Not sure if I as a GM did something wrong or what. My players, after 14months of starting the kingdom are at: 15Hexes, E46, L27, S31.
We have done the first 'in town' event and they haven't explored since getting the kingdom.
They built the caster tower right out the gate and got lucky on magic item rolls (1 minor (m) and two moderate (M) that qualified for selling. I think two months went by when they couldn't sell anything. They've made all their checks.
They just built a waterfront in a second district and have refused to expand to a second city.
I had 'normalized' the costs of the buildings as they were inconsistent. The result was the issue of building spamming for the 'best' building no longer occurred as there no longer was a best as everything was consistent.
So at month 14 with 2 districts the players make about 32bp a turn minimum. I'm going to have to significantly adjust all the CRs to match the gear they all have if they start withdrawing.