Vailea

Emarald's page

112 posts. Alias of spinningdice.


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Oread Shaman 2: HP 17/17

Sorry, I've had way too much RL stuff to pay attention to, so I'm trimming down my games and I'm not really feeling this character. So I'm afraid I'm bowing out.

A thousand apologies and thanks for the game.


Oread Shaman 2: HP 17/17

Emerald moves up, double move putting herself in the line of fire.


Oread Shaman 2: HP 17/17

Emerald storms forward and swings her morningstar at the skeleton. 2h Swing: 1d20 + 3 ⇒ (16) + 3 = 19 Dmg: 1d8 + 3 ⇒ (8) + 3 = 11


Oread Shaman 2: HP 17/17

Emerald continues forward, swinging at the skeleton with her morning star as soon as she's within reach.
Attack: 1d20 + 3 ⇒ (11) + 3 = 14 Dmg: 1d8 + 2 ⇒ (5) + 2 = 7

Never mind, it's down

Unable to reach "Gorloth" Emerald calls down her protective hex upon Rallos this time. DR5/Adamantine vs next attack


Oread Shaman 2: HP 17/17

Krissina moves forward slowly, murmuring words called forth as she imbues Grey with the resistance of stone.

Hex: Ward of Stone: DR5/Adamantine against next melee attack or for 1 minute, whichever comes first.


Oread Shaman 2: HP 17/17

Emerald readies her morning star, though she's reluctant to be the one to kick off the violence.


Oread Shaman 2: HP 17/17

"I doubt it is triggered by the inanimate, but..." Emerald picks up a stone and tosses it at the gate.


Oread Shaman 2: HP 17/17

Fair enough Reflex: 1d20 ⇒ 19 Yay

"I've done my fair share of falling, though usually to weapons than traps, I wish it on no-one."


Oread Shaman 2: HP 17/17

Emerald catches up to the others, having fallen behind, "Back then?"


Oread Shaman 2: HP 17/17

Apologies, I was involved in an accident last week and my mind has just gone all to pot. I'm trying to catch up on all my games now.


Oread Shaman 2: HP 17/17

"go ahead" Emerald ensures there is a wall in the way, in case of... well explosions.


Oread Shaman 2: HP 17/17

"Yasmin, Rallos - you want this? Might be useful if you need to make a quick escape?"


Oread Shaman 2: HP 17/17

Spellcraft: 1d20 + 7 ⇒ (11) + 7 = 18

Emerald examines the Bugle carefully.


Oread Shaman 2: HP 17/17

Emerald waits with Ea, as she pays her respects. Before heading up to Grulks lair with the others.

Can we take 10 on heal checks?
If not
Heal: 1d20 + 8 ⇒ (5) + 8 = 13


Oread Shaman 2: HP 17/17

"I'd rather attend to the living than the dead, but I'll not let you go alone in there." Emerald helps Rallos out of the way and draws her weapon.


Oread Shaman 2: HP 17/17

Emerald can stay on long term care duties, if the others want to go over the area's we've already explored a little better (i.e. search the walls/floors and ensure the map is accurate etc)


Oread Shaman 2: HP 17/17

Yes Emerald was intending on casting Resistance as soon as he was close enough to touch.

"We need to secure ourselves here, as weak as he is, Rallos will struggle with the journey back. Perhaps we should return to the tower room?"


Oread Shaman 2: HP 17/17

Toying with the idea of an Occultist. Though if you have 5 you could have an Avatar party of one of each Kineticist...


Oread Shaman 2: HP 17/17

Is it feasible to toss a rope down to him, probably with a loop tied in the end, so we can pull him out?

If so Emerald will do so.


Oread Shaman 2: HP 17/17

Emerald shoots another stone at the spider.
Sling: 1d20 + 1 ⇒ (5) + 1 = 6 dmg: 1d4 + 1 ⇒ (4) + 1 = 5


Oread Shaman 2: HP 17/17

I'd be interested, don't know what I'd play as though...


Oread Shaman 2: HP 17/17

Emerald simply loads and fires her sling at the spider.

Attack: 1d20 + 1 ⇒ (16) + 1 = 17 dmg: 1d4 + 1 ⇒ (2) + 1 = 3


Oread Shaman 2: HP 17/17

"I can ward it, make it less vulnerable to attack if you do. Or I can send Quartz"


Oread Shaman 2: HP 17/17

Perception: 1d20 + 3 + 4 ⇒ (7) + 3 + 4 = 14


Oread Shaman 2: HP 17/17

Emerald steps away from the rope, looking up at the hole in the ceiling...


Oread Shaman 2: HP 17/17

If we stay like this we'll probably end up burning through this wand today.


