Damiel Morgethai

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blackbloodtroll wrote:

Ogre raid.

Ogres have made off with items/NPCs important to them. It could even be one of the non-present PCs.

Goal: Find them, kill them, retrieve objects/people.

What is your desired CR?

If you could that would be great the other 3 will all be back wednesday, desired is CR9-14. They are all lvl 7 but are becoming quite OP


alright everyone thanks for the help! I''m going t mix some of these ideas together!


So where would the other 3 be in this situation?


I'm a GM for my group and we were supposed to have a session today but 3 of my 5 people canceled, but the other 2 want to still play. Right now they are level 7 and are relaxing at Thristletop (they took it for there own). One of them is a barbarian (he fights like a Lucha/Wrestler) then the other one is an Ifrit sorcerer. I don't really know what I can do with the 2 of them, can anyone just get me started on an idea, please?


Blakmane wrote:
Are you saying they get one of those feats for free, or that you were planning to choose one as his level 1 feat?

I give it for free, probably bad choice on my part but I'll live with it


Well guy I'm building a cleric for my buddy (I am GM) and he wants to be up in combat, he will be starting at lvl 2 and I start them off with either Weapon Finesse, Two-weapon fighting, or Improved unarmed. And it's a 25 point buy. But I wanted to see if anyone else had a build or if they could get me started.


Well my GM contacted us and has said we all need to pick out a phobia for our charter to have but nothing obscure and unlikely. So I need yalls help because I'm not sure what to pick.

I'm an Aasimar CLeric and my deity is Pharasma


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Belegdel wrote:

There's no reason to play out the whole conversation word for word. In fact, it's probably extraneous detail (useful for mood and flourishes etc but not essential to progressing the plot).

Just describe the conversation. Something like:

"A foreign looking noble bursts into the inn and walks straight up to Ameiko. Though you don't understand the language and they are not shouting, he is clearly angry and it doesn't take long before she is too. As the conversation progresses, their volume rises and the other inn patrons also begin to notice. As the altercation escalates to shouting, the man grabs Ameiko's tunic and attempts to drag her toward the entrance but she pulls free and shoves him away. Though her next words are quite and controlled the inn has fallen quiet and they can be heard plain as day..."

This also avoids having to act, or do voices, or things like that. I'm not good at them and I find trying just becomes a distraction. I generally only do voices for comedic effect :-)
Describing a conversation also gives you an "out" if you've missed information, because you can just tell the players it was in there somewhere, or was betrayed by a gesture or an impression. Details like "other patrons appear to recognise the man" and "AMeiko rolled her eyes a lot, giving you the impression they were going over old ground"

If you acted out a whole speech and missed an important detail, you're well up the creek :-)

Hmm I see, I've always used a set dialogue unless my PCs say something then I'll come up with something on the spot. I also usually do voices for some characters both comedic and serious :p lol.


captain yesterday wrote:
S'mon wrote:
Well, I had Ameiko & Lonjiku talk mostly in Tian, so the PCs couldn't understand it amyway. :)
building on what Latrecis says, i'm curious when speaking "Tian" do you speak in an asian culture language or wing it? Tian not being an actual language and all

yea what he said, like do I just sa, "they are speaking in another language" or do I just go to google translate and make something up?


Hi I'm a new GM and I started running my first campaign, Rise of the Runelord, and I'm at the part "Trouble at the Rusty Dragon." My PC's just hunted the boar and are now at the Rusty Dragon. I'm trying to think of dialogue that would get my PC's involved, I have a Passive Monk who tries to stay out of fighting unless needed, a hot headed Ifrit Sorcerer, a ladies man Elf rouge, and a Orc Fighter who likes to prove his strength.
So I was just wondering if someone has any dialogue they have saved or if anyone can help me out, and I mean dialogue between Ameiko and her father.


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Sub_Zero wrote:

rouge

noun
1.
a red powder or cream used as a cosmetic for coloring the cheeks or lips.

your making a kobold lip cream?

in seriousness, it's going to be hard to make a good rogue with this build.

Stats:
str: 14 (10 after racial)
con: 12 (10 after racial)
dex: 16 (14 after racial)
int: 8
wis: 12
char: 10

Get weapon finesses asap, and the agile trait as quick as possible. That's what I got, but I'm not sure it'll be that effective.

Yea yea I know now I messed up lol, but anyways since I'm coming into the campaign late the are having me start as lvl 2 so I should take Finesse Rouge as my rouge talent? Or do I take it as my first feat?


bigrig107 wrote:

Wait, you start with 12's in everything, and then you can move those points around?

Sounds....interesting.

yea you start with 12 then say i want more to dex so I lower str to put in dex, then i want more in intelligence so I lower Wisdom or something


Okay well the plan is that I'm going to be a Kobold rouge and I need a really good build that will take it's sneak attacks into full effect.

Our character will start with 12 in every stat (before stat alteration), you trade 1 for 1, no higher than 18, and no lower than 8

Kobolds stat change is +2dex -4str -2Con

Anything will help thank you!


