mdt wrote:
Necroluth wrote:
mdt wrote:
I never liked the Factotum. Mainly it was the alignment thing. You had a class that usually ended up being evil at level 20. WTF? You play your lawful neutral guy for 20 levels, and then bang, as soon as you hit level 20 you become evil? Unless you played good the entire time (which is somewhat at odds with the class itself) you ended up being evil. If you did play good, you become neutral at level 20. I hate classes that force you to change alignment. It would be like playing a fallen paladin class that had you be good for the first 5 levels, neutral for the next ten, and then evil for the last five. That sort of thing should be based on character actions, not class abilities.
Where does the alignment change come in? There's no mention of any sort of forced alignment change at all in the character description or abilities. In fact, the 20th level abilities are just bland advancements of previous abilities.
Bah, there's so many 3.5 classes, I can't keep them straight. There was a class that had 'Dark Knowledge' abilities, and when you hit 20th level, you dropped alignment one step towards Evil. Can't remember what it was now.
The archivist had dark knowledge, but there was no requirement for an alignment change. Not even the dread necromancer which turned you into a lich required you to be evil. Probably mixed a few classes together, it happens.
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The base class that you are probably mixing in here is the Mountebank, from the Dragon Compendium. He was a herald of a power in the lower planes. On page 45 there was the 20th level power titled Aspect of the Damned. It stated that the PC bargained for power has finally run its course, and the price was now being collected. The Mountebank gains the Half-fiend template if it didnt already have it, alignment shifts to evil if it wasnt already, gets transported to the Outer Planes, and becomes a NPC.
As far as i can tell, its the only core or base class that couldnt have an epic progression, 'cause the only way to continue the character as a PC, was to somehow get out of the contract, which the book tells the DM that it should be an quest in and of its self to break the contract.
The Mountebank had a similar feel as if it was a psudo-cleric/warlock. I actually like it, except for the forced NPC shift.