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8 posts. Organized Play character for BretI.

Full Name

Elwood J. Blues




Skald 3 / Bloodrager 1




Cayden Cailean

Strength 14
Dexterity 13
Constitution 14
Intelligence 12
Wisdom 10
Charisma 16

About Elwood J. Blues

Male half-orc bloodrager (urban bloodrager) 1/skald (urban skald) 3 (Pathfinder Player Companion: Heroes of the Street 24, 25, Pathfinder RPG Advanced Class Guide 15, 49)
CG Medium humanoid (human, orc)
Init +2; Senses darkvision 60 ft.; Perception +7
AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 33 (4 HD; 3d8+1d10+8)
Fort +8, Ref +4, Will +4; +4 vs. bardic performance, language-dependent, and sonic
Defensive Abilities orc ferocity
Speed 40 ft.
Melee cold iron dagger +5 (1d4+2/19-20) or
. . mwk battleaxe +6 (1d8+2/×3) or
. . sap +5 (1d6+2 nonlethal) or
. . silver light mace +5 (1d6+2)
Ranged darkwood composite longbow +6 (1d8+2/×3)
Special Attacks angelic attacks, bloodrage (6 rounds/day), rage power (lesser spirit totem[APG]), raging song 16 rounds/day (controlled inspired rage, inspired rage, infuriating mockery)
Skald (Urban Skald) Spells Known (CL 3rd; concentration +6)
. . 1st (4/day)—cure light wounds, feather fall, remove fear, share language[APG] (DC 14)
. . 0 (at will)—detect magic, ghost sound (DC 13), message, prestidigitation, read magic, sift[APG]
Str 14, Dex 14, Con 14, Int 12, Wis 10, Cha 16
Base Atk +3; CMB +5; CMD 17
Feats Amplified Rage, Extra Performance, Skald's Vigor[ACG]
Traits gold finger, talented
Skills Acrobatics +7 (+11 to jump), Climb +7, Diplomacy +9, Disable Device +11, Knowledge (arcana) +2, Knowledge (dungeoneering) +2, Knowledge (engineering) +6, Knowledge (geography) +2, Knowledge (history) +2, Knowledge (local) +8, Knowledge (nature) +2, Knowledge (nobility) +2, Knowledge (planes) +2, Knowledge (religion) +2, Linguistics +8, Perception +7, Perform (sing) +11, Swim +6; Racial Modifiers +1 Acrobatics, +1 Climb, +2 Knowledge (local)
Languages Common, Dwarven, Giant, Hallit, Orc, Sylvan, Terran
SQ back of the crowd, bardic knowledge +1, controlled bloodrage, fast movement, orc blood, versatile performance (sing)
Combat Gear cold iron arrows (30), cold iron arrows (20), wand of cure light wounds, wand of shield (50 charges), alchemist's fire (2), holy water (2); Other Gear mithral chain shirt, cold iron dagger, darkwood composite longbow (+2 Str), mwk battleaxe, sap, silver light mace, cloak of resistance +1, bedroll, belt pouch, candle (10), earplugs[APG] (10), flint and steel, hemp rope (50 ft.), masterwork backpack[APG], masterwork thieves' tools, mess kit[UE], mirror, soap, spell component pouch, torch (10), trail rations (5), waterskin, wrist sheath, spring loaded, pound of salt (worth 5 gp, 1 lb), 5,362 gp, 4 sp
Special Abilities
Amplified Rage +4 to rage attr bonus adj to or flanking with ally with same feat.
Angelic Attacks (Su) Melee attacks are good-aligned, and do +1d6 to evil outsiders.
Back of the Crowd +1 (Ex) Gain a bonus to AC while adjacent to 2 or more allies.
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bloodrage (6 rounds/day) (Su) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Controlled Bloodrage Gain lesser bonus split as desired, but without normal drawbacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Raging Song (standard action, 16 rounds/day) (Su) Song can inspire allies in a variety of ways.
Skald's Vigor (Fast healing 2) While maintain raging song, gain Fast Healing 2.
Spirit Totem, Lesser (+6, 1d4+3) (Su) Spirits attack 1/round at +6 to hit, dealing 1d4+3 negative energy damage.
Versatile Performance (Singing) +11 (Ex) You may substitute the final value of your Perform: Sing skill for Bluff or Sense Motive checks