowledge(Engineering) +5, Perception +5, Stealth +6
Stats:
Vitality 34/34 | Wounds 24/24 | Init +2, Perc +5. Defense +10 Touch +2 FF +8

PM sent.

I usually check in around now ish, assuming no issues getting the kiddos up...0500-0530 est.

I'm typically checking most days from now til 1500 est, and a bit in the afternoon.

Weekends are a bit more sparse.


Skills:
Acrobatics +6, Autohypnosis +5, Climb +8, Craft (Blacksmithing) +5, Knowledge(Engineering) +5, Perception +5, Stealth +6
Stats:
Vitality 34/34 | Wounds 24/24 | Init +2, Perc +5. Defense +10 Touch +2 FF +8

No, no Herolab here. Sorry.


Skills:
Acrobatics +6, Autohypnosis +5, Climb +8, Craft (Blacksmithing) +5, Knowledge(Engineering) +5, Perception +5, Stealth +6
Stats:
Vitality 34/34 | Wounds 24/24 | Init +2, Perc +5. Defense +10 Touch +2 FF +8

Yes, must have missed the direct questions.

Height: 6'2"
Weight: Approx 300lbs (unloaded)
Eyes: Bright green, slightly glowing.
Starting languages: Common, Draconic (or whatever Cyre or House Cannith used as a battle language...maybe Goblin?)

The Eberron conversio had warforged as normally unarmored, with this text for

Natural Plating: wrote:
Warforged have a metal plating that provides them with a +2 natural armor bonus to AC. Warforged can still wear normal armor as can other races, however this plating also counts as metal for the purposes of a druid's armor limitation. Warforged can be targeted by spells, powers and effects that affect objects made from metal, stone and wood.

So he's wearing his lamellar armor much as a human or other humanoid might

Re: skills, took Kn(engineering) and Stealth. Thanks for the catch, GM


Skills:
Acrobatics +6, Autohypnosis +5, Climb +8, Craft (Blacksmithing) +5, Knowledge(Engineering) +5, Perception +5, Stealth +6
Stats:
Vitality 34/34 | Wounds 24/24 | Init +2, Perc +5. Defense +10 Touch +2 FF +8

Engineer keeps his hands up near his head and tucks his elbows in close to his chest, maintaining a defensive stance. Aware of the damage he's sustained, he elects not to attack and rather stand and weather Valeros if needed.

Spoiler:
Full defense for this round.


Skills:
Acrobatics +6, Autohypnosis +5, Climb +8, Craft (Blacksmithing) +5, Knowledge(Engineering) +5, Perception +5, Stealth +6
Stats:
Vitality 34/34 | Wounds 24/24 | Init +2, Perc +5. Defense +10 Touch +2 FF +8

Half healing from Conjuration (healing) spells, im afraid


Skills:
Acrobatics +6, Autohypnosis +5, Climb +8, Craft (Blacksmithing) +5, Knowledge(Engineering) +5, Perception +5, Stealth +6
Stats:
Vitality 34/34 | Wounds 24/24 | Init +2, Perc +5. Defense +10 Touch +2 FF +8

I'll spend the hero point, why not. Reroll all dem bones!

Feeling beleaguered and almost unable to continue, Engineer #3 attempts a final desperate blow to defeat the fighter Valeros.

Dice:
Re-roll, hero.point: 1d20 + 6 ⇒ (5) + 6 = 11 for Bludgeoning: 1d8 + 4 ⇒ (6) + 4 = 10


Skills:
Acrobatics +6, Autohypnosis +5, Climb +8, Craft (Blacksmithing) +5, Knowledge(Engineering) +5, Perception +5, Stealth +6
Stats:
Vitality 34/34 | Wounds 24/24 | Init +2, Perc +5. Defense +10 Touch +2 FF +8

All is well here, as well, GM.

I am enjoying the style quite a bit. Giantslayer can be a bit of a grind fest in parts, so playing more cinematic and story driven should make it feel quite a bit more fluid.

As for vaccines...despite being a public safety telecommunicator, I am not eligible til mid-April. The wife should be getting g hers much sooner, thankfully.

Also, Valeros going for the Johnny Cage style crotch punch against 3 makes me think of Monster Squad.

"Kick him in the nards!"
"Wolfman don't got Nardi, dude!"


Skills:
Acrobatics +6, Autohypnosis +5, Climb +8, Craft (Blacksmithing) +5, Knowledge(Engineering) +5, Perception +5, Stealth +6
Stats:
Vitality 34/34 | Wounds 24/24 | Init +2, Perc +5. Defense +10 Touch +2 FF +8

"Indeed. I will end this conflict as soon as possible."

