Medusa

Elsbeth froggle's page

14 posts. Organized Play character for Mara Wieleba.


Full Name

Elsbeth

Race

half elf

Classes/Levels

witch 6, AC 14, touch 13, flat-footed 12, hp 50 ,Fort +4, Ref +4, Will +5

Strength 7
Dexterity 14
Constitution 14
Intelligence 23
Wisdom 11
Charisma 7

About Elsbeth froggle

Elsbeth
Female half-elf witch 6 ( Pathfinder RPG Advanced Player's Guide 65)
N Medium humanoid (elf, human)
Init +4; Senses low-light vision; Perception +12
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Defense
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AC 14, touch 13, flat-footed 12 (+1 deflection, +2 Dex, +1 natural)
hp 50 (6d6+24)
Fort +4, Ref +4, Will +5; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft. (20 ft. in armor)
Ranged light crossbow +5 (1d8/19-20) or
sling +5 (1d4-2)
Special Attacks hexes (cackle APG, evil eye APG, flight APG, healing APG, misfortune APG)
Witch Spell-Like Abilities (CL 6th; concentration +12)
At will— feather fall (self only) , fly (self only)
1/day—levitate (self only)
Witch Spells Prepared (CL 6th; concentration +12)
3rd—rain of frogs UM, twilight knife APG, vampiric touch
2nd—cure moderate wounds , haunting mists UM (DC 18), summon swarm , vomit swarm APG, whip of
spidersACG
1st—cure light wounds , frostbiteUM, mage armor , obscuring mist , ray of enfeeblement (DC 17)
0 (at will)— dancing lights , detect magic , read magic , touch of fatigue (DC 16)
Patron Trickery
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Statistics
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Str 7, Dex 14, Con 14, Int 23, Wis 11, Cha 7
Base Atk +3; CMB +1; CMD 14
Feats Alertness, Extra Hex APG, Improved Familiar, Skill Focus (Perception), Toughness
Traits reactionary, sacred touch
Skills Acrobatics +3 (-1 to jump), Fly +8, Handle Animal -1, Heal +5, Intimidate +2, Knowledge (arcana)
+11, Knowledge (dungeoneering) +8, Knowledge (engineering) +8, Knowledge (geography) +8, Knowledge
(history) +12, Knowledge (local) +8, Knowledge (nature) +10, Knowledge (nobility) +7, Knowledge (planes)
+10, Knowledge (religion) +8, Linguistics +8, Perception +12, Sense Motive +3, Spellcraft +10, Stealth +2,
Swim -1, Use Magic Device +5; Racial Modifiers +2 Perception
Languages Aklo, Aquan, Auran, Common, Dark Folk, Draconic, Dwarven, Elven, Infernal, Shadowtongue,
Sylvan, Undercommon
SQ elf blood, witch's familiar (pseudodragon named bob)
Other Gear light crossbow, sling, amulet of natural armor +1 , headband of vast intelligence +2 , ring of
protection +1 , backpack, bedroll, belt pouch, candle (10), chalk (10), flint and steel, ink, inkpen, mess
kitUE, pot, soap, spell component pouch, torch (10), trail rations (5), waterskin
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Special Abilities
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Cackle (Su) As a move action, extend the duration of other hexes by 1 rd.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Evil Eye -2 (9 rounds, DC 19) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves,
ability or skill checks (Will part).
Familiar Bonus: You gain the Alertness feat while your familiar is within arm's reach.
Healing (2d8+6) (Su) Heal touched creature, but each target can only benefit once per 24 hrs.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Misfortune (1 round, DC 19) (Su) Foe in 30 ft must take the lower of 2d20 for rolls (Will neg).
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Witch's Familiar (Ex) Gain the services of a special familiar that stores spells.