Full Name |
Ember |
Race |
Advanced Pyrausta |
Classes/Levels |
Bard 5 | HP 39/57 | AC 22 T 20 FF 17 | Ft +7 Rf +12 Wi +10; +4 vs. Bardic perf, language-dependent, sonic| Immune: Fire, paralysis, sleep | Init +5 | Perc +10 | Perf 15/19 | Spells 5/6 4/4 |
Gender |
F |
About Ember the micro-dragon
THE CHRONICLER
Ember’s wanderlust and persistent optimism drive her to inspire allies
wherever she travels. Foes who underestimate her because of her tiny
size soon learn the error of their ways.
EMBER
Female advanced pyrausta bard 5 (Pathfinder RPG Bestiary 5 288, 200)
CG Diminutive dragon (fire)
Init +5; Senses darkvision 60 ft., low-light vision; Perception +10
DEFENSE
AC 22, touch 20, flat-footed 17 (+1 deflection, +5 Dex, +2 natural, +4 size)
hp 57 (6 HD; 5d8+1d12+23); fast healing 1
Fort +7, Ref +12, Will +10; +4 vs. bardic performance, language-dependent, and sonic
Immune fire, paralysis, sleep
Weaknesses heart of flame, vulnerable to cold
OFFENSE
Speed 20 ft., fly 60 ft. (good)
Melee mwk longspear +8 (1d3–1/�3) or
bite +8 (1d3–1 plus 1 fire)
Space 1 ft.; Reach 0 ft. (5 ft. with longspear)
Special Attacks bardic performance 19 rounds/day (countersong,
distraction, fascinate [DC 19], fiery song, inspire competence +2,
inspire courage +2), breath weapon (10-ft. cone, 1d4 fire, Reflex DC
13 half, usable every 1d4 rounds)
Spell-Like Abilities (CL 1st; concentration +8)
At will—sparkAPG
Bard Spells Known (CL 5th; concentration +12)
2nd (4/day)—gallant inspirationAPG (DC 19), heroism,
pyrotechnics (DC 19)
1st (6/day)—feather fall, hideous laughter (DC 18), liberating
commandUC, moment of greatnessUC, saving finaleAPG (DC 18)
0 (at will)—detect magic, ghost sound (DC 17), mage hand,
message, open/close (DC 17), prestidigitation
STATISTICS
Str 8, Dex 21, Con 16, Int 11, Wis 16, Cha 24
Base Atk +4; CMB +5; CMD 15 (19 vs. trip)
Feats Flyby Attack, Igniting Performance, Lingering PerformanceAPG,
Weapon Finesse
Skills Acrobatics +5 (+1 to jump), Escape Artist +14, Fly +24, Knowledge
(history) +7, Knowledge (planes) +11, Linguistics +5, Perception +10,
Perform (dance) +11, Perform (oratory) +16, Sleight of Hand +9,
Spellcraft +4, Stealth +21
Languages Auran, Draconic, Ignan
SQ bardic knowledge +2, lore master 1/day, versatile performance (oratory)
Combat Gear firedancer’s scarves (see Gear on opposite side),
flammable bundles (10), lesser reach metamagic rodAPG, scroll of good
hope, scroll of haste, scroll of purging finaleAPG, wand of cure light
wounds (13 charges); Other Gear mwk longspear, cloak of resistance
+1, handy haversack, headband of alluring charisma +2, page of spell
knowledge (liberating command)UE, ring of protection +1, 37 gp
SPECIAL ABILITIES
Fiery Song (Su) Fiery song is a unique bardic performance. While
using fiery song, Ember’s breath weapon becomes substantially
stronger. It deals 5d4 points of fire damage in a 15-foot cone (DC
19 Reflex half). This performance does not allow her to recharge
her breath weapon faster, though she always knows how many
rounds remain before she can use her breath weapon again.
Heart of Flame (Ex) A tiny spark of flame that acts as Ember’s
heart beats within her chest. Whenever she takes cold damage,
including damage from environmental cold, her little heart stalls.
She loses her fast healing and breath weapon, gains the staggered
condition, and takes 1 point of damage each round. This continues
until she is exposed to a source of flame that would normally
deal fire damage or until she successfully uses her spark spell-like
ability to reignite her heart (doing so requires a successful DC 11
concentration check because of the ongoing damage).
Igniting Performance This feat grants Ember the fiery song
bardic performance described above.
Spells Ember can cast the following spells
Gallant Inspiration Ember can spend an immediate action
to add a +2d4 competence bonus to a failed attack
roll or skill check attempted by an ally within
35 feet, which may allow it to
succeed retroactively.
Liberating Command As an
immediate action, Ember can
pick an ally within 35 feet.
That ally can spend an immediate
action to make an Escape Artist check with
a +10 competence bonus to escape restraints,
bindings, or grapples.
Moment of Greatness As a standard action, Ember can
affect herself and all allies within a 50-foot radius
around her with this spell. Any time within the next 5
minutes, a target of this spell who is benefiting from a
morale bonus of any type can double that morale bonus on
one roll or check before making the roll. Once the target uses
this doubled bonus, the effect of this spell on that target end.
Saving Finale Ember can spend an immediate action and end her
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current bardic performance to allow one ally within 35 feet who was
affected by the performance to reroll a failed saving throw.
Spark Ember can make an unattended size Fine flammable object
within 25 feet catch on fire.
Gear Ember carries the following gear.
Firedancer’s Scarves This set of red, orange, and gold scarves mimics the
motion of fire. Ember may activate these scarves as a standard action
with a successful DC 12 Perform (dance) check. As long as she spends
a move action to dance each round, all fires (including all fire spells
and effects) within 30 feet of her deal 1 additional point of damage.
Flammable Bundles These coin-sized bundles are highly flammable
and small enough to be ignited with the spark spell.
Lesser Reach Metamagic Rod When Ember wields this rod, she can
cast up to three spells per day that increase their range by one step
(from touch to close, close to medium, or medium to long).
Page of Spell Knowledge This page allows Ember to treat liberating
command as if it were one of her spells known.
Scroll of Purging Finale Ember can activate this scroll as a standard
action as long as she succeeds at a DC 7 caster level check to end her
bardic performance and negate one of the following effects on one
creature within 40 feet who was benefiting from her performance:
cowering, dazzled, exhausted, paralyzed, shaken, or stunned.
Ember was born into a thriving swarm of pyraustas in the skies
above an active volcano. In one of Ember’s earliest memories, the
swarm greeted a spectacular eruption with dancing and celebration
until the sheer force caused the volcano to collapse in on itself.
This deep crater brought with it uncertainty—fearing the volcano
may never erupt again, the pyraustas lost interest in it. Pyraustas
lack the luxury of longevity shared by most of their draconic kin,
so they sought out a new home. Instead of settling down atop the
next volcano they could ind, they took the opportunity to explore,
so Ember’s life was full of travel and adventure. She loved telling
stories to dramatize her swarm’s experiences, and as she reined her
skills, she yearned to spread her tales to a wider audience. Ember
quickly realized that to connect with others who did not share her
experiences, she needed to broaden her own horizons. She let her
swarm behind and struck of on her own with their support.
Ember is whimsical, optimistic, and good natured. She
feels most alive among companions who are embarking on a
new journey with her. As she approaches her middle years, the
desire to make a name for herself has only grown. While she
never hesitates to share credit where credit is due and focuses
her eforts on supporting her allies, she also does not hesitate to
extol her own role in helping them achieve greatness.