Engineer #3 swings again at the large fighter, hoping for a gut punch to take the wind out of him.

Dice:
Mindblade, bless: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9 for Bludgeoning: 1d8 + 4 ⇒ (7) + 4 = 11


Skills:
Acrobatics +6, Autohypnosis +5, Climb +8, Craft (Blacksmithing) +5, Knowledge(Engineering) +5, Perception +5, Stealth +6
Stats:
Vitality 34/34 | Wounds 24/24 | Init +2, Perc +5. Defense +10 Touch +2 FF +8

Sorry, though I had posted here too

"You have tried to injure reproductive organs on a Warforged. That was a very poor tactical choice, Valeros."

Engineer #3 speaks calmly and without inflection as he takes the low blow from Valeros.


Skills:
Acrobatics +6, Autohypnosis +5, Climb +8, Craft (Blacksmithing) +5, Knowledge(Engineering) +5, Perception +5, Stealth +6
Stats:
Vitality 34/34 | Wounds 24/24 | Init +2, Perc +5. Defense +10 Touch +2 FF +8

Yes.

Bought:
Str 18 17 pts
Dex 14 5 pts
Con 12 2 pts
Int 10 0 pts
Wis 13 3 pts
Cha 8 -2 pts

Total cost 25 pts
Racial Abilities: +2 Con, +2 Int, -2 Cha


Skills:
Acrobatics +6, Autohypnosis +5, Climb +8, Craft (Blacksmithing) +5, Knowledge(Engineering) +5, Perception +5, Stealth +6
Stats:
Vitality 34/34 | Wounds 24/24 | Init +2, Perc +5. Defense +10 Touch +2 FF +8

"My visual sensors must need recalibration. "

Engineer holds his arms up in a defensive posture and tries to clear his vision.

Initiate Gen2 Synth impersonation.


Skills:
Acrobatics +6, Autohypnosis +5, Climb +8, Craft (Blacksmithing) +5, Knowledge(Engineering) +5, Perception +5, Stealth +6
Stats:
Vitality 34/34 | Wounds 24/24 | Init +2, Perc +5. Defense +10 Touch +2 FF +8

"Correct. I am trained in both martial combat and the manipulation of metal via forge. Now would be an ideal time for your surrender."

Engineer swings again with his mind blade, the oversized ecroplasmic battlefist turning his already large hand into a veritable battering ram.

Dice:
Attack: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20 to
hit for Bludgeoning: 1d8 + 4 ⇒ (2) + 4 = 6 damage


Skills:
Acrobatics +6, Autohypnosis +5, Climb +8, Craft (Blacksmithing) +5, Knowledge(Engineering) +5, Perception +5, Stealth +6
Stats:
Vitality 34/34 | Wounds 24/24 | Init +2, Perc +5. Defense +10 Touch +2 FF +8

"The unexpected attack deals the sharpest blow, as I stated. And now you will feel the might of a psionically powered warforged's fist."

Engineer #3 raises his ectoplasmic battlefist and delivers a crushing blow onto the large fighter.

Crunch:
Attack: 1d20 + 6 + 1 + 4 ⇒ (12) + 6 + 1 + 4 = 23 to hit vs prone, with bless, for Bludgeoning: 1d8 + 4 ⇒ (5) + 4 = 9 damaage

Miss Chance: 1d100 ⇒ 93


Skills:
Acrobatics +6, Autohypnosis +5, Climb +8, Craft (Blacksmithing) +5, Knowledge(Engineering) +5, Perception +5, Stealth +6
Stats:
Vitality 34/34 | Wounds 24/24 | Init +2, Perc +5. Defense +10 Touch +2 FF +8

Taking advantage of his comparatively better position, Engineer reaches for Valeros with one large metal fist while his ectoplasmic battle-fist comes around to land a heavy blow.

"Your mobility is commendable, but if you are held still that will avail you naught."

Numbers:
Using cover to avoid the AoO, Engineer attempts to GRAPPLE Valeros, using Flank and Bless. CMB: 1d20 + 5 + 2 + 1 ⇒ (5) + 5 + 2 + 1 = 13, if successful Valeros is GRAPPLED and takes Bludgeoning: 1d4 + 4 ⇒ (3) + 4 = 7


Skills:
Acrobatics +6, Autohypnosis +5, Climb +8, Craft (Blacksmithing) +5, Knowledge(Engineering) +5, Perception +5, Stealth +6
Stats:
Vitality 34/34 | Wounds 24/24 | Init +2, Perc +5. Defense +10 Touch +2 FF +8

"Sarcasm and wit. Most of the warriors with such styles use rapier or cutlass. Yet here you are with a simple utilitarian sword, Valeros. Interesting."

