Telandia Edasseril

Elizabeth Lightbringer's page

35 posts. Organized Play character for CN_HookF.


Full Name

Elizabeth Lightbringer

Race

Elf | HP 30/30 | AC 14 T 13 FF11 | CMB +2, CMD 15 | F +3, R +5, W +5 (+2VS enchantment) | Init +6 | Perc +2

Classes/Levels

Wizard 4 | Speed 30ft | Active conditions: None | Shift: 6/6

Gender

”Liz” Female NG Wizard4

Size

medium

Age

124

Alignment

Neutral Good

Languages

Common Sylvan Elven Draconic Undercommon Orc Celestial TianXia Infernal

Strength 10
Dexterity 16
Constitution 12
Intelligence 19
Wisdom 10
Charisma 10

About Elizabeth Lightbringer

Statblock code

Combat Stat:

Init +6 (+3 Dex, +2Trait, +1Competance)
Fort +3 (+1 base, +1 CON, +1 resistance)
Ref +5(+1 base, +3 DEX, +1 resistance)
Will +5 (+4 base, +1 resistance)
HP 30 (6+4*3+4FCB+4*1CON+4Toughness)
BAB +2
CMB +2 ( 2 BAB)
CMD 15 (2 BAB, 3 DEX)
Speed 30 ft

Attack
Wand of MM (1d4+1, force)
Lightbow +5 (1d8, P)

Elf Racial Feature:

Low-Light Vision
Elven Immunities: +2 racial bonus on saving throws against enchantment spells and effects
Human-Raised: Gain a Skill Focus bonus feat
Keen Sense: +2 racial on Perception

Traits:

Reactionary(Combat):Initiative check +2 trait
Clever Wordplay(Social): A charisma based skill (Diplomacy) turns to use intelligence check.

Class Features:

Weapon Proficiency: Wizards are proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff
Armor Proficiency: None

Wizard 4
Spells: Daily spell: see below
Arcane bond (Su): Bond with a ring, once a day could cast an unprepared spell.
Arcane School: Gain 1 school spell slot on each level. Conjuration - Teleportation School. Opposition Schools: Necromancy, Enchantment
Summoner's Charm (Su): Whenever you cast a conjuration (summoning) spell, increase the duration by a number of rounds equal to 1/2 your wizard level (minimum 1).
Shift (Su):At 1st level, you can teleport to a nearby space as a swift action as if using dimension door. This movement does not provoke an attack of opportunity. You must be able to see the space that you are moving into. You cannot take other creatures with you when you use this ability (except for familiars). You can move 5 feet for every two wizard levels you possess (minimum 5 feet). You can use this ability a number of times per day equal to 3 + your Intelligence modifier.
Scribe Scrolls: PFS replaces it to Spell Focus

Feats:

Toughness
Skill Focus (Diplomacy) (Elf bonus)
Spell Focus (Conjuration) (Wizard bonus)
Improved Spell Focus (Conjuration)

Skills:

Linguistics + 8(+4Int,+1Rank, +3Class)
SpellCraft +11(+4Int,+4Rank,+3Class)
Diplomacy +7(+4Int, +3 Skill Focus)
Spellcraft+8(+0Int,+5Rank,+3Class)
Knowledge (Arcana)+11(+4Int,+4Rank,+3Class)
Knowledge (Dungeon) +10 (+4Int,+3Rank,+3Class)
Knowledge (All the rest) +8 (+4Int, +1Rank, +3Class)
Craft (Alchemy) +11 (+4Int,+1Rank,+3Class)

Spells:

Lv4 Wiard Daily Spell:
Cantrips:4
Lv1: 4+1school
Lv2: 3+1school