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HP 29/31 Nonlethal: 0/31 | AC 23* T 18 FF 21* + 2 VS Rays| CMB +8, CMD 26 | F: +5, R: +6, W: +3 | Init: +2 | Perc: +6 | Equipped Weapon: Unarmed +11* (1d8+8*/×2 Bludgeoning) | Speed 30ft | Active Conditions: Mage Armor | Investiture: 3/6 | Spells: Divine Favor (1 Investiture Point) | Ki: 6/7
![]() "Nothin' in here. Dead end, too." Emerald calls from within the empty tomb. "I'm comin back out!" Acrobatics: 1d20 + 9 ⇒ (4) + 9 = 13 ![]()
HP 29/31 Nonlethal: 0/31 | AC 23* T 18 FF 21* + 2 VS Rays| CMB +8, CMD 26 | F: +5, R: +6, W: +3 | Init: +2 | Perc: +6 | Equipped Weapon: Unarmed +11* (1d8+8*/×2 Bludgeoning) | Speed 30ft | Active Conditions: Mage Armor | Investiture: 3/6 | Spells: Divine Favor (1 Investiture Point) | Ki: 6/7
![]() "I know the solution!" Emerald declares, running at the trapped area and leaping as far as she can.
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HP 29/31 Nonlethal: 0/31 | AC 23* T 18 FF 21* + 2 VS Rays| CMB +8, CMD 26 | F: +5, R: +6, W: +3 | Init: +2 | Perc: +6 | Equipped Weapon: Unarmed +11* (1d8+8*/×2 Bludgeoning) | Speed 30ft | Active Conditions: Mage Armor | Investiture: 3/6 | Spells: Divine Favor (1 Investiture Point) | Ki: 6/7
![]() Emerald finally works up the courage to strike the dirty monster and clobbers it. Unarmed Flurry (Bardic Inspiration, Dragon Style, Power Attack: 1d20 + 9 + 2 - 2 ⇒ (19) + 9 + 2 - 2 = 28
Unarmed Flurry (Bardic Inspiration, Flagbearer, Power Attack) 2: 1d20 + 9 + 2 - 2 ⇒ (11) + 9 + 2 - 2 = 20
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HP 29/31 Nonlethal: 0/31 | AC 23* T 18 FF 21* + 2 VS Rays| CMB +8, CMD 26 | F: +5, R: +6, W: +3 | Init: +2 | Perc: +6 | Equipped Weapon: Unarmed +11* (1d8+8*/×2 Bludgeoning) | Speed 30ft | Active Conditions: Mage Armor | Investiture: 3/6 | Spells: Divine Favor (1 Investiture Point) | Ki: 6/7
![]() Emerald lays in to one of the mummies, but her desire to not touch the icky monsters has her pulling her punches. Attack top left mummy.
Unarmed Flurry (Bardic Inspiration, Flagbearer, Power Attack) 2: 1d20 + 9 + 2 - 2 ⇒ (9) + 9 + 2 - 2 = 18
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HP 29/31 Nonlethal: 0/31 | AC 23* T 18 FF 21* + 2 VS Rays| CMB +8, CMD 26 | F: +5, R: +6, W: +3 | Init: +2 | Perc: +6 | Equipped Weapon: Unarmed +11* (1d8+8*/×2 Bludgeoning) | Speed 30ft | Active Conditions: Mage Armor | Investiture: 3/6 | Spells: Divine Favor (1 Investiture Point) | Ki: 6/7
![]() Unarmed: 1d20 + 9 ⇒ (16) + 9 = 25
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HP 29/31 Nonlethal: 0/31 | AC 23* T 18 FF 21* + 2 VS Rays| CMB +8, CMD 26 | F: +5, R: +6, W: +3 | Init: +2 | Perc: +6 | Equipped Weapon: Unarmed +11* (1d8+8*/×2 Bludgeoning) | Speed 30ft | Active Conditions: Mage Armor | Investiture: 3/6 | Spells: Divine Favor (1 Investiture Point) | Ki: 6/7
![]() Emerald makes ready to open the sarcophagus. Ready when yall are. ![]()
HP 29/31 Nonlethal: 0/31 | AC 23* T 18 FF 21* + 2 VS Rays| CMB +8, CMD 26 | F: +5, R: +6, W: +3 | Init: +2 | Perc: +6 | Equipped Weapon: Unarmed +11* (1d8+8*/×2 Bludgeoning) | Speed 30ft | Active Conditions: Mage Armor | Investiture: 3/6 | Spells: Divine Favor (1 Investiture Point) | Ki: 6/7
