Female Elf Gun Chemist/Mindchemist Alchemist 12
GM 7thGate wrote:
I do not have access to the folder. You might need to change its sharing permission to "Anyone with the Link"
Female Elf Gun Chemist/Mindchemist Alchemist 12
Elu will go back to catalogue shelf 7 and study shelf 5 and 7, so that the team and turn in a complete report later
Female Elf Gun Chemist/Mindchemist Alchemist 12
Elu flies next to Elise and shoots at the earth elemental
Paper Cartidge, acid bomb: 1d6 + 14 + 5d6 ⇒ (1) + 14 + (4, 4, 4, 3, 4) = 34
while the Hedgehog climb out of the pouch and climbs on the paladin, readying an action to teleport her with Flickering Step to be next to Surma.
Female Elf Gun Chemist/Mindchemist Alchemist 12
+2 from Greater Invisibility / invisible condition. And no Elu have nothing to remove the soft cover penalty, best Elu can do is to remove the soft cover itself with 3 shots :p Elu wonder if the Earth Elemental will like JOE DIRT: Trüffel Custard + Oreo® Cookies + Marshmallow + Cocoa Powder....
Female Elf Gun Chemist/Mindchemist Alchemist 12
"Elu thought you would know better where to summon it, so people can start beating it right away." Elu complains to Sinuhotep as she 5ft step fly above Ash, firing one shot at Surma then 3 shots at Air Elemental. Kn Plane, Air elemental: 1d20 + 33 ⇒ (14) + 33 = 47Investigative Mind: 1d20 + 33 ⇒ (12) + 33 = 45
Greater Invisibility, PS, Rapid Shot, Deadly Aim, Haste
---switching target, trigger PBS--- Rapid Shot Flat-Foot TOUCH vs air: 1d20 + 15 + 2 ⇒ (11) + 15 + 2 = 28
Haste Flat-Foot TOUCH vs air: 1d20 + 15 + 2 ⇒ (20) + 15 + 2 = 37
BAB-5 Flat-Foot TOUCH vs air: 1d20 + 10 + 2 ⇒ (11) + 10 + 2 = 23
Confirmation, vs Surma flat-foot AC: 1d20 + 14 + 2 ⇒ (10) + 14 + 2 = 26
Female Elf Gun Chemist/Mindchemist Alchemist 12
Andirke wrote: Not sure if i need another casting of Mage armor,. If so, can i get it please? Sure thing And your AC should be 10 + 2 DEX + 6 WIS + 2 monk + 4 Mage Armor + 4 Shield + 4 Barkskin + 1 Haste= 10 + 2 + 6 + 2 + 4 + 4 + 4 + 1 = 33 now, as I promised in the discussion way back.
Female Elf Gun Chemist/Mindchemist Alchemist 12
Most of us are staying behind the paladin and around the Elu for her Magic Circle against Evil, and you should be fine staying where you are, since the alternative would be getting into the room.
Female Elf Gun Chemist/Mindchemist Alchemist 12
Kn Plane / Investigative Mind: 1d20 + 33 ⇒ (5) + 33 = 38
Female Elf Gun Chemist/Mindchemist Alchemist 12
"Ruby Prince Khemet III is the man in charge there. And yes Badru is still around, he/it helped us find our way here."
"Not sure how much you missed while staying in here, but.....
Female Elf Gun Chemist/Mindchemist Alchemist 12
Auto pass DC25 and have Comphrehend Language up
Female Elf Gun Chemist/Mindchemist Alchemist 12
Elu will check for traps Perception take 10: 10 + 30 = 40 while waiting for her teammates to make their way across the pillar. If the door seems safe, Elu will gives Andirke a infused extract of Barkskin +4 and a infused extract of Shield, watches him drinks them all for a total of +8 to his AC, recast Heighten Awareness from wand, then open the door with the key after everyone is ready.
Female Elf Gun Chemist/Mindchemist Alchemist 12
Knowledge take10: 10 + 26 = 36
Elu is a bit disappointed when she sees sarcophagus instead of lamps. , Afterall, they were dealing with albeit undead genie previously.