Some Random Dood wrote:
If you take it at lv1, it gives you +3 hp. Then starting at lv4, you gain an additional +1 hp per lv. So basically, it gives you +1 hp per lv, with a little bit up front.

once again thank you for your help!


Some Random Dood wrote:
You can change around most of the discoveries if you want. I just picked whichever ones which made him like a monster. You will want feral mutagen and infusion for sure. And later on greater and grand mutagen, but the rest is up to you.

Sp another questiion, how does Toughness work?


Some Random Dood wrote:

The requirements for master chymist are being able to create 3rd lv extracts (so 7th lv alchemist), and either the infuse mutagen or feral mutagen discoveries. If you're going the beastmorph route, feral mutagen should be the obvious choice.

I'd take 1-2 levels master chymist asap. One lv gives you an additional 2 uses of mutagen (called mutate, but works pretty much the same) a day. This should allow you to be in mutagenic form for every combat. A 2nd lv gives you an advanced mutagen (basically like an advanced discovery), from the master chymist list, evasion is a good choice. Or delay the 2nd level to get greater mutagen asap.

Then I'd take levels in alchemist until you're a 10th lv alchemist, which will get you pounce. After that, the rest is up to you, you can continue taking levels in alchemist, master chymist or both.

So you have a couple options available here.

Alchemist 10, master chymist.
I did this before, but wouldn't recommend it. It's just not worth it, unless you must have pounce/mummification at lv 10.

Alchemist 7, master chymist 1, alchemist 3, master chymist 1.
This will get you greater mutagen as well as mutate asap and pounce at lv11. But delays any other advanced mutagen (such as evasion) until lv14.

Alchemist 7, master chymist 2, alchemist 3.
You get mutate asap, and an advanced mutagen at lv9. But delays pounce until lv12 and greater mutagen until lv14.

Whichever route you take, you will want to make sure you can take grand mutagen at lv 16. Grand mutagen requires 16th lv alchemist, but when you get an advanced mutagen, your alchemist and master chymist lvs stack for meeting prereqs. Keep in mind that this doesn't work backwards.

Say you're a 11th lv alchemist/4th lv master chymist and take another lv in alchemist, you can't take grand mutagen because you're only a 14th lv alchemist. But if you're a 12th lv alchemist/3rd lv master chymist and take another chymist lv, you do meet the requirements for grand mutagen.

ohh okay i see, well thank you for all the help! I will more than likely pick up on your build.


Some Random Dood wrote:
Iron will is always useful. The alchemist does have a low will save after all. I don't think there is much else an alchemist would want (and meet all prereqs for) at lv1.

sp at what lvls would I take master chymist?


Some Random Dood wrote:
RAW, quick draw only applies to weapons. So I'd ask if you could change that. And vestigial arm is good if you need a 3rd arm to carry something, but is otherwise not so good. That and it just looks creepy.

and what should i change it to, if she allows it?


XMorsX wrote:
Emery1000 wrote:
Some Random Dood wrote:

Feral Mutagen is great, so is mummification. I'd suggest taking 10 lvs in alchemist to get pounce. Also the master chymist prestige class was made for that type of character.

Here's the stat block for a 15th lv beastmorph alchemist/master chymist I played in PFS. I'd say he is quite powerful and hard to kill off.

** spoiler omitted **...

I like this build and will probably look into it more later but for now I want to see some more builds :3
What lvl do you want the dip? Is it ok if I use different 1st and 2nd lvl feats? There are rules for retraining, but your Gm may be even more lenient, as you are all new to it.

I'm not really sure to be honest I'm pretty much looking to copy a build for where I'm at at the moment


Some Random Dood wrote:

Feral Mutagen is great, so is mummification. I'd suggest taking 10 lvs in alchemist to get pounce. Also the master chymist prestige class was made for that type of character.

Here's the stat block for a 15th lv beastmorph alchemist/master chymist I played in PFS. I'd say he is quite powerful and hard to kill off.

** spoiler omitted **...

I like this build and will probably look into it more later but for now I want to see some more builds :3


TheTheos wrote:

Well you should ask what your GM allows and what he/she recommends.

If you wish for more power grab a few levels of barbarian - rage stacks with mutagen. You could also go for enormous full attack - get Feral mutagen discovery or Beast Totem and Animal fury rage powers then you can make following attacks: weapon in your vestigial arm and all your natural attacks as secondary - 2 claws and bite. Though your GM might not allow it. Just think what you want yourself out of this build. As you are are newbie I wouldn't recommend to multi class.

My GM and my whole group are new to pathfinders we started playing Dragon Age RPG then decided to take this up so she is open to any ideas


Well as it goes right now in the session that I'm playing we hit lvl 2 and I'm really not sure what I should do as I continue to level up. Like if I want to multiclass and if I do into what other class.
I am new to the game so I really haven't chosen anything good
At level 1 as the feat I got was "Quick Draw"
Then at level 2 my discovery was Vestigial Arm
I'm not sure what to continue with, any help would be great, thanks!

By the way right now my stats are
Str:17
Dex:15
Con:14
Int:19
Wis:13
Cha:9