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Karbad | Dwarf Paladin 5 | HP 80/80 | AC: 22 | TAC: 20 | Fort +10, Ref +7 Will +7 | Perc(T) +6 | Spell Points 4/4 | Hero Points 1 | Res 7
![]() I'm not loving this, but I think we need to get back on the rails here. Karbad snarls at the Bull-woman. "You still have a choice not to kill people! You could have taken their good and left them unharmed." He grunts. "But if your claims are true about this Harpy, then it is the root of the problem here. Can you agree to not attack any more caravans until we finish investigating the Harpy? If we don't return in a week, then we're probably dead." ![]()
Karbad | Dwarf Paladin 5 | HP 80/80 | AC: 22 | TAC: 20 | Fort +10, Ref +7 Will +7 | Perc(T) +6 | Spell Points 4/4 | Hero Points 1 | Res 7
![]() I'm a little thrown off by the storyline, especially as a Paladin. Bringing the minotaurs to justice would seem to be the first impulse most groups would have. Karbad has been quiet, assessing the situation and watching the minotaurs. "You admit to murder and banditry, but blame the Harpy for putting you in this situation. If that's true then it may explain the situation, but it doesn't absolve you of guilt. There are still families with dead loved ones." He thinks for a moment. "I am willing to investigate this Harpy and try to bring an end to the situation, if you're telling the truth, on a few conditions. First, return the relic that you took from the caravan. Second, pay a wergild to the families of those you killed. Third, pledge to depart the lands near here to reassure other travelers that you will no longer be a threat. The alternative is to face justice now and the Harpy will be the cause if your tribe's downfall." Coerce: 1d20 + 8 ⇒ (17) + 8 = 25 ![]()
Karbad | Dwarf Paladin 5 | HP 80/80 | AC: 22 | TAC: 20 | Fort +10, Ref +7 Will +7 | Perc(T) +6 | Spell Points 4/4 | Hero Points 1 | Res 7
![]() Karbad grunts at Barin's jest. "It's ok, miss. We've captured them." "Wait, did you say Inisa? The Pathfinder? We've been looking for you! Ambrus Valsin sent us. Are you ok? Where is the Inheritor’s Clasp?" ![]()
Karbad | Dwarf Paladin 5 | HP 80/80 | AC: 22 | TAC: 20 | Fort +10, Ref +7 Will +7 | Perc(T) +6 | Spell Points 4/4 | Hero Points 1 | Res 7
![]() "Alright, let's go." Karbad pushes the bound minotaurs ahead of him. "We're taking these two with us. If we find something, maybe their reactions will tell us something." ![]()
Karbad | Dwarf Paladin 5 | HP 80/80 | AC: 22 | TAC: 20 | Fort +10, Ref +7 Will +7 | Perc(T) +6 | Spell Points 4/4 | Hero Points 1 | Res 7
![]() I don't think we let them go, did we? We're just not focused on them right now. Karbad finishes tying the bullmen to a tree and searches them for any other information. Then he goes to help search the wreckage. He picks up the longsword of note and stows it for now. Unfortunately, he seems to be little help to Beatrice and actually might be distracting her. Perception: 1d20 + 6 ⇒ (1) + 6 = 7 ![]()
Karbad | Dwarf Paladin 5 | HP 80/80 | AC: 22 | TAC: 20 | Fort +10, Ref +7 Will +7 | Perc(T) +6 | Spell Points 4/4 | Hero Points 1 | Res 7
![]() Our options here seem to be limited:
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Karbad | Dwarf Paladin 5 | HP 80/80 | AC: 22 | TAC: 20 | Fort +10, Ref +7 Will +7 | Perc(T) +6 | Spell Points 4/4 | Hero Points 1 | Res 7
![]() "Yeah, and they're going to have to wait on that until we can sort out what the hell happened here. If they and their friends butchered these people, they're going to face a headsman's axe instead." Karbad points to one of the dead caravaners and then points accusingly at the bull-men. Does anyone speak Jotun? Do we know if anyone in the town speaks Jotun? ![]()
Karbad | Dwarf Paladin 5 | HP 80/80 | AC: 22 | TAC: 20 | Fort +10, Ref +7 Will +7 | Perc(T) +6 | Spell Points 4/4 | Hero Points 1 | Res 7
![]() Thanks for the reminder, Nord! I'll update that on Karbad's sheet too. He is able to use the Heal spell from his feat, which gets him doing d8s. Since both are powered by spell points, I don't see a real reason to use the Lay on Hands ability. It gets him a +1 to AC for a round, but the lower healing potential doesn't seem worth it. 9d8 healing is pretty badass. ![]()
Karbad | Dwarf Paladin 5 | HP 80/80 | AC: 22 | TAC: 20 | Fort +10, Ref +7 Will +7 | Perc(T) +6 | Spell Points 4/4 | Hero Points 1 | Res 7
![]() Mordack, they threw down their weapons. Karbad steps up and kicks one of the axes away. "Anyone speak this gibberish?" He speaks to the bull men. "Do you speak Common?" He yells at the bull-men. Down on the ground!" He points at them, then to the ground, holding his waraxe threateningly. Intimidating Prowess allows Karbad to intimidate them without speaking their language.