Female Elf Gun Chemist/Mindchemist Alchemist 12
Almost forgot that Figment only have 1/4 HP of master instead of 1/2 HP, which mean Hedgehog max HP is only 19...... living on the edge as always, Mrs. Elu
P.S. Elise healed 10d6+20 from the channel for 58 total because of Fey Foundling feat, so she should be full
Female Elf Gun Chemist/Mindchemist Alchemist 12
Koani wrote: Koani is horrified that Elu would let his cute little hedgehog do that, (note: in character, not out of character), and rushes over to see if the little creature needs any first aid. It's......complicated......" despite her vast knowledge, Elu struggles to explains this hedgehog to her teammates. It's a Tumor Familiar, so it will have Fast Healing 5 when it merge back. It's also a Figment archetype familiar, which is "born from their masters’ imaginations rather than being ordinary creatures that are awakened.", and will reappear again after a full night sleep if it died and vanished. Don't ask Elu how someone imagine they have a smart hedgehog tumor...it's MAGIC!
Female Elf Gun Chemist/Mindchemist Alchemist 12
"Good job guys. Heals up while Elu take care of the missing items for the tables."
Female Elf Gun Chemist/Mindchemist Alchemist 12
Koani: Elemental, as an outsider, can speak; plus, Handle Animal skill does not require the ability to speak, you can do hand signal or whisles and what not. What's more, giving command is free action, thus can be done before the standard action Wild Shape. Although it's true that dinosaur druid is better at wild shaping dinosaurs (as non-dino wild shape only last minutes/lvl), you still retain the full wild shape progression (compared to XXXX shaman druid archetype that have -2 on their effective level at their non-XXXX Wild Shape), which still make it an effective combat option. You just can't free roam in Air Elemental like normal druid would. Alternatively, Koani should be able to take the Withdraw action. The point being denying the ghul's full attack (at least to Koani)
Female Elf Gun Chemist/Mindchemist Alchemist 12
Not gonna say anything unless people want to hear the "optimal strategy" from a 26 INT elf. Don't want to put preassure on anyone here. Unless you really want to know...: Are you sure? Spoiler:
Elu would suggest that: Koani Wild Shape into Earth Elemental (small or medium doesn't matter, Su ability so doesn't provoke AoO) and use its Earth Glide ability to just 5ft step into the ground. Hold you breath. Andirke should use 1 point of ki for +4 dodge AC (that stack), full defense for another +4 dodge AC, and try to Acrobatic away more than 5ft so they can't step up and full attack. Just stay alive so other teammates can blast the ghul into pieces later.
Female Elf Gun Chemist/Mindchemist Alchemist 12
GM 7thGate wrote:
Firearm Rules page on AoN, the Alchemical Cartridge rule can be found in Equipment->Weapons->Firearms->Firearm Ammunition / Gear (on top of the page that contain all description of alchemical cartridge, you need to click into any one of them) Firearm Rules, Ultimate Combat wrote:
Elu is using a (paddle-foot)pistol, a early one-handed firearm, so it's standard action to start. Rapid Reload feat reduce it by 1 step to a move action, then Alchemical Cartridge reduce it further by 1 step to a free action, or vice versa. Elu has {Chemical Stability: When firing an alchemical ordnance, the gun chemist reduces the misfire value of the firearm by 1 (minimum 0) and ignores any increased misfire value from using an alchemical cartridge.} from Gun Chemist archetype so she only missfire on a nat1
Female Elf Gun Chemist/Mindchemist Alchemist 12
"Time to clean up." Elu fires 4 shots at the Ghuls. BANG! BANG! BANG! BANG! Clustered Shot so only take DR once per target
S10 Exchange faction journal card, reroll 1st and 4th bullet damage dice
Female Elf Gun Chemist/Mindchemist Alchemist 12
GM 7thGate wrote: The room has 20 foot ceiling, what elevation are you at Elu/Ashwell? I assume you are high enough that you can't be meleed by these/they can fit under you. Elu would be at the ceiling height (occupying the 15-20ft altitude), which is probably out of reach for mundane medium sized non-flying melee GM 7thGate wrote: Slight spoiler, but I don't want to have to go retcon anyone's posts. These have step up, and it will 5 foot step to follow you if you step away Duende. Elu will spend a question on knowledge check on this so she can tell everyone to 'watch their step' Knowledge(Religion): 1d20 + 25 ⇒ (14) + 25 = 39Knowledge(Religion), investigative mind: 1d20 + 25 ⇒ (5) + 25 = 30
Female Elf Gun Chemist/Mindchemist Alchemist 12
GM 7thGate wrote:
The acid are part of bullet damage as well, I only rolled them in seperate dice block to make them easier to read. They shouldn't be substracting hardness.
