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![]() Gisher wrote: So every Vivisectionist has the Bleeding Attack Class Feature and any stacking consequences that it creates. It doesn't matter whether or not they use that Class Feature to select the Bleeding Attack Rogue Talent. No they don't. Every Vivisectionist has the ability to replace a Discovery with Bleeding Attack or ignore it altogether. James Risner wrote: Another thing of note Empress is that there are no duplicate or conflicting FAQ. If you think two FAQ conflict, adjust your interpretation. What two conflicting faqs are you referring to? Please reread my posts and point out to me which two faqs I thought conflicted. I asked you for a reference in regards to your claim about what the Devs said and I am open for it. Until then, please do not try to deflect it into another direction. ![]()
![]() Gisher wrote:
The table Class Features Changed or Replaced on the SRD have the Vivisectionist's Discoveries listed as (X). Unless they made a huge mistake when typing it there. "Bleeding Attack A vivisectionist may select the bleeding attack rogue talent in place of a discovery." He may select the rogue talent or take the discovery, that is clearly optional. Therefore I'd still allow it in my games but the character would not be able to benefit from the bleeding attack feature. ![]()
![]() Depends on your GM. The Qinggong Monk archetype's FAQ for instance touches on the subject of optional replacements. "Can a qinggong monk take a second archetype if the character doesn’t swap out abilities the second archetype requires? Yes. However, the other archetype takes priority over the various abilities granted at each level, and the character can’t delay taking an ability that the other archetype replaces—he must allow the second archetype to replace the standard ability at the standard class level." Given that the features shared between the Vivisectionist and Dimensional Excavator are marked (X)=optional replacement for the Vivisectionist I'd allow them to be combined with the Dimensional Excavator taking precedence. ![]()
![]() Jeraa wrote:
And I have, Jeraa. If you kindly refer to my first post I did not ask for a new but rather if someone knew of one they could refer me to. ![]()
![]() Garbage-Tier Waifu wrote:
Thank you for your post Waifu, this is much more in line with what I was hoping to get by posting here. With regards to Army Across Time I can see it's uses but I'm not sure I'd call it unbelievably powerful considering the limitations of no movement and only take aid another actions, unless there is some teamwork feats that would blow it out of the water as I must admit the party has only taken Paired Opportunists to help the rogue land more blows.All in all I'm still going to allow traits/feats to break the cap in my games. ![]()
![]() Benchak the Nightstalker wrote:
Hm, no. I understand that. It just seems unfair that the investment "goes to waste" after a certain level as Spell Specialization is but one option a caster get when it comes to the increase to caster level. Signature Spell comes to mind and I am sure many others are out there. Does the trait really becomes obsolete apart from a +1 to caster level checks to overcome spell resistance? It really shouldn't. ![]()
![]() Ok, so this came up. Given the following scenario:
Wizard A casts Burning Hands for 5d4 in a 15ft cone. Can anyone point me to an FAQ that explicitly states that Wizard B does not cast his Burning Hands at 7d4 in a 15ft cone? I am willing to give the player the ability to keep the damage slightly above the by RAW cap due to the feat investment, just wanted to know if there is an actual ruling on the matter. Kindly keep "your two cents" to yourselves as I am mainly interested in official rules. ![]()
![]() As per the Drawback:
1)What happens if this first attack is a spell?
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