Lantern Bearer

Elsir Syniras, Elf Sorcerer's page

16 posts. Alias of J. A. Chapman.


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| HP 41/41 | AC 21(22)| Fort +10; Ref +11; Will +11 | Perc: +9 (Low-light, +2 Initiative) | Speed 30ft| Hero Points 1/3 | Exploration Mode: Detect Magic | Active conditions: Fire resistance 2, Elven Aloofness, Mage Armor

Downtime check: 1d20 + 7 ⇒ (2) + 7 = 9


| HP 41/41 | AC 21(22)| Fort +10; Ref +11; Will +11 | Perc: +9 (Low-light, +2 Initiative) | Speed 30ft| Hero Points 1/3 | Exploration Mode: Detect Magic | Active conditions: Fire resistance 2, Elven Aloofness, Mage Armor

Action 1-3: Magic Missile

Elsir opts to pour on more magic releasing three magical darts of force to slam into the skeleton.
Magic Missile: 3d4 + 3 ⇒ (3, 1, 4) + 3 = 11


| HP 41/41 | AC 21(22)| Fort +10; Ref +11; Will +11 | Perc: +9 (Low-light, +2 Initiative) | Speed 30ft| Hero Points 1/3 | Exploration Mode: Detect Magic | Active conditions: Fire resistance 2, Elven Aloofness, Mage Armor

Action 1: Stand
Action 2: Stride
Action 3: Take Cover

"That was really heroic of you there, Jadren!" Elsir says, cursing under his breath. He stands up, moving behind a column and taking cover in a way that says 'please, let it not be me it wants to hit next'.


| HP 41/41 | AC 21(22)| Fort +10; Ref +11; Will +11 | Perc: +9 (Low-light, +2 Initiative) | Speed 30ft| Hero Points 1/3 | Exploration Mode: Detect Magic | Active conditions: Fire resistance 2, Elven Aloofness, Mage Armor

Action 1-3: Magic Missile

Drawing upon his innate power, Elsir releases three magical darts that strike the skeleton!
Magic Missile vs Skeleton: 3d4 + 3 ⇒ (4, 3, 2) + 3 = 12


| HP 41/41 | AC 21(22)| Fort +10; Ref +11; Will +11 | Perc: +9 (Low-light, +2 Initiative) | Speed 30ft| Hero Points 1/3 | Exploration Mode: Detect Magic | Active conditions: Fire resistance 2, Elven Aloofness, Mage Armor

Action 1: Stride
Action 2-3: Hydraulic Push
Reaction: Genie's Veil

Elsir moves further north, angling to get a good view of the massive skeleton.

"Alright, brittle bones. Let's see how you like this," the elf says, open palm pointed at the giant. A powerful blast of pressurized water flies towards their enemy!
Hydraulic Push vs Skeleton: 1d20 + 11 ⇒ (17) + 11 = 28
Damage on Hit (B): 3d6 ⇒ (4, 5, 4) = 13 plus knocked back 5ft
OR
Damage on Crit (B): 6d6 ⇒ (4, 5, 1, 6, 3, 3) = 22 plus knocked back 10ft

Reaction - Genie's Veil:
Elsir will do this on the first attack aimed at Jadren: With a flourish, you fulfill a creature’s wish for protection, bending reality to keep them from harm. The target vanishes in a burst of brightly colored smoke and sparkles, reappearing an instant later. They become concealed against the triggering attack and until the end of the current creature’s turn.


| HP 41/41 | AC 21(22)| Fort +10; Ref +11; Will +11 | Perc: +9 (Low-light, +2 Initiative) | Speed 30ft| Hero Points 1/3 | Exploration Mode: Detect Magic | Active conditions: Fire resistance 2, Elven Aloofness, Mage Armor

Elsir chuckles. "You got robbed, Kaako! That's not how it's supposed to go."


| HP 41/41 | AC 21(22)| Fort +10; Ref +11; Will +11 | Perc: +9 (Low-light, +2 Initiative) | Speed 30ft| Hero Points 1/3 | Exploration Mode: Detect Magic | Active conditions: Fire resistance 2, Elven Aloofness, Mage Armor

Elsir keeps close to Kaako, the tengu being the only one he'd call a friend in this group.

After reading the plaque he walks over to the rack and draws forth a dagger. "Waste not, want not, right? Could be worth something too."