Engineer steps up and swings with his oversized mind blade "powerfist".

Le Maths:
Attack, bless, flank: 1d20 + 6 + 1 + 2 ⇒ (10) + 6 + 1 + 2 = 19 to hit, for Bludgeoning, magic: 1d8 + 4 ⇒ (6) + 4 = 10 damage. Miss Chance: 1d100 ⇒ 91 (high is good)


Skills:
Acrobatics +6, Autohypnosis +5, Climb +8, Craft (Blacksmithing) +5, Knowledge(Engineering) +5, Perception +5, Stealth +6
Stats:
Vitality 34/34 | Wounds 24/24 | Init +2, Perc +5. Defense +10 Touch +2 FF +8

Yeah, I'm in the northeast, so snow is a typical winter time. Its just a bit much with the wife teaching from home while everyone's stuck inside.


Skills:
Acrobatics +6, Autohypnosis +5, Climb +8, Craft (Blacksmithing) +5, Knowledge(Engineering) +5, Perception +5, Stealth +6
Stats:
Vitality 34/34 | Wounds 24/24 | Init +2, Perc +5. Defense +10 Touch +2 FF +8

"One must maintain defense at all times in combat, Valeros. The unexpected blow will cause the greatest damage."

Winter Weather:
Can we be done with the snow now, please. We didn't get too much, but enough that school went remote and all the kiddos were stuck inside. Bring on summer!


Skills:
Acrobatics +6, Autohypnosis +5, Climb +8, Craft (Blacksmithing) +5, Knowledge(Engineering) +5, Perception +5, Stealth +6
Stats:
Vitality 34/34 | Wounds 24/24 | Init +2, Perc +5. Defense +10 Touch +2 FF +8

Engineer #3 stands upright and.places a large metallic hand alongside Ezrens, repeating the oath.

"I consent to train with Valeros d'Deneith, for all must bleed. Blood will have blood."

"I will strive not to injure or incapacitate anyone."


Skills:
Acrobatics +6, Autohypnosis +5, Climb +8, Craft (Blacksmithing) +5, Knowledge(Engineering) +5, Perception +5, Stealth +6
Stats:
Vitality 34/34 | Wounds 24/24 | Init +2, Perc +5. Defense +10 Touch +2 FF +8

"I will engage in melee training combat, if you are amenable. Would you prefer to utilize weaponry or fisticuffs? I do warn you that my construction affords me the opportunity to deal lethal damage without a traditional weapon in hand. As recipient of such a challenge, I afford you the traditional choice."


Skills:
Acrobatics +6, Autohypnosis +5, Climb +8, Craft (Blacksmithing) +5, Knowledge(Engineering) +5, Perception +5, Stealth +6
Stats:
Vitality 34/34 | Wounds 24/24 | Init +2, Perc +5. Defense +10 Touch +2 FF +8

"That seems like it would make things difficult, Thuurvi. Is there something that can be done to alleviate you of this problem? Will that pose concerns for adventuring or working with you in the future?'

Engineer #3 watches the fork bounce away, then turns his eye-lenses back the half-orc.

"If I can be of assistance in this matter, please advise me what I can do."


Skills:
Acrobatics +6, Autohypnosis +5, Climb +8, Craft (Blacksmithing) +5, Knowledge(Engineering) +5, Perception +5, Stealth +6
Stats:
Vitality 34/34 | Wounds 24/24 | Init +2, Perc +5. Defense +10 Touch +2 FF +8

"If the cards or dice are fair and balances, I would be amenable to a game. I admit, most humanoids are unlikely to ascertain my mental States. Perhaps dice night be the most equitable chance for each to win."


Skills:
Acrobatics +6, Autohypnosis +5, Climb +8, Craft (Blacksmithing) +5, Knowledge(Engineering) +5, Perception +5, Stealth +6
Stats:
Vitality 34/34 | Wounds 24/24 | Init +2, Perc +5. Defense +10 Touch +2 FF +8

Common Area:
"I have no pressing tasks. Most likely, I will assist with maintenance and cleaning on the vessel. Do any of you require metalwork or maintenance on your equipment?"