![]() Emerald breathes a sigh of relief. "Whew! Glad you guys got 'em since I couldn't do anything. And some people have told me I lack wisdom, so I'm glad they didn't take my... wiseness!" I think there were just the two, Navir. So they's all dead? ![]()
HP 29/31 Nonlethal: 0/31 | AC 23* T 18 FF 21* + 2 VS Rays| CMB +8, CMD 26 | F: +5, R: +6, W: +3 | Init: +2 | Perc: +6 | Equipped Weapon: Unarmed +11* (1d8+8*/×2 Bludgeoning) | Speed 30ft | Active Conditions: Mage Armor | Investiture: 3/6 | Spells: Divine Favor (1 Investiture Point) | Ki: 6/7
![]() will: 1d20 + 3 ⇒ (14) + 3 = 17 ![]()
HP 29/31 Nonlethal: 0/31 | AC 23* T 18 FF 21* + 2 VS Rays| CMB +8, CMD 26 | F: +5, R: +6, W: +3 | Init: +2 | Perc: +6 | Equipped Weapon: Unarmed +11* (1d8+8*/×2 Bludgeoning) | Speed 30ft | Active Conditions: Mage Armor | Investiture: 3/6 | Spells: Divine Favor (1 Investiture Point) | Ki: 6/7
![]() Emerald looks at her fists. Tiny, pointed red gemstones cover what would be her knuckles. "I don't think I'd be any use, either." She says. "Not that I want to touch any more gross undead! I guess I could try to be a distraction..." I'm on mobile so I'm not sure what map we're on and I can't move Emerald, but since she has a high touch AC I suppose she'll go in and try to intercept some of the ghosty attacks even though she can't attack back. ![]()
HP 29/31 Nonlethal: 0/31 | AC 23* T 18 FF 21* + 2 VS Rays| CMB +8, CMD 26 | F: +5, R: +6, W: +3 | Init: +2 | Perc: +6 | Equipped Weapon: Unarmed +11* (1d8+8*/×2 Bludgeoning) | Speed 30ft | Active Conditions: Mage Armor | Investiture: 3/6 | Spells: Divine Favor (1 Investiture Point) | Ki: 6/7
![]() Emerald punches the monster, trying to end it before it can infect anyone with its foul disease. Unarmed: 1d20 + 9 ⇒ (17) + 9 = 26
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HP 29/31 Nonlethal: 0/31 | AC 23* T 18 FF 21* + 2 VS Rays| CMB +8, CMD 26 | F: +5, R: +6, W: +3 | Init: +2 | Perc: +6 | Equipped Weapon: Unarmed +11* (1d8+8*/×2 Bludgeoning) | Speed 30ft | Active Conditions: Mage Armor | Investiture: 3/6 | Spells: Divine Favor (1 Investiture Point) | Ki: 6/7
![]() Emerald follows the other frontliners, her short legs lagging behind. Double Move. ![]()
HP 29/31 Nonlethal: 0/31 | AC 23* T 18 FF 21* + 2 VS Rays| CMB +8, CMD 26 | F: +5, R: +6, W: +3 | Init: +2 | Perc: +6 | Equipped Weapon: Unarmed +11* (1d8+8*/×2 Bludgeoning) | Speed 30ft | Active Conditions: Mage Armor | Investiture: 3/6 | Spells: Divine Favor (1 Investiture Point) | Ki: 6/7
![]() "Why does everything we fight have to be so gross?" Emerald whines. Fort Save 1: 1d20 + 5 ⇒ (6) + 5 = 11
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HP 29/31 Nonlethal: 0/31 | AC 23* T 18 FF 21* + 2 VS Rays| CMB +8, CMD 26 | F: +5, R: +6, W: +3 | Init: +2 | Perc: +6 | Equipped Weapon: Unarmed +11* (1d8+8*/×2 Bludgeoning) | Speed 30ft | Active Conditions: Mage Armor | Investiture: 3/6 | Spells: Divine Favor (1 Investiture Point) | Ki: 6/7
![]() With the nearest threats taken care of, Emerald moves for the zombies further away. Can't move my token right now, but double move closer to the zombies on the right. ![]()
HP 29/31 Nonlethal: 0/31 | AC 23* T 18 FF 21* + 2 VS Rays| CMB +8, CMD 26 | F: +5, R: +6, W: +3 | Init: +2 | Perc: +6 | Equipped Weapon: Unarmed +11* (1d8+8*/×2 Bludgeoning) | Speed 30ft | Active Conditions: Mage Armor | Investiture: 3/6 | Spells: Divine Favor (1 Investiture Point) | Ki: 6/7
![]() Emerald nods at Audi. Ready Unarmed Strike.
