About Elise Carter
Elise Carter
Vigilant Survivor Scientist 2/Soldier 1
STR: 12 +1
DEX: 14 +2
CON: 14 +2
INT: 14 +2
WIS: 16* +3
CHA: 10* -
*Includes modifier from origin/level advance
Attacks:
Unarmed: +3; 1d3+1dmg.
Survival Knife: +3; 1d6+2dmg; 1/19+; AP(1), BLD.
Beretta 92: +4; 1d10+1dmg; 1-2/20; 15M4; 12rec; 25ft.
Ruger Min-14: +4; 4d4dmg; 1/20; 30M3; 13Rec; 125ft; S/2h
Wounds: 14
Vitality: 29 (12 +1d8(6)+3; +1d10(5)+3;)
Stress Threshold: 16
Subdual Threshold: 14
Attack: Melee +3 / Ranged +4 (+2 base +1Str/+2Dex)
Defence: 17 (10+3 base + 2 origin + 2Dex)
Fort: +3 (+1base +2Con)
Ref: +2 (+2Dex)
Will: +8 (+5base +3Wis)
Init: +4 (+2base +2Dex)
Wealth: 3 (Lifestyle 3 / Possessions 2 / Spending Cash 1)
Gear Picks: 2G, 1E, 1W
Skills (Scientist 50 ranks, 6 Soldier)
Cultures: 2 ranks (Focus: North America, Southern Asia, Western Asia)
Drive: 5 ranks (Focus: Personal Ground Vehicles, Standard Ground Vehicles,)
Mechanics: 4 ranks
Medicine (o): 11 ranks
Notice: 5 ranks (+2, +2Threat)
Resolve: 5 ranks
Science: 5 ranks (Focus: Pharmacology; Mathematics)
Search: 6 ranks (+2, +1Threat)
Survival (o): 5 ranks (+2, +1Threat)
Tactics: 6 ranks
General Modifiers:
+1 to checks to determine surprise
Proficiencies: (3): Edged, Handgun, Rifle.
Interests (3): Biology, Chess, Algorithms.
Feats
Guts (Origin – Basic Combat): +4 forced march, power lifting & speed push, ignore fatigue penalties, table of Ouch is 1d10+dmg suffered.
Basic Skill Mastery: Survivalist (scientist – Basic Skill): +2 Athletics, +2 Survival (+1 threat range on same)
Bandage (career 1st – Basic Combat): Medicine always a class skill, First Aid & Stabilize checks no longer have Gear tag. Add Career Level to vitality restored if do possess first aid kit when making these checks. Medicine checks made during combat only increase Error by ½ of usual amount (+1 First Aid or Stabilize, +3 for Surgery).
CQB Basics (soldier – Ranged Combat): +1 ranged to hit and damage within CQB range; +2 to threaten action with readied weapon, no -4 penalty for firing from melee.
Basic Skill Mastery: Observer (career-3rd – Basic Skill): +2 Notice & Search, +1 threat
Class Abilities
CORE: Professor: At the start of each session may grant a number of Basic Skill feats up to starting AD to team as temporary feats (Survivor + Observer = Athletics, Survival, Notice, Search)
Intense Study: +1 Basic/Advanced Skill feat
PhD: Medicine: max rank CL+8 + synergy of ½ ranks to related knowledges
Fight on: +1 basic, melee, ranged or unarmed combat feat
Origin Abilities:
+2Wis / -2Cha
+1 bonus skill checks for surprise (4/8/12/16/20)
+1 threat Notice checks (5/10/15/20)
GUTS (feat)
+2 Base Defence
+2 Vitality at 1st, +1/level after
Wealth (3 (Lifestyle 3 / Possessions 2 / Spending Cash 1))
Lifestyle:
Elise has a small one bedroom house in Arizona, near where her parents live. It is decorated somewhat spartanly. (1 bed house (6), compact car, App +0)
Possessions: 1/II 3/I: First Aid Kit II; Beretta 92; Shot - Stimulant (x3); Survival Knife
Spending Cash: $100
BIO
Age: 34; Height 5’11; Weight: 168 lbs; Hair: Short – blonde; Eyes: Blue
Physical Description: Elise looks like she has endured. Her nose bears the marks of being broken and not quite set right; her arms and face bear countless small shrapnel scars.
Personal Background: Elise was an army nurse during the Vietnam war, who was almost killed in the conflict when their field-hospital was attacked. She does not like to discuss what went on there, but the scars are all too visible.
She made an attempt to return to civilian life afterwards, but found it difficult, she felt everyone watching her, and felt the need to prove that she wasn’t weak and helpless, her social life died as she spent her time training in one way or another – whether physically or through study.
After six years of trying to fit in with civilian life, and an epic argument with her parents, she tried to enlist in a more military role, eventually finding services with the CIA.
W: Ruger Mini-14
E: Tactical / Headset radios for team.
G(2): Auto-Lockpicks (Security/Disable +8; 3 uses; housing - common item:Flashlight)
Laser Pen: 2d6 dmg; 15ft incr; 1 use; housing - common item (pen)
Common Items (16): Pen (gadget housing), flashlight (gadget housing), notebook, canteen, crowbar, duct tape, multitool, pocket knife, snacks, wire-cutter, watch. Some other stuff?