Skills:
Acrobatics +6, Autohypnosis +5, Climb +8, Craft (Blacksmithing) +5, Knowledge(Engineering) +5, Perception +5, Stealth +6
Stats:
Vitality 34/34 | Wounds 24/24 | Init +2, Perc +5. Defense +10 Touch +2 FF +8

Common Area:
"Connections exist without our awareness many times. A seemingly random occurrence in one city may result in a tragedy across the continent. Most people are blind to these happenings, and will never know what transpires around them. Some are more 'lucky' and will come to understand those connections. I do not yet know which is the greater mercy; awareness or ignorance."


Skills:
Acrobatics +6, Autohypnosis +5, Climb +8, Craft (Blacksmithing) +5, Knowledge(Engineering) +5, Perception +5, Stealth +6
Stats:
Vitality 34/34 | Wounds 24/24 | Init +2, Perc +5. Defense +10 Touch +2 FF +8

Common Room:
"No apologies are necessary. My work typically keeps me close to Clamor, unless called on for patrol or defense work. I am very rarely to be found outside the walls or in the forests."


Skills:
Acrobatics +6, Autohypnosis +5, Climb +8, Craft (Blacksmithing) +5, Knowledge(Engineering) +5, Perception +5, Stealth +6
Stats:
Vitality 34/34 | Wounds 24/24 | Init +2, Perc +5. Defense +10 Touch +2 FF +8

Common Area:
"Yes. From Sylbaran as much as from anywhere. I work with the smith and magewright, and assist with the town's defense as needed."


Skills:
Acrobatics +6, Autohypnosis +5, Climb +8, Craft (Blacksmithing) +5, Knowledge(Engineering) +5, Perception +5, Stealth +6
Stats:
Vitality 34/34 | Wounds 24/24 | Init +2, Perc +5. Defense +10 Touch +2 FF +8

Common Area:
"My designation is Engineer #3, Mark II. For ease of reference and brevity, most I converse address me as Three. And yes, there is a basket holding assorted preserves and jams. Would you prefer a single selection or a variety?"


Skills:
Acrobatics +6, Autohypnosis +5, Climb +8, Craft (Blacksmithing) +5, Knowledge(Engineering) +5, Perception +5, Stealth +6
Stats:
Vitality 34/34 | Wounds 24/24 | Init +2, Perc +5. Defense +10 Touch +2 FF +8

Sense Motive: 1d20 + 1 ⇒ (9) + 1 = 10


Skills:
Acrobatics +6, Autohypnosis +5, Climb +8, Craft (Blacksmithing) +5, Knowledge(Engineering) +5, Perception +5, Stealth +6
Stats:
Vitality 34/34 | Wounds 24/24 | Init +2, Perc +5. Defense +10 Touch +2 FF +8

Cooking up some brekkies:
"A stone pillar of giantish construction, originally from Sylbaran? Most curious. Is it magical or psionic in nature? Or does the stone hold only archeological significance?"

Engineer #3 efficiently cooks the food for those in the galley, unconcernedly using large fingers deftly in place of lore traditional utensils.

"I do not recall any areas within town where such a pillar might have resided. Are there any clues or indications of such that you know?"


Skills:
Acrobatics +6, Autohypnosis +5, Climb +8, Craft (Blacksmithing) +5, Knowledge(Engineering) +5, Perception +5, Stealth +6
Stats:
Vitality 34/34 | Wounds 24/24 | Init +2, Perc +5. Defense +10 Touch +2 FF +8

Among the Grumpy Brrakfasters:
"Good morning Roderick, Kurst. I am unable to strangle happiness, and it would serve no purpose to slay someone so obviously in distress. Perhaps a caffeinated beverage and some warm foodstuffs would improve your disposition, Kurst. May I be of assistance in the galley?"

Engineer stands against the wall, trying not to take up much space in the cramped quarters.


Skills:
Acrobatics +6, Autohypnosis +5, Climb +8, Craft (Blacksmithing) +5, Knowledge(Engineering) +5, Perception +5, Stealth +6
Stats:
Vitality 34/34 | Wounds 24/24 | Init +2, Perc +5. Defense +10 Touch +2 FF +8

Early Risers:
Engineer #3 stays quiet in the bottom bunk, listening to the sound of the others in the room as well as the ship. As the sound of the bell chimes, sounding a call for those who eat to begin their day, they swing their body out and stands. The heavy duffle and shield sit neatly squared away under the bunk, out of the way for foot traffic, and only a belt pouch and sheathed dagger stand out on the warforged's person.

Without a word, Engineer #3 makes his way down the length of the cabin and heads towards the galley and the upper decks beyond.

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