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HP 29/31 Nonlethal: 0/31 | AC 23* T 18 FF 21* + 2 VS Rays| CMB +8, CMD 26 | F: +5, R: +6, W: +3 | Init: +2 | Perc: +6 | Equipped Weapon: Unarmed +11* (1d8+8*/×2 Bludgeoning) | Speed 30ft | Active Conditions: Mage Armor | Investiture: 3/6 | Spells: Divine Favor (1 Investiture Point) | Ki: 6/7
![]() Emerald also moves up and casts a spell, ready to smoosh the ghouls. ![]()
HP 29/31 Nonlethal: 0/31 | AC 23* T 18 FF 21* + 2 VS Rays| CMB +8, CMD 26 | F: +5, R: +6, W: +3 | Init: +2 | Perc: +6 | Equipped Weapon: Unarmed +11* (1d8+8*/×2 Bludgeoning) | Speed 30ft | Active Conditions: Mage Armor | Investiture: 3/6 | Spells: Divine Favor (1 Investiture Point) | Ki: 6/7
![]() "Yeah, we can't abandon the city yet. Who knows what's still going on up there." ![]()
HP 29/31 Nonlethal: 0/31 | AC 23* T 18 FF 21* + 2 VS Rays| CMB +8, CMD 26 | F: +5, R: +6, W: +3 | Init: +2 | Perc: +6 | Equipped Weapon: Unarmed +11* (1d8+8*/×2 Bludgeoning) | Speed 30ft | Active Conditions: Mage Armor | Investiture: 3/6 | Spells: Divine Favor (1 Investiture Point) | Ki: 6/7
![]() Emerald charges at the last floating organ creature, smashing through ancient jars and crates along the way. Unarmed Attack (Dragon Style; Divine Favor; Inspire; Charge: 1d20 + 13 + 2 ⇒ (19) + 13 + 2 = 34
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HP 29/31 Nonlethal: 0/31 | AC 23* T 18 FF 21* + 2 VS Rays| CMB +8, CMD 26 | F: +5, R: +6, W: +3 | Init: +2 | Perc: +6 | Equipped Weapon: Unarmed +11* (1d8+8*/×2 Bludgeoning) | Speed 30ft | Active Conditions: Mage Armor | Investiture: 3/6 | Spells: Divine Favor (1 Investiture Point) | Ki: 6/7
![]() Emerald moves in after the others and lands an accurate if not solid blow against one of the things. Move what looks like 25'. Attack organ creature.