He looks the weapon over to see what kind of condition it's in.


| HP 41/41 | AC 21(22)| Fort +10; Ref +11; Will +11 | Perc: +9 (Low-light, +2 Initiative) | Speed 30ft| Hero Points 1/3 | Exploration Mode: Detect Magic | Active conditions: Fire resistance 2, Elven Aloofness, Mage Armor

Elsir pulls out a wand, using it to add a layer of protection. "I am in no rush to die. Let's take care of our own."


| HP 41/41 | AC 21(22)| Fort +10; Ref +11; Will +11 | Perc: +9 (Low-light, +2 Initiative) | Speed 30ft| Hero Points 1/3 | Exploration Mode: Detect Magic | Active conditions: Fire resistance 2, Elven Aloofness, Mage Armor

Elsir slumps, the adrenaline fading as the pain from his wounds comes to the fore. "Small mercy that's over."


| HP 41/41 | AC 21(22)| Fort +10; Ref +11; Will +11 | Perc: +9 (Low-light, +2 Initiative) | Speed 30ft| Hero Points 1/3 | Exploration Mode: Detect Magic | Active conditions: Fire resistance 2, Elven Aloofness, Mage Armor

Action 1-2: Hideous Laughter
Action 3: Shield

Elsir draws magic from his eldritch bloodline, and with several gestures he forms magic that into a mental coercion that he pushes on the elemental creature. Suddenly it finds itself attempting to suppress... mirth!
Hideous Laughter, DC 21 Will save

Save Results:
Critical Success The target is unaffected.
Success The target is plagued with uncontrollable laugher. It can’t use reactions.
Failure The target is slowed 1 and can’t use reactions.
Critical Failure The target falls prone and can’t use actions or reactions for 1 round. It then suffers the failure effects.

Concerned still that the monster might chase him because of course it would, that's just his luck the sorcerer weaves a protective spell as well.


| HP 41/41 | AC 21(22)| Fort +10; Ref +11; Will +11 | Perc: +9 (Low-light, +2 Initiative) | Speed 30ft| Hero Points 1/3 | Exploration Mode: Detect Magic | Active conditions: Fire resistance 2, Elven Aloofness, Mage Armor

Action 1: Stride
Action 2: Recall Knowledge
Action 3: Shield

"Well done, Lavanna! Just what we were looking from from your fickle god: our doom!" Elsir shouts, sarcasm dripping with each word. He takes several steps back, certain that bold and boisterous Jadren will draw attention to himself. He takes a moment to study what exactly has ambushed them, weaving an incantation to protect himself as he does so. Arcana is +9 (T)


| HP 41/41 | AC 21(22)| Fort +10; Ref +11; Will +11 | Perc: +9 (Low-light, +2 Initiative) | Speed 30ft| Hero Points 1/3 | Exploration Mode: Detect Magic | Active conditions: Fire resistance 2, Elven Aloofness, Mage Armor

Action 1: Step
Action 2-3: Lightning Bolt

Elsir takes a step towards the cave entrance, his attention drawn to the ants. For a second it looks like he might bolt.

Instead he raises an imperious finger, pointing it at the nearest ant. Whispering arcane syllables, lightning begins to spurt and crackle from his hand before being released in a torrent of power that washes over two of the ants!
Lightning Bolt on 2/4 (DC 21 Basic Reflex): 6d6 ⇒ (6, 6, 3, 5, 2, 6) = 28


| HP 41/41 | AC 21(22)| Fort +10; Ref +11; Will +11 | Perc: +9 (Low-light, +2 Initiative) | Speed 30ft| Hero Points 1/3 | Exploration Mode: Detect Magic | Active conditions: Fire resistance 2, Elven Aloofness, Mage Armor

Detect Magic as my exploration activity right now

Elsir says a few arcane syllables, hoping to spot any magic that might be present beyond the group. "I hear it. Can't be anything good."


| HP 41/41 | AC 21(22)| Fort +10; Ref +11; Will +11 | Perc: +9 (Low-light, +2 Initiative) | Speed 30ft| Hero Points 1/3 | Exploration Mode: Detect Magic | Active conditions: Fire resistance 2, Elven Aloofness, Mage Armor

Elsir's cheeks flush at Lavanna's comment, stung by the comment. Voice dripping sarcasm, he says, "Yes, well I suppose everyone has their favourites, don't they?"

As Kaako tries to puzzle it out, Elsir says, "You should turn it with the tide, then against, then with and finally against. The tide should be relative to the coastline here, but what if it's not?"


| HP 41/41 | AC 21(22)| Fort +10; Ref +11; Will +11 | Perc: +9 (Low-light, +2 Initiative) | Speed 30ft| Hero Points 1/3 | Exploration Mode: Detect Magic | Active conditions: Fire resistance 2, Elven Aloofness, Mage Armor

"This sounds like a quick death for us all," Elsir says, shaking his head. "I'd say his most-prized possession was Cawlo, so this last treasure could be a dead man's fools errand," Elsir sighs, frustration showing. "But of course he chose you, Jadren. And you too, Lavanna. Kaako, you're an obvious pick as well. But why me?"

Not really expecting an answer, Elsir continues. "The captain always did good by me, so I'm in. Even if this means a quick death."


| HP 41/41 | AC 21(22)| Fort +10; Ref +11; Will +11 | Perc: +9 (Low-light, +2 Initiative) | Speed 30ft| Hero Points 1/3 | Exploration Mode: Detect Magic | Active conditions: Fire resistance 2, Elven Aloofness, Mage Armor

Elsir can't hide his scowl. "Fat lot of good it'll do him, but sure I'll raise a glass to the good captain."