Female Elf Gun Chemist/Mindchemist Alchemist 12
Elu rapidly fires 4 alchemical ordnances from her paddle-foot pistol at the statue before reloading them with alchemical cartridges, then adjust her position in the air.5ft step back "Six more targets behind the dust." Boot fo Speed, Deadly Aim, Point-Blank Shot, Clustered Shot
Kn Arcana: 1d20 + 28 ⇒ (6) + 28 = 34Kn Arcana(investigative mind): 1d20 + 28 ⇒ (7) + 28 = 35 Special abilities and elemental resistance please
Female Elf Gun Chemist/Mindchemist Alchemist 12
"Elu found the rebirth tablet!" Elu says to the group, holding the tablet high. "Time to look for the torc." Elu drinks another extract of Shield, Reduce Person, and Alchemical Allocation=>Steelsheen Elixir to quench the thirst after working hard for 48 mins. She also hands the hard-working paladin a infused extract of Monstrous Physique I. After Elu drinks up, she will fly to the unexplored center hall to exam the statue from afar, looking for any sign of a circular object/torc. She loads her pistol with adamantine bullets and put up Heighten Awareness just in case.
Female Elf Gun Chemist/Mindchemist Alchemist 12
Ashwell wrote:
And Elu will shares her Pathfinder Chronicles about Arcana with Ashwell for reference when Ashwell cataloguing providing a +2 circumstances bonus, making that a 31 total Would do the same to other teammates when they're attempting Knowledge checks as well and gives the +2 circumstance bonus, since Elu has a Pathfinder Chronicle for each Knowledge topic, all 10 of them.
Female Elf Gun Chemist/Mindchemist Alchemist 12
Knowledge Religion advantage: 1d20 + 27 ⇒ (12) + 27 = 39Knowledge Religion advantage: 1d20 + 27 ⇒ (12) + 27 = 39
Fort: 1d20 + 5 ⇒ (6) + 5 = 11
Female Elf Gun Chemist/Mindchemist Alchemist 12
Koani wrote: Elu, please stop constantly pushing us to do things the 'optimal' way. Your last discussion post with an idea is fine, but the frequent pushes in gameplay are really a fun depressor, at least for me. Real life already has far too much pressure to do things the optimal way; I don't need it in my gaming, too. Koani, I hear you—and I definitely don’t want to make the game less fun for anyone. But I hope you can also see where I’m coming from. We're in a time-sensitive, high-stakes scenario—literally under a collapsing temple. Deliberately choosing inefficient strategies under those conditions isn't just suboptimal, it actively risks the mission for all of us. That can be just as much of a fun-killer, especially for people who enjoy seeing the team succeed or are invested in their characters' survival. My post wasn’t meant as pressure, but as a helpful suggestion grounded in mechanics and teamwork. I didn’t demand anyone play a certain way—just pointed out what gives us all the best shot at completing the objective together. Some folks might want that level of coordination, even if you personally don’t. If your intent is to just play for vibes and not success, that’s fair—but in a team-based, time-crunched mission, that should be something you say explicitly to the group. Because we’ve already burned 40% of our time and made less than 40% progress. I get that real life is stressful. It is for me too. But part of what I enjoy about PFS—especially high-level play—is the challenge and the collaboration. That includes navigating pressure and danger in character. If that’s not what you’re looking for right now, maybe it’s worth taking a break, instead of pushing the stress back onto teammates who are trying to succeed. No hard feelings—I just want us all to be on the same page. If people don’t want reminders or ideas, I’ll stop sharing. But let’s be honest about what kind of game we’re all here to play.