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HP 29/31 Nonlethal: 0/31 | AC 23* T 18 FF 21* + 2 VS Rays| CMB +8, CMD 26 | F: +5, R: +6, W: +3 | Init: +2 | Perc: +6 | Equipped Weapon: Unarmed +11* (1d8+8*/×2 Bludgeoning) | Speed 30ft | Active Conditions: Mage Armor | Investiture: 3/6 | Spells: Divine Favor (1 Investiture Point) | Ki: 6/7
![]() Emerald casts a protective spell on herself in preparation for battle with... whatever this ugly thing is. Cast Divine Favor. Swift Action to start Dragon Style. ![]()
HP 29/31 Nonlethal: 0/31 | AC 23* T 18 FF 21* + 2 VS Rays| CMB +8, CMD 26 | F: +5, R: +6, W: +3 | Init: +2 | Perc: +6 | Equipped Weapon: Unarmed +11* (1d8+8*/×2 Bludgeoning) | Speed 30ft | Active Conditions: Mage Armor | Investiture: 3/6 | Spells: Divine Favor (1 Investiture Point) | Ki: 6/7
![]() "Gross! I'm not touchin' those!" Religion: 1d20 + 7 ⇒ (8) + 7 = 15 ![]()
HP 29/31 Nonlethal: 0/31 | AC 23* T 18 FF 21* + 2 VS Rays| CMB +8, CMD 26 | F: +5, R: +6, W: +3 | Init: +2 | Perc: +6 | Equipped Weapon: Unarmed +11* (1d8+8*/×2 Bludgeoning) | Speed 30ft | Active Conditions: Mage Armor | Investiture: 3/6 | Spells: Divine Favor (1 Investiture Point) | Ki: 6/7
![]() "Where is your dumb mistress, anyhow?" Emerald demands of the man, fists on her hips. ![]()
HP 29/31 Nonlethal: 0/31 | AC 23* T 18 FF 21* + 2 VS Rays| CMB +8, CMD 26 | F: +5, R: +6, W: +3 | Init: +2 | Perc: +6 | Equipped Weapon: Unarmed +11* (1d8+8*/×2 Bludgeoning) | Speed 30ft | Active Conditions: Mage Armor | Investiture: 3/6 | Spells: Divine Favor (1 Investiture Point) | Ki: 6/7
![]() As requested, Emerald attempts to down the remaining man without pulping his bones and organs with her gem-encrusted fists, but holding back makes her attacks innacurate. Unarmed Flurry 1 (Bardic Inspiration, Flagbearer, Dragon Style, Power Attack, Flanking) 1: 1d20 + 9 + 2 + 2 - 2 ⇒ (1) + 9 + 2 + 2 - 2 = 12
Unarmed Flurry 2 (Bardic Inspiration, Flagbearer, Dragon Style, Power Attack, Flanking): 1d20 + 9 + 2 + 2 - 2 ⇒ (9) + 9 + 2 + 2 - 2 = 20
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HP 29/31 Nonlethal: 0/31 | AC 23* T 18 FF 21* + 2 VS Rays| CMB +8, CMD 26 | F: +5, R: +6, W: +3 | Init: +2 | Perc: +6 | Equipped Weapon: Unarmed +11* (1d8+8*/×2 Bludgeoning) | Speed 30ft | Active Conditions: Mage Armor | Investiture: 3/6 | Spells: Divine Favor (1 Investiture Point) | Ki: 6/7
![]() Emerald charges through Audi ibn Jad, gracefully dodging around the gnoll to strike the cultist on the fringe of the group. Charge Attack (Inspire Courage; Flagbearer; Power Attack; Charge: 1d20 + 9 + 1 + 1 - 2 + 2 ⇒ (2) + 9 + 1 + 1 - 2 + 2 = 13
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HP 29/31 Nonlethal: 0/31 | AC 23* T 18 FF 21* + 2 VS Rays| CMB +8, CMD 26 | F: +5, R: +6, W: +3 | Init: +2 | Perc: +6 | Equipped Weapon: Unarmed +11* (1d8+8*/×2 Bludgeoning) | Speed 30ft | Active Conditions: Mage Armor | Investiture: 3/6 | Spells: Divine Favor (1 Investiture Point) | Ki: 6/7
![]() Emerald isn't sure what all the yelling is about, but she charges after one of the cultists further into the room, swinging at the evil baddie at the end of the charge. Swift action to start Dragon Style; Charge the top-right-most guy if someone could move Emerald please.
