Faxon

Elric Acidhorn's page

No posts. Organized Play character for Mr Drink.


Race

CG Teifling

Classes/Levels

Alchemist 1 | HP: 8/8 | AC: 16 (T: 13, F: 13) | CMB: 1, CMD: 14 | F: 2, R: 5, W: 2 | Init: +5 | Perc: +6

Gender

Male

About Elric Acidhorn

Elric Acidhorn (the Seeker)
Male Tiefling Alchemist 1 (Pathfinder RPG Advanced Player's Guide 26)
CG Medium outsider (native)
Init +5; Senses darkvision 60 ft.; Perception +6
--------------------
Defense
--------------------
AC 16, touch 13, flat-footed 13 (+2 armor, +3 Dex, +1 natural)
hp 8 (1d8)
Fort +2, Ref +5, Will +2
Resist fire 5
--------------------
Offense
--------------------
Speed 30 ft.
Melee morningstar +1 (1d8+1)
Ranged bomb +5 (1d6+4 Fire) and
. . light crossbow +4 (1d8+1/19-20)
Special Attacks bomb 7/day (1d6+4 fire, DC 14)
Tiefling Spell-Like Abilities (CL 1st; concentration -2)
. . 1/day—darkness
Alchemist Spells Prepared (CL 1st; concentration +5):
. . 1st—shield, true strike
--------------------
Statistics
--------------------
Str 12, Dex 17, Con 10, Int 18, Wis 14, Cha 5
Base Atk +0; CMB +1; CMD 14
Feats Extra Bombs[APG], Point-Blank Shot, Throw Anything
Traits reactionary, suspicious
Skills Acrobatics +4, Bluff -1, Craft (alchemy) +8 (+9 to create alchemical items), Heal +6, Knowledge (arcana) +8, Knowledge (local) +5, Knowledge (nature) +8, Perception +6, Sense Motive +7, Spellcraft +8, Stealth +5; Racial Modifiers +2 Bluff, +2 Stealth
Languages Common, Dwarven, Elven, Gnome, Goblin, Infernal
SQ alchemy, mutagen, prehensile tail
Other Gear leather armor, crossbow bolts (20), light crossbow, morningstar, alchemy crafting kit, backpack, masterwork, bandolier, grappling hook, silk rope (50 ft.), 8 gp, 5 sp
--------------------
Special Abilities
--------------------
Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 1d6+4 (7/day, DC 14) (Su) Thrown Splash Weapon deals 1d6+4 fire damage.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Mutagen (DC 14) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for 10 min.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.