ElricRyuu's page

Organized Play Member. 2 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


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I'm preparing to play a new campaign and I have built a Fletchling Shadow Caller Summoner and I plan to multi class him into an Illusion(Shadow) School Wizard but I had a question relating to summon monster. When my character would use summon monster using a Wizard Spell does he have the Shadow Template on them restricting the monsters I would summon or not?


I've played 3 Adventures with my Warpriest so far. Crypt of the Everflame, The Hydra's Fang Incident, and the Frozen Fingers of Midnight. Throughout these Scenarios i've discovered only a couple issues one is the Channel Energy now i understand my stating was kind of wrong for this but could it be assumed that when at second level when you gain Channel Energy 3 + CHA modifier a day that there should be a (min 1) amount of times that this can be cast. also another thing would be the blessings maybe it could be in the form of a feat or maybe it could be mechanically changed but i've had more than a few times to where me taking that standard action to apply my blessing to fight an Evil or Construct enemy that the encounter is done shortly afterwards before i can even get a chance to swing my Warhammer. That bein said i am very happy about my character he has a decent survivability given to him as well as the ability to cast spells though i rarely even use them unless it is to spontaneous cast a healing spell when we dont have a healer. which happened to me during Hydra's Fang which was terrible but luckily we went thorough it fast (no one had gotten a Cure Light Wounds Wand). Another couple things i could possibly consider changing would be the Full Attack Bonus and perhaps a D10 Hit Die. i'm sitting at 20 HP with 22 AC but still one solid swing and my Dwarf is going down for the count unfortunatly. Overall a good class from what i am seeing and i look forward to any changes to be made as well as seeing Axel Terrignan(Dwarven Warprist Lv 2) advance as this play-test continues. Hopefully my feedback can be of use to the developers and i welcome any feedback on what i can do to fix my current problem of 0 Channel Energy as i have a 5 CHA so i could have a decent survivability and spellcasting (STR: 16, DEX: 12, CON: 16, INT: 12, WIS: 16, CHA: 5