Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility,
boon: 1d20 ⇒ 4
Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility,
Day Job craft alchemy: 1d20 + 32 ⇒ (13) + 32 = 45
Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility,
Ellismus races everyone to the front of the line, extending a wooden bowl to the Grand Hall Lady of the Meals. With a smile he nods for more stew as she heavily drops dollops after dollops of the thick stuff. Choosing a seat near the kitchen and so near the front of the forming line, he eats his soup messily, heedless of the Pathfinders beginning to gather behind him.
Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility,
Ellismus tries to cool off the red orc, seeing that fire won't work. Precise (avoiding Rani) Frost Bomb vs. Red; ranged touch *DEX mutagen, Heroism, BoF, Invisible, Reduce Person, Prayer*: 1d20 + 10 + 2 + 2 + 2 + 2 + 2 + 1 ⇒ (16) + 10 + 2 + 2 + 2 + 2 + 2 + 1 = 37 vs. Touch AC
He then flies a few feet to the south.
Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility,
GM_Colin wrote:
El bumps himself on the head with a wand and disappears. wand of greater invis; 7 rounds ===================== Initiative, Round 1 Invisib-El flies past Rani and Ron Joni, then grabs two vials at his belt, slamming a small one within a much larger one, the resulting concoction a yellowish green mixture of dubious nature. He chucks the mixture overhead, aiming for the orc leader. "Age of the Snake? what the..*?$% Take a deep breath, pal!" Alchemist Bomb; Stink Bomb 10' radius; ranged touch *DEX mutagen, Heroism, BoF, Invisible, Reduce Person*: 1d20 + 10 + 2 + 2 + 2 + 2 + 2 ⇒ (19) + 10 + 2 + 2 + 2 + 2 + 2 = 39 vs. Touch AC
The stinking bomb fumes persist on the battlefield for 1 round (i.e. do not remove template until El's next turn) Inside the Stinking Cloud:
The fog obscures all sight, including darkvision, beyond 5 feet. A creature within 5 feet has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker can’t use sight to locate the target). Nauseated: Creatures with the nauseated condition experience stomach distress. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.
Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility,
El adds reduce person and shield to his active alchemical array of powers. He then unfurls his now-small wings and flies around the corner...
Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility,
Ellismus opens the door and analyzes the conjuration dweomer.
Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility,
Ellismus stays outside and gives team A the signal to lock the door.
Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility,
"Based on what I can see, this secret room will either be located in one of the two towers or in the inner garden. I'll check the garden," says Ellismus, flying upstairs and looking for some kind of door or window. @GM: does westward path to garden leads to blank wall or some kind of door?
Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility,
Ellismus looks into the fireplace, his arcane sight and see invisibility divinations still active. Perception, HA, H: 1d20 + 13 + 2 + 2 ⇒ (14) + 13 + 2 + 2 = 31
Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility,
@Grunjar: thanks for the heals. Did you restore 7 or 17 on Ellismus? (not clear on how many infernal healing just went off...)
Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility,
Ellismus whips out his Dayfinder and activates it. Daylight, 60' radius
Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility,
GM_Colin wrote:
Is this webbed area spherical or something? what's going on there? I'm confused... Ellismus tries to cool off the red spider. Frost Bomb vs. Creature; ranged touch *DEX mutagen, Heroism, Haste*: 1d20 + 10 + 2 + 2 + 1 ⇒ (12) + 10 + 2 + 2 + 1 = 27 vs. Touch AC
He then flies to the southeast to assist Bon Jovi! damaged while climbing: Anytime you take damage while climbing, make a Climb check against the DC of the slope or wall. Failure means you fall from your current height and sustain the appropriate falling damage.
Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility,
Did the prayer reach Ellismus?
Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility,
El takes a quick look at Aram's necromantic aura.
Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility,
Ellismus takes to the air ascending 20' at 45deg angle: movement cost 40'; then moving another 10' to the north to location shown on map. Final Altitude: 20' and quaffs an extract. Drinking an extract of Arcane Sight - duration: 8min. If required for certain hard to spot or concealed magic auras, Perception check: 1d20 + 17 ⇒ (6) + 17 = 23 @GM: any magic auras near or surrounding Aram Zey?
Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility,
Ellismus flies 5ft nearer and lobs another concoction at the creature. Frost Bomb vs. Creature; ranged touch *DEX mutagen and Heroism*: 1d20 + 10 + 2 + 2 ⇒ (20) + 10 + 2 + 2 = 34 vs. Touch AC
===≈============= Confirm Crit: 1d20 + 10 + 2 + 2 ⇒ (3) + 10 + 2 + 2 = 17 vs. Touch AC
Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility,
GM_Colin wrote:
Ah, understood. I thought you said it took 10min between our buffing location and where we are now. I rolled a 1 in the bomb throw above so it is a miss regardless; I will adjust stats to remove Cat's Grace and Reduce Person before my next turn.
Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility,
Ellismus the Blue wrote:
@GM Colin: made a slight math mistake in calculating my buffs. Ablative Barrier required an extra Alchemical Allocation extract and Enhanced Potion use to pull off (both numbers have been reduced by 1 on character sheet); Amplify Elixir does not apply to the Heightened Awareness and Reduce Person extracts I used which means duration for HA is 80min instead of 160min and RP is 8min instead of 16min, which means Ellismus had to renew the buff after 8min to recast it (I have adjusted the sheet with an extra casting of Reduce Person). The rest should be ok. I think...
Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility,
GM_Colin wrote:
buffs (click here for original post) Current altitude: 10 feet
Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility,
Knowledge Arcana, HA: 1d20 + 18 + 2 ⇒ (1) + 18 + 2 = 21 "What in the Nine Hells is this s*&%?!?!" grunts Ellismus, with large wings exploding from under his cloak in a deafening stretch. Taking to the air suddenly and losing a flurry of snow white feathers in the process, the size-reduced alchemist looks around the library with some concerns, and brews a cold bomb out of respect to the assembled tomes herein, unwilling to add a fire to the list of problems facing the Pathfinders. He lobs the concoction at the creature. Frost Bomb vs. Creature; ranged touch *DEX mutagen and reduce person and Cat's Grace and Heroism*: 1d20 + 10 + 2 + 2 + 2 + 2 ⇒ (1) + 10 + 2 + 2 + 2 + 2 = 19 vs. Touch AC
Frost bomb:
When the alchemist creates a bomb, he can choose to have it inflict cold damage. Creatures that take a direct hit from a frost bomb are staggered on their next turn unless they succeed on a Fortitude save. Staggered: Staggered: A staggered creature may take a single move action or standard action each round (but not both, nor can he take full-round actions). A staggered creature can still take free, swift, and immediate actions. A creature with nonlethal damage exactly equal to its current hit points gains the staggered condition.
Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility,
The now small-sized Ellismus blushes upon hearing Lady Vanessa's closing statement...
Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility,
"Agreed." Ellismus drinks a series of extract to get ready. Vote: blue buffs: via Amplify Elixir: Ablative Barrier (16 hours), Endure Elements (48 hours), Heightened Awareness (160min- never used for Init), Reduce Person (16min); via Amplify Elixir & Alchemical Allocation: Heroism (160min) (enhanced potion), Darkvision (16 hours) (enhanced potion), See Invisibility (160min) (enhanced potion), Cat's Grace (16min) (enhanced potion); DEX Mutagen, antitoxin/antiplague.
Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility,
El heads outside to discussed natural sciences with the scholars. Knowledge Nature: 1d20 + 18 ⇒ (10) + 18 = 28
Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility,
An old, grumpy-looking man arrives, seemingly burdened by a large backpack or something else bulky that resides under his cloak. Well met, everyone. Name's Ellismus... El for short. I wonder why the Grand Lodge keeps insisting that I come to these things. I am specialized in alchemical... explosions... but closed spaces such as that blasted Blakros Museum sometimes... or places filled with blowhards like this very gathering here, require a delicate touch... that I do not have. Ellismus extends his cloak to display a fine set of masterwork thieve's tools. Albeit no expert in 'those' arts, I can lend a hand when the main man is in a pickle... I suppose... Ellismus smiles in an attempt to be friendly, but it looks a bit creepy instead... you also spot some spinach stuck in his teeth.
Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility,
Thanks for the chronicle! this was a great game and I'd be honored to play again at your table! (regardless of which side of the GM screen you stand! ;) ) I checked off a box for the following Season 8 GL card goal: "Participate in an adventure that includes at least two encounters that do not take place on the Material Plane." Let me know if that's ok! Pdk/Ellismus
Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility,
"Yes... I'd go for a few drinks myself, if ye all don't mind. Cap'n, can we have our pick of your reserve?" ask Ellismus, before reaching for his belt for a vial of clear blue liquid. He then stops for a moment, hesitates, and puts the vial back in its place. "I'm thinking I will remain small for the moment... this way there will be more wine to go around. In my regular human size, it would take at least three bottles to rosy up my cheeks!"
Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility,
"We'll kill the bastards for you but we require payment. What do you have of value?"
Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility,
"Do you know where its heart is, dwarf? 'cause I don't know anything about its internal organs..."
Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility,
Can it make Will saves while unconscious?
Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility,
The only other thing I'm thinking of is that we go Benny Hill on Kahwen. Just flee him until the effect runs out. All he can do is keep up with double moves. If he's out cold though, that's great: we leave Kahwen out cold and finish the monster meanwhile right?
Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility,
LOL - he sure wagged that finger! :P Now that El's mind is his again, not sure what to do... can't coup de grace that thing... it's immune to crits! Not sure if I have anything to help Kahwen... I got another helping of meditation tea in my other Haversack pocket, but we'd have to administer it as a full round action when he's acting normally right?
Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility,
"Toral! glad you finally decided to join us!! I think I'm feelin' better thanks to Oma's recipe here... so what's the idea dwarf? to let the beast sleep while we watch the sword saints go at it?! can someone shut down this bird man?"
Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility,
Confusion: 1d100 ⇒ 12 Ellismus thanks the gods for his continuing luck, and reaches for his handy haversack, producing a bottle of cloudy tea. "Down the hatch... let's hope this old grandma recipe works..." Move action to draw item from Handy Haversack; Standard action to drink Meditation Tea granting immediate new save with +2 bonus against any ongoing mind-affecting effect Will Save, Heroism, Meditation Tea: 1d20 + 7 + 2 + 2 ⇒ (12) + 7 + 2 + 2 = 23
Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility,
Yup.
Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility,
We know nothing about the beast, as no knowledge spoilers have been provided by the GM. I'm assuming he rolled the knowledge checks secretly.
Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility,
We're on slide 2, fighting a moon beast by the looks of it, so we'd need your help! Noctanebo and you are still on the upper deck, while we are one deck below fighting it!
Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility,
@Nectanebo; @Toral: could you guys please both make a post today? I'm leaving for vacation tomorrow and I'd like to get in a few posts today. I'd really appreciate it, thanks!
Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility,
Confusion: 1d100 ⇒ 20 Looking at Kahwen's behavior and understanding that something slimy has also crawled into his brain with psychic magic, Ellismus' fading mind races. Calculating the probabilities of him doing harm to his friends versus the amount of limbs and appendages sticking out of the fleeing creature, Ellismus makes the decision to pursue the beast while his wits are still his. "I know this is going to hurt me... but if my wits fail me, ye'll all potentially burn in this floatin' wooden coffin. So long Pathfinders. It was nice to know ye!" Ellismus soars down the hold, above the cannons, and tosses another force bomb at the creature, trying to get its attention. Force Bomb vs. Beast; ranged touch *DEX mutagen and reduce person and Cat's Grace and Heroism*: 1d20 + 18 ⇒ (19) + 18 = 37 vs. Touch AC
Tossing the bomb results in an AoO if it has reach...
Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility,
Ok... I revise my last statement in light of my last Will save... perhaps... you should now learn to parry my bombs...
Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility,
GM: I got a boon that could increase it by 1, but not by 2. So... cuckoo for cocoa puffs? :)
Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility,
Will save aka The Impossible Roll for Ellismus: 1d20 + 9 ⇒ (12) + 9 = 21 Ok, maybe... just mayyyyybe slightly possible... hopefully...
Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility,
Don't parry my bombs! they are meant to exclude you in the first place! so you'd be doing the bad guys a favor! :P
Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility,
Back from my 7-day vacation... sorry for the total absence. Traveling with kids means zero time to post. I'm only here for two days, leaving again for another week on Friday. I'll have time to post next week as we're going one place and staying there. With that said, lots of time to post today and tomorrow, if we can collectively make an effort to keep the game moving.
Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility,
wand cure mod: 2d8 + 3 ⇒ (2, 7) + 3 = 12
Ellismus takes to the air, swooping downstairs and preparing a bomb for the malevolent thing, while adding "Get out of my head, you sorry excuse for toad!" Ellismus uses a special, utterly black vial as a bomb catalyst, unsure that fire would be wise in the hold of an old ship. The black vial appears stiff and hard to handle, as if a million tiny wheels were spinning at incredible speeds within its carefully disguised interiors... Force Precise Bomb vs. Beast; ranged touch *DEX mutagen and reduce person and Cat's Grace and Heroism*: 1d20 + 18 ⇒ (4) + 18 = 22 vs. Touch AC
Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility,
Ellismus flies behind his medium friends for cover and launches another frost bomb at the reddish blob! Frost Bomb vs. Red; ranged touch *DEX mutagen and reduce person and Cat's Grace and Heroism*: 1d20 + 18 ⇒ (6) + 18 = 24 vs. Touch AC
Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility,
Q: if I put Ellismus behind Toral for soft cover can I avoid AoO vs. Reach attack by ooze due to the "you can't perform AoO vs. Someone with cover" rule? PS: I will be traveling next week, starting tomorrow, with access to the game via smart phone. I will try to check on the game every day or so but please bot/delay me if I'm holding up the action.
Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility,
Ellismus flies a few feet above Toral's head and launches another frost bomb at the greenish blob! Frost Bomb vs. Green; ranged touch *DEX mutagen and reduce person and Cat's Grace and Heroism*, 2nd increment with Splash Weapon Mastery: 1d20 + 18 - 1 ⇒ (19) + 18 - 1 = 36 vs. Touch AC
Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility,
I'll be here this weekend, but all of next week starting Monday I'll be on the road (play by smartphone only; so you'll have to move my token at times, if that's ok! :) )
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