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Karbad | Dwarf Paladin 5 | HP 80/80 | AC: 22 | TAC: 20 | Fort +10, Ref +7 Will +7 | Perc(T) +6 | Spell Points 4/4 | Hero Points 1 | Res 7
![]() Karbad howls as the bullman cuts at him and Beatrice. "Fool to attack a chosen of Torag!" The Paladin immediately strikes back at the one who hurts Beatrice. Then the dwarf calls upon Torag's grace and his wounds instantly heal. Karbad then grips the dwarven waraxe in two hand and begins to butcher the enemies. His axe swings from one enemy to the other. Retributive Strike as a reaction on Red.
Cast Heal on himself using 1SP as a Champion Power.
Attacking Red
Attacking Blue, using the axe's sweep trait
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Karbad | Dwarf Paladin 5 | HP 80/80 | AC: 22 | TAC: 20 | Fort +10, Ref +7 Will +7 | Perc(T) +6 | Spell Points 4/4 | Hero Points 1 | Res 7
![]() "What in Torag's name happened here?!" Karbad rushes towards the mass of bodies. He kneels down to examine the wounds. Investigating. Karbad will use warfare lore to determine what may have happened, the number of attackers, the flow of the attack, etc. Warfare Lore: 1d20 + 5 ⇒ (6) + 5 = 11 ![]()
Karbad | Dwarf Paladin 5 | HP 80/80 | AC: 22 | TAC: 20 | Fort +10, Ref +7 Will +7 | Perc(T) +6 | Spell Points 4/4 | Hero Points 1 | Res 7
![]() Karbad looks at Mordack questioningly. "Yes." "Besides, he has no problem either." He points to Fumbus then continues. "You just need starlight to see by, right? Real light isn't needed for you either." He shrugs. "Not as good a dwarfsight, but not entirely broken. Merely lesser." ![]()
Karbad | Dwarf Paladin 5 | HP 80/80 | AC: 22 | TAC: 20 | Fort +10, Ref +7 Will +7 | Perc(T) +6 | Spell Points 4/4 | Hero Points 1 | Res 7
![]() "Right. Come on, Barlin. We'll find this holy relic and Inisa. Hopefully she's alright." Karbad nods to Barlin, then grunts as he notes the goblin. "You too, ya menace." ![]()
Karbad | Dwarf Paladin 5 | HP 80/80 | AC: 22 | TAC: 20 | Fort +10, Ref +7 Will +7 | Perc(T) +6 | Spell Points 4/4 | Hero Points 1 | Res 7
![]() "Torag's beard! You were transporting a holy relic with just 1 guard on a simple caravan? No wonder it got stolen!" The dwarf grouses for a moment. "Could the worshipers of Rovagug have tracked her down and tried to take it back?" ![]()
Karbad | Dwarf Paladin 5 | HP 80/80 | AC: 22 | TAC: 20 | Fort +10, Ref +7 Will +7 | Perc(T) +6 | Spell Points 4/4 | Hero Points 1 | Res 7
![]() Alric helps pull Nelfurhin out and then casts Soothe on her, healing her minor injuries and bolstering her mental senses after a horrific ordeal. "Nelfurhin, did you learn what happened to the original slave traders?" Soothe: 1d6 + 3 ⇒ (3) + 3 = 6 ![]()
Karbad | Dwarf Paladin 5 | HP 80/80 | AC: 22 | TAC: 20 | Fort +10, Ref +7 Will +7 | Perc(T) +6 | Spell Points 4/4 | Hero Points 1 | Res 7
