Primal Companion Hunter

Ember Demus's page

58 posts. Organized Play character for Ahre.


Full Name

Zuul Bloodfury

Race

Half-orc Sorcerer 1 | HP: 9/9 | AC:11 T:11 FF:10 | CMB:+0 CMD:11 | Saves F:+2 R:+1 W:+1 | Init:+3 | Per:+3(DV) | Speed:30ft

Classes/Levels

Claws:7/7

Gender

Male

Size

Medium

Age

19

Alignment

NG

Deity

Sarenrae

Languages

Common, Kelish, Orc, Draconic

About Ember Demus

Player Name: Ahre
Character Name: Ember Demus
Chronicles Completed: 0
Fame: 0
PP: 0
XP: 0
GP: 85.35
Society ID: 154725-4
Faction: Grand Lodge

Male Kelish Half-Orc Sorcerer 1
Mythweavers Sheet
Init +3; Senses Perception +3, Darkvision 60ft

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Defense:

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AC 11, Touch 11, Flat-footed 10 (+0 Armor, +1 Dex)
HP 9
Fort +2 Ref +1 Will +1
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Offense:

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Speed 30ft

Melee
Ranged Light Crossbow, +1 (1d8+0, 19-20/x2) P 80ft
Special Attacks Claws, +0 (1d4+0) S -

Sorcerer Known (CL1; concentration +5)
Cantrips: Detect Magic, Prestidigitation, Read Magic, Spark
1st (4/4): Burning Hands, Enlarge Person
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Statistics:

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Str 10 Dex 12 Con 14 Int 14 Wis 8 Cha 18
Base Atk +0 CMB +0 CMD 11

Feats Spell Focus (Evocation)

Traits Insider Knowledge, Reactionary

Skills Diplomacy +8, Intimidate +10, Knowledge (Arcana) +6, Perception +3

Height 6'4"
Weight 207lbs; Equipped 30.5lbs.
Eyes Crimson
Hair Black
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Gear:

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Combat Gear Light Crossbow, Crossbow Bolt (x17)
Other Gear Hot Weather Outfit, Wooden Holy Symbol of Sarenrae, Backpack, Waterproof Bag, Waterskin, Trail Rations (x5), Chalk, Charcoal, Writing Feather, Inkpot, Paper, Parchment, Bedroll, Blanket, Torch (x4)
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Racials:

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Half-orc Racial Traits -
Darkvision: Half-orcs can see in the dark up to 60 feet.
Intimidating: Half-orcs receive a +2 racial bonus on Intimidate checks due to their fearsome nature.
Orc Blood: Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity: Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for 1 more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.
Weapon Familiarity: Half-orcs are proficient with greataxes and falchions and treat any weapon with the word “orc” in its name as a martial weapon.
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Special Abilities:

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Class Abilities -
Cantrips:

Bloodline Abilities; Draconic (Brass) -
Claws (Su): Starting at 1st level, you can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack action using your full base attack bonus. Each of these attacks deals 1d4 points of damage plus your Strength modifier (1d3 if you are Small). At 5th level, these claws are considered magic weapons for the purpose of overcoming DR. At 7th level, the damage increases by one step to 1d6 points of damage (1d4 if you are Small). At 11th level, these claws deal an additional 1d6 points of damage of your energy type on a successful hit. You can use your claws for a number of rounds per day equal to 3 + your Charisma modifier. These rounds do not need to be consecutive.
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