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Pathfinder Lost Omens, Rulebook Subscriber. Organized Play Member. 410 posts (638 including aliases). 1 review. No lists. No wishlists. 5 aliases.




It is the first day of the Market Festival, a major source of news, entertainment, and revenue for the small town of Phaendar. This two day affair, held once every three months, gathers farmers and herders from across the Nesmian Plains, as well as woodcutters from the nearby Fangwood and prospectors from the Hollow Hills, to trade for supplies and raw materials. Even traders from the 'big city' of Tamran make their way to the event, swelling the town's population to half again its normal size.

A veritable maze of stalls fills the Market Green in the centre of town and there seems to be no limit on things to see or do. In the very centre of the Green a Maypole has been erected and is the site of particularly lively dancing. A large group of children are watching a puppet show, seemingly featuring a jester, a town guardsman, and a crocodile; while a juggler has also succeeded in drawing a fair sized crowd. As well as stalls selling practical items and foodstuffs, there are also a number of stalls selling curios and 'antiques', some with vastly exaggerated stories behind them. At the edge of the Green there is a large roped off area where horses and other livestock are being displayed and sold, as well as a gaudily painted Varisian Caravan, in which, according to the posters outside, one can have their fortune read by Madam Luminita.


Welcome Nikolaus de'Shade and GM Mowque!


Discussion Discussion Discussion


Okay we'll continue where we left off after the first week of downtime. Laithiel has just got back to Kintargo after her time spent away in search of new recruits.


Check in here and introduce yourselves.


Since your arrival at Melkynvelve (between 1 and 10 days ago) you have been kept in a large dimly lit cave, high up in the wall of an enormous cavern, filled with other prisoners, derro, deep gnomes, even a few drow, as well as other strange denizens of the Underdark. Each morning you are split into three groups and put to hard labour, supervised by hulking quaggoths and the cruel drow guards. Some of the work you are given is productive, hauling water, scrubbing pans, operating the lift to the cavern floor; but other tasks are clearly only for the twisted amusement of your captors, such as rearranging piles of rocks or unpicking rope. After the day's work is finished the prisoners are mostly left to their own devices, provided that the guards don't get bored, and are free to converse amongst themselves.


Pathfinder Lost Omens, Rulebook Subscriber

Imprisoned in a remote drow outpost! You wouldn't wish this fate upon anyone, yet here you are - locked in a dark cave, the cold, heavy weight of metal tight around your throat and wrists. You are not alone. Other prisoners are trapped in here with you, in an underground outpost far from the light of the sun.

Your captors include a cruel drow priestess who calls herself Mistress Ilvara of House Mizzrym. Over the past several days, you've met her several times, robed in silken garments and flanked by two male drow, one of whom has a mass of scars along one side of his face and neck.

Mistress Ilvara likes to impress her will with scourge in hand and remind you that your life now belongs to her.

"Forget who you were, learn to obey, and you may survive."

Her words echo in your memory, even as you plot your escape.

As discussed in this thread I will be running an underdark campaign based around a modified version of the 5th Edition Adventure Out of the Abyss converted to Pathfinder rules. The posters in the original thread were interested in a mostly drow game but other races will be considered provided they have a plausible reason for being imprisoned in a remote drow outpost.

In terms of setting I generally run the Underdark as having openings to multiple planes, including alternate material planes and the game will therefore include a mixture of elements from Golarion and Faerun (Forgotten Realms). Notably drow faith is divided fairly evenly between those who worship Lolth and those who worship one of the Demon Lords, with a small minority worshiping other evil deities.

Character Creation

Starting Level 2nd
Ability Score 20 point buy
Classes All Paizo classes allowed. Summoners must be unchained.
Races Any Paizo but with a preference for drow and other underdark races.
Alignment Any non-stupid alignment. Your character should be able to function as part of a group with varying alignments. Both good and evil characters will be considered and will have motivation to participate but they must be willing to "play nice"
Skills Standard plus background skills from unchained. Minimum number of standard skill points per level is 4

Spoiler:
So a fighter with 10 int would get 4 standard skill points plus 2 background skill points per level (2 for class + 0 for int bonus + 2 to get to min). A fighter with 14 int would also get 4 standard skill points (2 for class + 2 for int bonus)

Traits 2. Campaign traits provisionally accepted provided they fit with the character.
Wealth 0gp. As prisoners you have had all your belongings confiscated. You may however have managed to get your hands on something during your time as a prisoner
Spoiler:
Roll 1d20 + 1d10
2-9 nothing
10-12 A gold coin
13-15 A living spider the size of a tarantula
16-18 A 5-foot long strand of spider silk rope
19-21 A flawed carnelion gemstone
22-24 A rusty iron bar that can be used as a club
25-27 A flint shard that can be used as a dagger
28-30 A crossbow bolt coated in drow poison

Health Max for first level. 1/2 +1 for subsequent levels

Fluff
Your background can contain elements from Faerun or Golarion. Things to include are where your character came from and how they ended up imprisoned in a drow outpost, a description of their appearance and personality, and their goals and ambitions. Of note for those creating drow characters, there is an above average level of tension and strife in Menzoberranzan, City of Spiders at this moment in time, particularly between worshipers of Lolth and of the Demon Lords, between the arcane magic using Council of Spiders and the divine magic users of the Ruling Council, and between the mercenary company Bregan D'aerthe and the city's lesser noble houses.

Other Details
I intend to post at least once a day.
Recruitment will stay open until midnight BST on the 24th of July.
I intend to recruit 4 to 6 players.