![]() About Elias of ErastilConditions in Effect
Elias of Erastil Aasimar Neutral Good, Medium Humanoid (outsider)
Hit Points: 48 (8+6+8+8+8 +5 con +5 favored class) Armor Class: 23 = 10 +1 dex +10 armor +2 shield
Fortitude: +6 = +4 class +1 con +1 cloak
Damage Reduction: acid resistance 5, cold resistance 5, and electricity resistance 5.
----------------------- Combat -----------------------
BAB: +3 = +3 class
Melee
Ranged
Other Abilities
• 3rd(1+1+d) (DC 18) - dispel magic, fly(d), prayer
• Channel Positive Energy (DC 15, 3d6) (6 of 6 uses remaining)
----------------------- Ability Score -----------------------
----------------------- Skills -----------------------
Acrobatics +1 = +0 rank +1 ability -acp (-2 vs jump)
----------------------- Feats -----------------------
• Heavy Armor. • Boon Companion (Animal Companion now equals class level). • Quick Channel (Expend 2 uses to channel as move action). ----------------------- Traits -----------------------
Benefit: You gain a +1 trait bonus on Perception checks, and a +1 trait bonus on Survival checks in jungle terrain. One of these skills becomes a class skill for you. Campaign Trait=Adopted (Reflavored Bastard)
-1 diplomacy to deal with nobility and +1 will save ----------------------- Racial Abilities -----------------------
Defense Racial Traits
Feat and Skill Racial Traits
Magical Racial Traits
Senses Racial Traits
----------------------- Class Abilities ----------------------- • Weapon and Armor Proficiency: Clerics are proficient with all simple weapons, light armor, medium armor, and shields (except tower shields). Clerics are also proficient with the favored weapon of their deities (longbow/composite longbow). • Aura (Ex): A cleric of a chaotic, evil, good, or lawful deity has a particularly powerful aura corresponding to the deity's alignment (see the detect evil spell for details). (Good: Strong) • Spells: 4 0-level (DC 15), 3+2+d 1st-level (DC 16), 2+1+d 2nd-level (DC 18), 1+1+d 3rd-level (DC 18) • Channel Energy (Su): 3d6 (DC 15) Channeling energy causes a burst that affects all creatures of one type (either undead or living) in a 30-foot radius centered on the cleric. (6 times/day) • Domains: Animal(Feather)
Eyes of the Hawk (Ex): You gain a racial bonus on Perception checks equal to 1/2 your cleric level (minimum +1). In addition, if you can act during a surprise round, you receive a +2 racial bonus on your Initiative check. Animal Companion (Ex): At 4th level, you gain the service of an animal companion. Your effective druid level for this animal companion is equal to your cleric level – 3. (Druids who take this ability through their nature bond class feature use their druid level – 3 to determine the abilities of their animal companions). Domain Spells: 1st—calm animals, 2nd—feather fall, 3rd—fly, 4th—summon nature's ally IV (animals only), 5th—beast shape III (animals only), 6th—mass fly, 7th—animal shapes, 8th—summon nature's ally VIII (animals only), 9th—shapechange. ~ Good(friendship) Powerful Bond (Su) As a free action, you can open a link to communicate telepathically with a single ally within 60 feet. The telepathic link is two-way and lasts for 1 minute. Unlike normal telepathy, this ability requires a shared language. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Holy Lance (Su): At 8th level, you can give a weapon you touch the holy special weapon quality for a number of rounds equal to 1/2 your cleric level. You can use this ability once per day at 8th level, and an additional time per day for every four levels beyond 8th. Domain Spells: 1st—protection from evil, 2nd—shield other, 3rd—magic circle against evil, 4th—holy smite, 5th—telepathic bond, 6th—blade barrier, 7th—holy word, 8th—holy aura, 9th—summon monster IX (good spell only). ----------------------- Equipment ----------------------- Full plate armor +1 (250) / 2650g
Darkwood longbow (2) / 375g
Silver Holy Symbol (Erastil) (1) 25g
Belt Pouch (1) / 2 g rucksack (backpack) 2 2g
Explorer's Outfit (worn) --
Headband of Inspired Wisdom +2 (4000gp) Wand of CLW (750gp) 50 charges Amethyst Pyramid (cracked) (0) (150g)
Coins 16 g, 7 sp Gems:
Current load: Medium (51)
----------------------- Description ----------------------- Race: Aasimar
----------------------- Background ----------------------- Elias left the celestial world at a young age as he was born to parents who where committed to doing good to such a level that they considered parenthood to be a job they could delegate to others. Constantly gone to perform acts of great good, they at first left their child with other celestials. In their travels they ran into a human couple that could not have children and decided to have them be Elias' foster parents. Rather then spend time or visit Erastil, they sent him divine readings and some news of their extensive good deeds. Erastil's parents lived in the remote jungle and provided travelers shelter and guided them through dangerous parts of the jungle. This influenced Elias in two ways. First, he became dedicated to do doing good and pleasing his parents. Second, and more importantly, he committed to establishing the family and community he felt he was missing. He joined the church of Erastil and dedicated his service to Erastil over Iomedae, the deity his parents served. Elias resented Iomedae for turning his parents into crusaders rather than nurturers and hopes to rectify that mistake. He is committed to building a family and community. The charter from Brevoy was his golden opportunity to build his own 'family'. He feels Erastil's teachings are essential to start any family or nation and be successful. ----------------------- Level Ups ----------------------- |