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HP 29/31 Nonlethal: 0/31 | AC 23* T 18 FF 21* + 2 VS Rays| CMB +8, CMD 26 | F: +5, R: +6, W: +3 | Init: +2 | Perc: +6 | Equipped Weapon: Unarmed +11* (1d8+8*/×2 Bludgeoning) | Speed 30ft | Active Conditions: Mage Armor | Investiture: 3/6 | Spells: Divine Favor (1 Investiture Point) | Ki: 6/7
![]() Emerald also tries to close distance, her little oread legs lagging behind the taller members of the party. Double move to just inside the doors. ![]()
HP 29/31 Nonlethal: 0/31 | AC 23* T 18 FF 21* + 2 VS Rays| CMB +8, CMD 26 | F: +5, R: +6, W: +3 | Init: +2 | Perc: +6 | Equipped Weapon: Unarmed +11* (1d8+8*/×2 Bludgeoning) | Speed 30ft | Active Conditions: Mage Armor | Investiture: 3/6 | Spells: Divine Favor (1 Investiture Point) | Ki: 6/7
![]() Emerald nods in agreement, a determined frown on her face. ![]()
HP 29/31 Nonlethal: 0/31 | AC 23* T 18 FF 21* + 2 VS Rays| CMB +8, CMD 26 | F: +5, R: +6, W: +3 | Init: +2 | Perc: +6 | Equipped Weapon: Unarmed +11* (1d8+8*/×2 Bludgeoning) | Speed 30ft | Active Conditions: Mage Armor | Investiture: 3/6 | Spells: Divine Favor (1 Investiture Point) | Ki: 6/7
![]() Emerald peers into the dark well for the source of the noise. Perception: 1d20 + 6 ⇒ (18) + 6 = 24
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HP 29/31 Nonlethal: 0/31 | AC 23* T 18 FF 21* + 2 VS Rays| CMB +8, CMD 26 | F: +5, R: +6, W: +3 | Init: +2 | Perc: +6 | Equipped Weapon: Unarmed +11* (1d8+8*/×2 Bludgeoning) | Speed 30ft | Active Conditions: Mage Armor | Investiture: 3/6 | Spells: Divine Favor (1 Investiture Point) | Ki: 6/7
![]() Remember we have three wands of CLW so feel free to top yourselves up between fights. Just let me know how many charges you use so I can keep the wand charges updated. "Who would rob graves during an undead uprising? Thas, like, the WORST time to rob graves. When the gravedwellers are awake!" ![]()
HP 29/31 Nonlethal: 0/31 | AC 23* T 18 FF 21* + 2 VS Rays| CMB +8, CMD 26 | F: +5, R: +6, W: +3 | Init: +2 | Perc: +6 | Equipped Weapon: Unarmed +11* (1d8+8*/×2 Bludgeoning) | Speed 30ft | Active Conditions: Mage Armor | Investiture: 3/6 | Spells: Divine Favor (1 Investiture Point) | Ki: 6/7
![]() Double move with Audi. ![]()
HP 29/31 Nonlethal: 0/31 | AC 23* T 18 FF 21* + 2 VS Rays| CMB +8, CMD 26 | F: +5, R: +6, W: +3 | Init: +2 | Perc: +6 | Equipped Weapon: Unarmed +11* (1d8+8*/×2 Bludgeoning) | Speed 30ft | Active Conditions: Mage Armor | Investiture: 3/6 | Spells: Divine Favor (1 Investiture Point) | Ki: 6/7
![]() Emerald runs into the building. "Hah! I knew there would be looters trying to take advantage on the undead army!" Double move. Could someone please move Emerald to the square north of Ra. That should be 60 feets. ![]()
HP 29/31 Nonlethal: 0/31 | AC 23* T 18 FF 21* + 2 VS Rays| CMB +8, CMD 26 | F: +5, R: +6, W: +3 | Init: +2 | Perc: +6 | Equipped Weapon: Unarmed +11* (1d8+8*/×2 Bludgeoning) | Speed 30ft | Active Conditions: Mage Armor | Investiture: 3/6 | Spells: Divine Favor (1 Investiture Point) | Ki: 6/7
![]() "Hopefully not undead lawyers!" ![]()
HP 29/31 Nonlethal: 0/31 | AC 23* T 18 FF 21* + 2 VS Rays| CMB +8, CMD 26 | F: +5, R: +6, W: +3 | Init: +2 | Perc: +6 | Equipped Weapon: Unarmed +11* (1d8+8*/×2 Bludgeoning) | Speed 30ft | Active Conditions: Mage Armor | Investiture: 3/6 | Spells: Divine Favor (1 Investiture Point) | Ki: 6/7
