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About Eloith d'PhiarlanEloith is a tall and lithe, even for an elf. His sharp-featured face bears the once-traditional tattoos of his people, now uncommon in the Five Kingdoms. Nominally a performer, Eloith usually wears wispy robes and fine leather boots. His thin sword, made of an inky metal, is usually hidden in his robes. When loaded for adventure, Eloith carries his blade proudly on his hip and wears a bandolier of alchemical flasks across his chest. But, even when prepared for combat, Eloith avoids armor. At all times, he carries himself confidently, with his shoulders back and eyes forward. His movements are quick and precise and his clear blue eyes take everything in. Interview:
Eloith has been in the bar for some time. Being in New Cyre has brought up old memories, mostly fond ones, but a few are deeply sad. Good times were had during his several decades of well-spent youth, and a good deal of shallow sorrow buried in deep pint glasses. But, the Mourning touched many of his closest friends and the bright colored clothes and gaudy jewelry these transplants still wear bring back strong feelings of loss. He takes a seat across from the middle-aged human, “Jeri-Anne would be his age,” Eloith ponders. What are you best at? Your strongest talent? Eloith slides his shirtsleeves down, exposing a dragonmark on his left forearm and a hydra tattoo on his right forearm. “I keep secrets. I buy, borrow, or steal bits of knowledge. I make sure the those bits of knowledge make it to the right person at the right time. I am a model of discretion in a world that is – thankfully --growing every more discrete.” What else can you offer to the group? Eloith lays his blade on the table. It is made of inky black metal, and looks expensive, but it has a shacky blacksmith mark and a guard that isn't quite symmetrical. “I made this. My father said that 'you can never trust another elf's steel.' It's an old prover about making sure you keep your own conscience. But I took him more literally.” He places it back into its scabbard in a smooth movement.
What areas are you weakest in?
What experiences do you have with the Mournland?
Have you visited Cyre before the Mourning?
Did you serve in the war? For whom, and what were your duties?
Do you hold any oaths or duties to others that may conflict with this mission? If so, please explain.
Tell me a little about yourself. Your background, your training.
Basic Stats:
Elf (Aerenal) magus (kensai) 7/swashbuckler (inspired blade) 5
Background:
Eloith enjoys his deep cover assignment - half bit-part actor, half prop-master for operatic performances. He is know as one of the better prop sword makers in the City of Towers. He served as a professor at the Demense of Shape for decades, teaching new students and looking for promising prospects for advancement within the House. On the Day of Mourning, he was "serving a sabattical" -- hunting down a Thuranni assassin who had murdered his sometimes-student and sometimes-lover -- Ellison. Eloith's day job is never more than a cover. Eloith is an elite swordsman and "fixer" for some of the House's more shadowy activities. He travels frequently as part of a touring opera, but spends most night trading secrets and letting rivals meet their early demise at the end of his sword. For now, his night job is well-hidden from even the most dedicated investigator. Things got dicey a few years back, when he was found rapier deep in a family rival. But, he has managed to spread a disinformation campaign convincing the curious that he is a short-tempered duelist who will not suffer any slight to his honor. Class Breakdown:
Main Class Lvls 1 Swashbuckler 1 (Inspired Blade) 2 Magus 1 (kensai) 3 Magus 2 4 Magus 3 5 Magus 4 6 Magus 5 7 Magus 6 8 Magus 7 Gestalt Lvls 2 Swashbuckler 2
Defense:
Defense AC 27, touch 23, flat-footed 14 (+6 Dex, +7 dodge) +4 armor hp 91 (4d10+17) Fort +11, Ref +14, Will +8; +2 vs. enchantments Defensive Abilities canny defense, charmed life 3/day, nimble +1; Immune sleep Offense:
Melee +2 adamantine rapier +17/+12 1d6+12 (+5 Precise Strike +2 Arcane Strike) (15-20/x2) Special Attacks Arcane Pool (+2, 9 points),
Spellcasting:
Magus (Kensai) Spells Prepared (CL 8th; concentration +14 (+19 to cast defensively))
Ability Scores, Feats, Skills, Class Features:
Str 8, Dex 22, Con 14, Int 22, Wis 10, Cha 10
Feats Arcane Strike, Combat Reflexes, Craft Wondrous Item, Fencing Grace, Least Dragonmark (Shadow - minor image), Step Up, Weapon Focus (rapier), Weapon Focus (rapier), Weapon Specialization (rapier)
Skills Acrobatics +10, Bluff +11 (+21 to lie, +16 to feint, 6 to pass a hidden message), Climb +6, Craft (weapons) +10, Diplomacy +7, Escape Artist +15, Knowledge (arcana) +13, Knowledge (local) +17, Knowledge (nobility) +13, Perception +13, Perform (act) +4, Sense Motive +10, Sleight of Hand +10, Spellcraft +22 (+24 to identify magic item properties), Stealth +18 (+20 in hilly or rocky areas), Swim +3; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties, highlander (hills or mountains) SQ arcane focus, chosen weapon, dare (), elven magic, iaijutsu, inspired panache, perfect strike Languages Celestial, Common, Draconic, Elven, Goblin, Orc, Sylvan Gear:
Permanent Magic
Consumables scroll of fly (4x), scroll of gust of wind, scroll of invisibility, scroll of obscuring mist, scroll of scroll of water breathing, wand of infernal healing (50 charges); Mundane backpack, bandolier, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), ink, black, inkpen, mess kit, pot, scroll case, soap, spell component pouch, spell component pouch, torch (10), trail rations (5), waterproof bag, waterskin, alchemist fire (8) Cash 1,251 gp |