Oread Shaman 2: HP 17/17

I did have a look to see if I could find how many charges it had, but couldn't find.

Wand: 1d8 + 1 ⇒ (6) + 1 = 7

Assuming the HP at the top are correct, we should probably focus on getting Grey back up as he's our primary hp sink.


Oread Shaman 2: HP 17/17

"I have one cure left, I should bring her back to the realm of the conscious" CLW: 1d8 + 2 ⇒ (1) + 2 = 3


Oread Shaman 2: HP 17/17

Heal: 1d20 + 8 ⇒ (7) + 8 = 15
Emerald moves to aid Ea, though even untrained Rallos appears to be doing a better job.
"You have deft hands Rallos," she compliments.


Oread Shaman 2: HP 17/17

Emerald will cast a Cure as soon as Grey steps through the door. 1d8 + 2 ⇒ (3) + 2 = 5 Assuming Grey steps back this turn, you can still make a step after attacking, assuming GM Zed is okay with it, timing is a bit fuzzy in PBP usually as you struggle to discuss things properly.


Oread Shaman 2: HP 17/17

You are probably a better warrior than I Rallos, would you perhaps like to borrow my morning star?

Don't think I can get through without provoking and exposing Emerald to may attacks, She'll hand Rallos her morning star if he wants it and then draw and ready her sling. If he doesn't want it, she'll ready sling and cast Magic Stone


Oread Shaman 2: HP 17/17

It did do both at the same time in the playtest, but I think they must have changed it at release


Oread Shaman 2: HP 17/17

I'm content to follow Rallos' lead until we decide otherwise.


Oread Shaman 2: HP 17/17

Perception: 1d20 + 3 ⇒ (8) + 3 = 11
Emerald follows the others in quietly, watching the ceiling.


Oread Shaman 2: HP 17/17

Emerald keeps well back, as she watches Gray light the webs.


Oread Shaman 2: HP 17/17

Emerald helps secure the rope and pull Grayface and Rallos up.


Oread Shaman 2: HP 17/17

"Are you okay down there?"


Oread Shaman 2: HP 17/17

"I do not like this, perhaps we should retreat?"Emerald starts to move towards the exit.


Oread Shaman 2: HP 17/17

Emerald tucks the scrolls away (unless Yasmin wants them) and offers the potions to the "frontliners"


Oread Shaman 2: HP 17/17

Emerald will open the scroll case and examine it closer.
Spellcraft: Scroll: 1d20 + 7 ⇒ (8) + 7 = 15
Spellcraft: Vials: 1d20 + 7 ⇒ (4) + 7 = 11


Oread Shaman 2: HP 17/17

Emerald softly chants the incantation to reveal magic Cast Detect Magic "Rallos, would you mind checking that scroll tube for traps, I know not what foul creature was working here, but we know it's already used one trap."


Oread Shaman 2: HP 17/17

"That is... horrible." Emerald's gaze flickers across the scene before she pulls herself away and looks aside.


Oread Shaman 2: HP 17/17

Emerald has light as well now, and will cast upon Grey's weapon, if he still wants it.

Sorry, been ill for a few days


Oread Shaman 2: HP 17/17

"I'm sure we can create a rough plan, though I'm not a cartographer nor an artist?"


Oread Shaman 2: HP 17/17

Emerald will trade her scale mail for a Chain Shirt (100gp shirt, 25gp trade-in, 55gp and 20gp from existing wealth).

How many days were we out in the end, I haven't been marking down rations...


Oread Shaman 2: HP 17/17

Hmm, could have sworn I'd levelled up, but apparently not - I'll get on that.


Oread Shaman 2: HP 17/17

Cure Rallos: 1d8 + 1 ⇒ (4) + 1 = 5


Oread Shaman 2: HP 17/17

Unable to close to melee or otherwise reach the target, Emerald slings her last magic stoneattack: 1d20 + 1 - 4 ⇒ (3) + 1 - 4 = 0 dmg: 1d6 + 1 ⇒ (3) + 1 = 4 Nope


Oread Shaman 2: HP 17/17

Unperturbed (Ranged combat was never her forte anyway) Emerald slips another glowing green stone into her sling.
Attack: 1d20 + 1 - 4 ⇒ (8) + 1 - 4 = 5 Dmg: 1d6 + 1 ⇒ (3) + 1 = 4 Awesome roll!


Oread Shaman 2: HP 17/17

Deciding that staying away from creatures is a better strategy than ending up unconscious again, she'll cast Magic Stone before the door opens (if possible) and then uses her sling to launch one.
Attack: 1d20 + 1 - 4 ⇒ (18) + 1 - 4 = 15 dmg: 1d6 + 1 ⇒ (4) + 1 = 5

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