![]() "Yes, Bal. Veerrrry dangerous. Did you see anyone else that might have been cut off from escaping the undead?" Added the CLW wand to Emerald's profile. We got hella CLW wands. ![]()
HP 29/31 Nonlethal: 0/31 | AC 23* T 18 FF 21* + 2 VS Rays| CMB +8, CMD 26 | F: +5, R: +6, W: +3 | Init: +2 | Perc: +6 | Equipped Weapon: Unarmed +11* (1d8+8*/×2 Bludgeoning) | Speed 30ft | Active Conditions: Mage Armor | Investiture: 3/6 | Spells: Divine Favor (1 Investiture Point) | Ki: 6/7
![]() I don’t think Emerald can hit the spooky ghosts... ![]()
HP 29/31 Nonlethal: 0/31 | AC 23* T 18 FF 21* + 2 VS Rays| CMB +8, CMD 26 | F: +5, R: +6, W: +3 | Init: +2 | Perc: +6 | Equipped Weapon: Unarmed +11* (1d8+8*/×2 Bludgeoning) | Speed 30ft | Active Conditions: Mage Armor | Investiture: 3/6 | Spells: Divine Favor (1 Investiture Point) | Ki: 6/7
![]() With no way to assist against ghosts, Emerald fishes in her bag for one of the items she inherited from the previous group, coming up with a scroll. ”Will THIS help?!” ![]()
HP 29/31 Nonlethal: 0/31 | AC 23* T 18 FF 21* + 2 VS Rays| CMB +8, CMD 26 | F: +5, R: +6, W: +3 | Init: +2 | Perc: +6 | Equipped Weapon: Unarmed +11* (1d8+8*/×2 Bludgeoning) | Speed 30ft | Active Conditions: Mage Armor | Investiture: 3/6 | Spells: Divine Favor (1 Investiture Point) | Ki: 6/7
![]() ”Wait!” Emerald commands, drawing forth one of the wands she had inherited from the previous group. ”Anybody who isn’t wearin’ armor should use this. Can... can anyone make this thing work?” We got wand of mage armor for anyone who needs it. ![]()
HP 29/31 Nonlethal: 0/31 | AC 23* T 18 FF 21* + 2 VS Rays| CMB +8, CMD 26 | F: +5, R: +6, W: +3 | Init: +2 | Perc: +6 | Equipped Weapon: Unarmed +11* (1d8+8*/×2 Bludgeoning) | Speed 30ft | Active Conditions: Mage Armor | Investiture: 3/6 | Spells: Divine Favor (1 Investiture Point) | Ki: 6/7
![]() Spurred on by her new friends zeal, Emerald practically flies across the battlefield, kicking one of the remaining enemies in its undead face. Charge one of the zombies, ending up in the square under Ra-Khefer. Dragon Style allows charging through allies. This zombie is probably read by the time she gets to it though. Unarmed Flurry (Bardic Inspiration, Flagbearer, Divine Favor, Dragon Style, Power Attack, Charge): 1d20 + 9 + 2 + 2 - 2 + 2 + 2 ⇒ (14) + 9 + 2 + 2 - 2 + 2 + 2 = 29
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HP 29/31 Nonlethal: 0/31 | AC 23* T 18 FF 21* + 2 VS Rays| CMB +8, CMD 26 | F: +5, R: +6, W: +3 | Init: +2 | Perc: +6 | Equipped Weapon: Unarmed +11* (1d8+8*/×2 Bludgeoning) | Speed 30ft | Active Conditions: Mage Armor | Investiture: 3/6 | Spells: Divine Favor (1 Investiture Point) | Ki: 6/7
![]() Emerald uses the distraction provided by the orcish ranger to unleash a devastating assault against the zombie closest to her. ”Hah! Even Seeker can’t hit that hard!” Unarmed Flurry (Bardic Inspiration, Flagbearer, Divine Favor, Dragon Style, Power Attack, Flanking) 1: 1d20 + 9 + 2 + 2 - 2 + 2 ⇒ (9) + 9 + 2 + 2 - 2 + 2 = 22
Unarmed Flurry (Bardic Inspiration, Flagbearer, Divine Favor, Dragon Style, Power Attack, Flanking) 2: 1d20 + 9 + 2 + 2 - 2 + 2 ⇒ (20) + 9 + 2 + 2 - 2 + 2 = 33