![]() Unfortunately, I don't think Bless stacks with Inspire Courage, but IC does damage too. "Go, Pony, Go!" Alric shouts. He continues to concentrates to direct the pony to attack the zombies as he steps up to the skeletal warrior himself. Attack (IC): 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 6
Attack (IC): 1d20 - 5 + 1 ⇒ (20) - 5 + 1 = 16
This is the most swingy pony ever ![]()
Karbad | Dwarf Paladin 5 | HP 80/80 | AC: 22 | TAC: 20 | Fort +10, Ref +7 Will +7 | Perc(T) +6 | Spell Points 4/4 | Hero Points 1 | Res 7
![]() Alric tries to rally his friends. "Good work, Seveen! The others will be no match for us now!" Then he concentrates to direct the pony to destroy the zombies. It rears and tries to strike the nearest zombie. Cast Inspire Courage. Concentrate to direct the pony. Then he makes a stride. Pony attacks white zombie twice
Attack (Inspire Courage): 1d20 - 1 + 1 ⇒ (6) - 1 + 1 = 6
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Karbad | Dwarf Paladin 5 | HP 80/80 | AC: 22 | TAC: 20 | Fort +10, Ref +7 Will +7 | Perc(T) +6 | Spell Points 4/4 | Hero Points 1 | Res 7
![]() Alric looks at the room full of undead, and he begins to chant and conjure up ancient magics. Suddenly a pony materializes in the middle of the undead. It rears and attacks the zombie, trying to strike with both its hooves. Attack: 1d20 + 4 ⇒ (7) + 4 = 11
Second Attack: 1d20 + 4 - 5 ⇒ (3) + 4 - 5 = 2
Flanking the zombie ![]()
Karbad | Dwarf Paladin 5 | HP 80/80 | AC: 22 | TAC: 20 | Fort +10, Ref +7 Will +7 | Perc(T) +6 | Spell Points 4/4 | Hero Points 1 | Res 7
![]() Sorry, I saw Athletics and my brain said Acrobatics Athletics: 1d20 ⇒ 6 Alric's grip gives way on the rope and he falls to the level below. Acrobatics: 1d20 + 1 ⇒ (16) + 1 = 17 ![]()
Karbad | Dwarf Paladin 5 | HP 80/80 | AC: 22 | TAC: 20 | Fort +10, Ref +7 Will +7 | Perc(T) +6 | Spell Points 4/4 | Hero Points 1 | Res 7
![]() Religion (untrained): 1d20 + 1 ⇒ (20) + 1 = 21 Alric pulls up the sign of the Sanguine Thorn. "Hey, this looks like the symbol of Miliani. That's usually a good thing. Goddess of Hope and Uprisings." He shrugs. "Maybe just a coincidence?" He looks down at the building as Seveen ties off a rope. He waits his turn and then climbs down. He slips several times and is thankful to hang onto the rope. Acrobatics: 1d20 + 1 ⇒ (5) + 1 = 6 ![]()
Karbad | Dwarf Paladin 5 | HP 80/80 | AC: 22 | TAC: 20 | Fort +10, Ref +7 Will +7 | Perc(T) +6 | Spell Points 4/4 | Hero Points 1 | Res 7
![]() "What will we need in the precipice quarter?" Alric thinks about a place infested with undead. "Perhaps some fire?" Underworld Lore: 1d20 + 2 ⇒ (14) + 2 = 16
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Karbad | Dwarf Paladin 5 | HP 80/80 | AC: 22 | TAC: 20 | Fort +10, Ref +7 Will +7 | Perc(T) +6 | Spell Points 4/4 | Hero Points 1 | Res 7
![]() Reflex Save: 1d20 + 2 ⇒ (17) + 2 = 19 Alric recoils at the acid. He speaks some words of power and a falling piece of jagged wood spins toward the sludge. "Ack! Cut it apart!" Inspire Courage, then cast Telekinetic Projectile
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