Armistril

Elluin of the Sparkling Glass's page

50 posts. Organized Play character for sraun.


Full Name

Elluin

Race

HP 18/18 | AC 16 | F +4 R +6 W +7 |

Classes/Levels

Speed 30 | Perc +5 (Low-Light Vision)

Gender

CG | Male | Ancient Elf | Bronze Draconic Sorcerer 2/Alchemist Dedication |

Size

Medium

Age

200

Alignment

CG

Deity

Yuelral

Languages

Taldan (Common), Elven, Draconic, Sylvan, Auran, Dwarven

Occupation

Crafting,

PFS:
2350193-2003 | Grand Archive 10 Fame | Training Spells 3

Strength 10
Dexterity 14
Constitution 10
Intelligence 14
Wisdom 12
Charisma 18

About Elluin of the Sparkling Glass

#2350193-2003 Elluin
Male Elf Sorcerer 2
CG, Medium, Humanoid, Elf
Perception: +5; Low-Light Vision
Languages: Taldan (Common), Elven, Draconic, Sylvan, Auran, Dwarven
Skills: Academia Lore +6, Art Lore +6, Acrobatics +6, Arcana +6, Crafting +6, Deception +8, Diplomacy +8, Intimidation +8, Medicine +5, Society +6
Str: 10 (+0), Dex: 14 (+2), Con: 10 (+0), Int: 14 (+2), Wis: 12 (+1), Cha: 18 (+4)

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Equipment:
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Weapons:
Dagger, Sling w/ 20 bullets, Alchemical Crossbow w/ 20 bolts, Alchemical Bombs (Lesser Bottled Lightning, Lesser Dread Ampoule,
Lesser Ghost Charge)
Armor: Explorer’s Clothing, Mage Armor
Gear:
• Backpack: Bedroll, Flint and Steel, Rations (2 Weeks), Rope (50ft.), Soap, Torch (x5), Waterskin, Basic Crafter's Book, Alchemical Formulae Book (Lesser Antidote, Lesser Antiplague, Minor Elixir of Life, Lesser Bottled Lightning), Repair Kit, Climbing Kit, Alchemist's Tools, Artisan's Tools (Artistry)
Basic Crafter's Boook
• Bandoliers: Healer's Tools, Daily Advanced Alchemy Vials (4x), Lesser Dread Ampoule (APG 253), Lesser Ghost Charge (APG 253), assorted brass & glass stuff
• Belt Pouch: Caltrops (2x), Wayfinder
Wallet: (16 gp; 1 sp; 4 cp)

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Defense:
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Speed:
30 feet
AC 15 (16 with Mage Armor, 17 with Shield)
Fort: +4; Ref: +6; Will: +7
HP: 18 Focus Points: 1 Hero Points: 1

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Offense:
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• Melee

Dagger - +6, 1d4 P, Agile, finesse, thrown 10 ft., versatile S
Fist - +6, 1d4 B, Agile, finesse, nonlethal, unarmed
Dragon Claws - +6, 1d4 S + 1d4 Electricity, Finesse, Resistance 5 Electricity
• Ranged
Dagger - +6, 1d4 P/S
Sling - +6, 1d6 B, Range 50', Propulsive
Alchemical Crossbow - +6, 1d8 P + 1d6 (energy type from Alchemical Bomb), Range 30', takes Alchemical Bomb

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Spellcasting:
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Arcane Sorcerer Spellcasting (DC 18, Attack +8):

Focus Spells (1 Focus Point, DC 18):
1st:
• Dragon Claws

Arcane Spells
Cantrips:
• Detect Magic
• Electric Arc
• Light
• Shield
• Telekinetic Projectile

1st:
• Mage Armor
• Magic Missile
• Shocking Grasp
• True Strike (Bloodline)

Innate Primal Spells
Cantrips:
• Ball Lightning (as Acid Splash, from Elemental Wrath)

Feats:

Ancestry:
• (1) Elemental Wrath (Ball Lightning)
• (5)
• (9)
• (13)
• (17)

Class:
• (1) Alchemical Crafting
• (2) Reach Spellcasting
• (4)
• (6)
• (8)
• (10)
• (14)
• (16)
• (18)
• (20)

General:
• (3)
• (7)
• (11)
• (15)
• (19)

Skill:
• (Background: Artist) Specialty Crafting: Artistry
• (2) Multilingual
• (4)
• (6)
• (8)
• (10)
• (14)
• (16)
• (18)
• (20)

Abilities:

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Sorcerer Abilities:
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• (1) Bloodline (Draconic)
• (1) Spells and Cantrips

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Ancestry (Elf) Abilities:
--------------------

• Low-Light Vision: You can see in dim light as though it were bright light, so you ignore the concealed condition due to dim light.
• (Heritage) Ancient Elf: Alchemist Dedication

Pathfinder Society:

Fame and Reputation:
• Fame: 10
* Reputation - Grand Archive: 16

Schools:
•Spells (3)

Boons:

Slotted Boons:

Advanced:

Faction:
• Grand Archives Champion
Other:
• Off Hours Study - Goblin (started with Chronicle 2)

Not Slotted Boons:
• Tarnbreaker’s Champion
• Magical Mentor

Scenarios:
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Completed Scenarios:
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The Fall of Plaguestone
#1-10 - Tarnbreaker's Trail

Elluin has a fascination with how electricity behaves and can be used.

He splits his time between being an artist home-body and an adventurer - when he gets bored with one, he goes does the other for a decade or two until he gets bored with that. He probably gets bored more quickly with adventuring.

He carries a fair amount of inexpensive bronze and glass 'stuff' most of the time. Ideally, a bunch of bronze stuff would useful with the Telekinetic Projectile cantrip - as I read the rules, I'd have to spend an action tossing whatever away from me, and then using the cantrip on it.

His Alchemy is highly focused on healing / aid - and electricity.