Unarmed Flurry 2 Crit Confirm: 1d20 + 9 + 2 + 2 - 2 + 2 ⇒ (13) + 9 + 2 + 2 - 2 + 2 = 26
5-foot-step SE for flanking, full attack. Sorry for the delay, DM. Didn’t think about how block one is after block three lol ![]()
HP 29/31 Nonlethal: 0/31 | AC 23* T 18 FF 21* + 2 VS Rays| CMB +8, CMD 26 | F: +5, R: +6, W: +3 | Init: +2 | Perc: +6 | Equipped Weapon: Unarmed +11* (1d8+8*/×2 Bludgeoning) | Speed 30ft | Active Conditions: Mage Armor | Investiture: 3/6 | Spells: Divine Favor (1 Investiture Point) | Ki: 6/7
![]() Emerald unleashes two swift but powerful kicks aimed at the zombie nearest her. Unarmed Power Attack Flurry 1: 1d20 + 9 + 2 + 2 - 2 ⇒ (16) + 9 + 2 + 2 - 2 = 27
Unarmed Power Attack Flurry 2: 1d20 + 9 + 2 + 2 - 2 ⇒ (8) + 9 + 2 + 2 - 2 = 19
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HP 29/31 Nonlethal: 0/31 | AC 23* T 18 FF 21* + 2 VS Rays| CMB +8, CMD 26 | F: +5, R: +6, W: +3 | Init: +2 | Perc: +6 | Equipped Weapon: Unarmed +11* (1d8+8*/×2 Bludgeoning) | Speed 30ft | Active Conditions: Mage Armor | Investiture: 3/6 | Spells: Divine Favor (1 Investiture Point) | Ki: 6/7
![]() "I knew it!" Emerald shouts, moving closer to the zombies, ready to fight. Move and cast Divine Favor. ![]()
HP 29/31 Nonlethal: 0/31 | AC 23* T 18 FF 21* + 2 VS Rays| CMB +8, CMD 26 | F: +5, R: +6, W: +3 | Init: +2 | Perc: +6 | Equipped Weapon: Unarmed +11* (1d8+8*/×2 Bludgeoning) | Speed 30ft | Active Conditions: Mage Armor | Investiture: 3/6 | Spells: Divine Favor (1 Investiture Point) | Ki: 6/7
![]() ”Eww. Do you think there’s something eating dug up bodies?” Noth sounds good to me. ![]()
HP 29/31 Nonlethal: 0/31 | AC 23* T 18 FF 21* + 2 VS Rays| CMB +8, CMD 26 | F: +5, R: +6, W: +3 | Init: +2 | Perc: +6 | Equipped Weapon: Unarmed +11* (1d8+8*/×2 Bludgeoning) | Speed 30ft | Active Conditions: Mage Armor | Investiture: 3/6 | Spells: Divine Favor (1 Investiture Point) | Ki: 6/7
![]() ”Maybe there’s a government official that knows what’s going on.” Emerald suggests. ”I’m sposed to be findin' unexplored tombs and stuff that need to be explored. There was some kinda cultist or somethin’ that took the mask, who in town would know ‘bout that kinda’ thing?” ![]()
HP 29/31 Nonlethal: 0/31 | AC 23* T 18 FF 21* + 2 VS Rays| CMB +8, CMD 26 | F: +5, R: +6, W: +3 | Init: +2 | Perc: +6 | Equipped Weapon: Unarmed +11* (1d8+8*/×2 Bludgeoning) | Speed 30ft | Active Conditions: Mage Armor | Investiture: 3/6 | Spells: Divine Favor (1 Investiture Point) | Ki: 6/7
![]() ”I came here to help catalogue the new tombs and my friend Seeker, who was doing this before me, said some kind of spooky mask was stolen from a tomb! Maybe that’s why the dead are walking the earth!” Emerald says excitedly to those who had assisted in dispatching the ghouls, taking a seat with a tankard of osirian beer in hand. ![]()
HP 29/31 Nonlethal: 0/31 | AC 23* T 18 FF 21* + 2 VS Rays| CMB +8, CMD 26 | F: +5, R: +6, W: +3 | Init: +2 | Perc: +6 | Equipped Weapon: Unarmed +11* (1d8+8*/×2 Bludgeoning) | Speed 30ft | Active Conditions: Mage Armor | Investiture: 3/6 | Spells: Divine Favor (1 Investiture Point) | Ki: 6/7