Female Elf Gun Chemist/Mindchemist Alchemist 12
Linguistic roll twice take best: 1d20 + 16 ⇒ (13) + 16 = 29Linguistic roll twice take best: 1d20 + 16 ⇒ (18) + 16 = 34 Elu finish studying Shelf 2 Hedgehog STR: 1d20 - 5 + 5 ⇒ (11) - 5 + 5 = 11 While the Hedgehog starts on Shelf 5 Please see my discussion post about moving the shelves more efficiently.
Female Elf Gun Chemist/Mindchemist Alchemist 12
Elu has noticed something important: it's significantly easier to make 50% progress on two different shelves in a round than to push for 100% on a single one. In other words, two rounds of 50% + 50% on two shelves is much more achievable than trying to fully complete one shelf per round. The result is the same—two shelves in two rounds—but the effort and success rate are far more favorable with the first approach. Hypothetically speaking, if 6 people rolled 20 on their Strenght check, they can either focus effort on one shelf for 20+2+2+2+2+2=30, for 100% on 1 shelf, or spread the effort and do six shelves, for 50% on 6 shelves. That's 3 times more efficient. With that in mind, Elu urge everyone—especially those who want to avoid being buried under a collapsing temple—to spread your efforts. Focus on moving as many shelves as we can, as efficiently as possible. Once the majority are safely relocated, we can begin cataloguing and studying them in earnest. Time is short, so let's work smart.
Female Elf Gun Chemist/Mindchemist Alchemist 12
Ability Score Penalty wrote: Some spells and abilities cause you to take an ability penalty for a limited amount of time. While in effect, these penalties function just like ability damage, but they cannot cause you to fall unconscious or die. In essence, penalties cannot decrease your ability score to less than 1. Hedgehog Strength: 1d20 - 5 + 5 ⇒ (9) - 5 + 5 = 9 Fort: 1d20 + 5 ⇒ (6) + 5 = 11 Hedgehog's strength cannot be lowered further by fatigued or exhaused's ability score penalty, as it's already Strength 1Hedgehog is trying to aid shelf 3. Elu Strength: 1d20 - 3 + 5 ⇒ (19) - 3 + 5 = 21 Elu start moving shelf 4
Female Elf Gun Chemist/Mindchemist Alchemist 12
Duende Muerde wrote:
Elu already finished studying shelf 1, do you want to help Ashwell and Andrike cataloguing shelf 2 instead?
Female Elf Gun Chemist/Mindchemist Alchemist 12
Hedgehog go go!
Investigative Mind roll twice take best
Female Elf Gun Chemist/Mindchemist Alchemist 12
Perception, comprehend language: 1d20 + 28 + 5 ⇒ (16) + 28 + 5 = 49 Elu easily sorts through all the tablets in the first shelf by herself... While sending her hedgehog to help whichever shelf people are trying to move next...
Female Elf Gun Chemist/Mindchemist Alchemist 12
Elu is terribly frail and terribly smart, so the best she can do is to try very hard to aid you in moving the tablet. However, once a tablet shelf become available for cataloging and studying, Elu is very confident in her brain power. "The quicker we moved those heavy tablets, the sooner Elu can get to work!"
Seeing that we have lots of smart people in the team, we should concentrate efforts on moving one shelf worth of tablets so that the intelligent folks can start working. Elu calls out her familiar to aid the paladin...
Female Elf Gun Chemist/Mindchemist Alchemist 12
Spellcraft: 1d20 + 21 ⇒ (15) + 21 = 36
Elu points at the first table, "A slot for stone tablet, that we yet not have. That tells Elu that we need to go through their library ASAP." "This one," Elu refers to the table with body-shaped slot, "will use Vampiric Touch to drain life from someone. Think of it as a sacrifice of whatever this ritual may be that may or may not stablize this place. Elu has a solution for this." "Elu think the third one is also something that need to be found. At least we know what to looks for now, something circular." Elu making circular gesture with her finger. "And please do not break the cylinder, Elu got a bad feeling about that thing. If you are suicidal you could just ask Elu to shoot you in the head instead." Elu return to the library and get ready.
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