![]() Emerald punches the last creepy hand near herself. Unarmed Flurry 1 (Bardic Inspiration, Flagbearer, Divine Favor, Dragon Style, Power Attack): 1d20 + 9 + 2 + 1 + 1 - 1 ⇒ (17) + 9 + 2 + 1 + 1 - 1 = 29
Unarmed Flurry 2 (Bardic Inspiration, Flagbearer, Divine Favor, Power Attack): 1d20 + 9 + 2 + 1 + 1 - 1 ⇒ (11) + 9 + 2 + 1 + 1 - 1 = 23
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HP 29/31 Nonlethal: 0/31 | AC 23* T 18 FF 21* + 2 VS Rays| CMB +8, CMD 26 | F: +5, R: +6, W: +3 | Init: +2 | Perc: +6 | Equipped Weapon: Unarmed +11* (1d8+8*/×2 Bludgeoning) | Speed 30ft | Active Conditions: Mage Armor | Investiture: 3/6 | Spells: Divine Favor (1 Investiture Point) | Ki: 6/7
![]() Welcome! Have to say it’s nice to have someone who can take a hit lol =) ![]()
HP 29/31 Nonlethal: 0/31 | AC 23* T 18 FF 21* + 2 VS Rays| CMB +8, CMD 26 | F: +5, R: +6, W: +3 | Init: +2 | Perc: +6 | Equipped Weapon: Unarmed +11* (1d8+8*/×2 Bludgeoning) | Speed 30ft | Active Conditions: Mage Armor | Investiture: 3/6 | Spells: Divine Favor (1 Investiture Point) | Ki: 6/7
![]() ”Rude!” Emerald shouts as the creepy undead hand gropes her in its creepy, undead way and she punches it away. Unarmed Flurry 1 (Bardic Inspiration, Flagbearer, Divine Favor, Dragon Style, Power Attack): 1d20 + 9 + 2 + 1 + 1 - 1 ⇒ (15) + 9 + 2 + 1 + 1 - 1 = 27
Unarmed Flurry 2 (Bardic Inspiration, Flagbearer, Divine Favor, Power Attack): 1d20 + 9 + 2 + 1 + 1 - 1 ⇒ (11) + 9 + 2 + 1 + 1 - 1 = 23
Flurry the one that’s near Emerald. ![]()
HP 29/31 Nonlethal: 0/31 | AC 23* T 18 FF 21* + 2 VS Rays| CMB +8, CMD 26 | F: +5, R: +6, W: +3 | Init: +2 | Perc: +6 | Equipped Weapon: Unarmed +11* (1d8+8*/×2 Bludgeoning) | Speed 30ft | Active Conditions: Mage Armor | Investiture: 3/6 | Spells: Divine Favor (1 Investiture Point) | Ki: 6/7
![]() With the scaffolding secure, Emerald steps up next to Navir and cast a potent combat spell on herself. Can’t move my token right now, but step up next to Navir and spend 1 Invesiture point to cast Divine Favor on self.
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HP 29/31 Nonlethal: 0/31 | AC 23* T 18 FF 21* + 2 VS Rays| CMB +8, CMD 26 | F: +5, R: +6, W: +3 | Init: +2 | Perc: +6 | Equipped Weapon: Unarmed +11* (1d8+8*/×2 Bludgeoning) | Speed 30ft | Active Conditions: Mage Armor | Investiture: 3/6 | Spells: Divine Favor (1 Investiture Point) | Ki: 6/7
![]() Good luck Ogochukwu! Are we on initiative or can we go after the spooky hands? ![]()
HP 29/31 Nonlethal: 0/31 | AC 23* T 18 FF 21* + 2 VS Rays| CMB +8, CMD 26 | F: +5, R: +6, W: +3 | Init: +2 | Perc: +6 | Equipped Weapon: Unarmed +11* (1d8+8*/×2 Bludgeoning) | Speed 30ft | Active Conditions: Mage Armor | Investiture: 3/6 | Spells: Divine Favor (1 Investiture Point) | Ki: 6/7
![]() str: 1d20 + 4 ⇒ (17) + 4 = 21 ![]()
HP 29/31 Nonlethal: 0/31 | AC 23* T 18 FF 21* + 2 VS Rays| CMB +8, CMD 26 | F: +5, R: +6, W: +3 | Init: +2 | Perc: +6 | Equipped Weapon: Unarmed +11* (1d8+8*/×2 Bludgeoning) | Speed 30ft | Active Conditions: Mage Armor | Investiture: 3/6 | Spells: Divine Favor (1 Investiture Point) | Ki: 6/7
![]() Emerald pushes against one side of the scaffolding. ”Uhhh. Maybe we should evacuate the building. Emerald will use her superior oread strength to brace the scaffolding.
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