Forgotten Pharaoh Cultist

Elias Ainsworth's page

49 posts. Organized Play character for Al'TRON.


Race

CN Male Samsaran Psychic 7 | HP 38/38 | AC 18 (touch 10 | FF 10) | CMB: +1, CMD: 11 | F: +5, R: +4, W: +9 | init: +0| Perc: +10| Um: +18| SpellC.: +18|

Classes/Levels

Speed 30ft |

Strength 7
Dexterity 10
Constitution 12
Intelligence 23
Wisdom 12
Charisma 16

About Elias Ainsworth

Call of the Void | Portrait | Whith Helmet | Whithout Helmet |
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Male samsaran psychic 7,
Dark Archive faction - CR 6
Chaotic Neutral Humanoid (Samsaran)
Atheist
Age: 93 ; Height: 6' 7" ; Weight: 155 lb.;
Eyes: Red-flame ; Hair:White; Skin: white
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HP 38
Init: +0
Speed 30 ft
BAB +3

Ability:

STR 7 (-2) | DEX 11 (0) | CON 12 (+1) Lifebound:+2 bonus to stabilize | INT 23 (+6) | WIS 10 (0) | CHA 16 (+3) circlet of persuasion: +3 competence bonus on ability checks

Defence:

Saving Throw
Fortitude +5
Reflex +4
Will +9
Lifebound: +2 vs. death effects, negative energy effects, negative levels
Immunity to Fear (Ex)
In morphic form gain random DR5 Damage Reduction (5/cold iron, magic, bludgeiong)
AC 18 | touch AC 10 | flat-footed AC 10 |
CMB +1 | CMD 11 |

Languages:

Abyssal
Draconic
Aklo
Druidic
Celestial
Infernal
Common
Samsaran
Daemonic

Skills:

Skill Name Total
Acrobatics +0
Appraise +6
Bluff +14
Climb -2
Craft(alch.) +10
Diplomacy +10
Disguise +6
Escape Artist +0
Fly +10
Heal +0
Intimidate +16
K. (arcana) +10
K. (local) +10
K. (nature) +10
K. (planes) +10
K. (religion) +10
K. (history) +10
K. (engineering) +10
Linguistics +10
Perception +10
Ride +0
Sense Motive +0
Spellcraft +18
Stealth +0
Survival +0
Swim -2
Use Magic Device +18

Feat's:

Empower Spell
You can increase the power of your spells, causing them to deal
more damage.
Benefit: All variable, numeric effects of an empowered spell are
increased by half, including bonuses to those dice rolls.
Saving throws and opposed rolls are not affected, nor are spells
without random variables. An empowered spell uses up a spell slot
two levels higher than the spell's actual level.

Intensified Spell
Your spells can go beyond several normal limitations.
Benefit: An intensified spell increases the maximum number of
damage dice by 5 levels. You must actually have sufficient caster
levels to surpass the maximum in order to benefit from this feat. No
other variables of the spell are affected, and spells that inflict
damage that is not modified by caster level are not affected by this
feat. An intensified spell uses up a spell slot one level higher than the spell’s actual level.

Quicken Spell
You can cast spells in a fraction of the normal time.
Benefit: Casting a quickened spell is a swift action. You can
perform another action, even casting another spell, in the same
round as you cast a quickened spell. A spell whose casting time is
more than 1 round or 1 full-round action cannot be quickened.
A quickened spell uses up a spell slot four levels higher than the
spell's actual level. Casting a quickened spell doesn't provoke an
attack of opportunity.
Special: You can apply the effects of this feat to a spell cast
spontaneously, so long as it has a casting time that is not more
than 1 full-round action, without increasing the spell's casting time.

Simple Weapon Proficiency - All
Spell Focus (Divination)
Choose a school of magic. Any spells you cast of that school are
more difficult to resist.
Benefit: Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select. Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new school of magic.

Spell Specialization (Mind Thrust II)
Select one spell. You cast that spell with greater than normal
power.
Prerequisites: Int 13, Spell Focus.
Benefit: Select one spell of a school for which you have taken the
Spell Focus feat. Treat your caster level as being two higher for all
level-variable effects of the spell.
Every time you gain an even level in the spellcasting class you
chose your spell from, you can choose a new spell to replace the
spell selected with this feat, and that spell becomes your
specialized spell.
Special: You can gain this feat multiple times. Its effects do not
stack. Each time you take the feat, it applies to a different spell.

Trait's:

Magical Lineage (Mind Thrust II)
One of your parents was a gifted spellcaster who not only used
metamagic often, but developed many magical items and perhaps
even a new spell or two—and you have inherited a fragment of this
greatness.
Benefit: Pick one spell when you choose this trait. When you apply
metamagic feats to this spell, treat its actual level as 1 lower for
determining the spell’s final adjusted level.

Wayang Spell Hunter (Mind Thrust II)
You grew up on one of the wayang-populated islands of Minata,
and your use of magic while hunting has been a boon to you.
Select a spell of 3rd level or below. When you use this spell with a
metamagic feat, it uses up a spell slot one level lower than it
normally would.

Special Abilities:

Dark Half (2 bleed, 9 rounds/day) (Su)
By allowing the dark forces to overcome you, you can enter a state
of instinctual cruelty as a swift action. While you’re manifesting your
dark half, you increase the DCs of your psychic spells by 1, gain a
+2 morale bonus on Will saves, and become immune to fear
effects. Whenever you cast a spell that deals damage while
manifesting your dark half, you can cause one creature that took
damage from the spell to also take 1 point of bleed damage. The
amount of bleed damage increases to 2 points at 5th level and to
1d6 points at 13th level. While manifesting your dark half, you can’t
use any Charisma-, Dexterity-, or Intelligence-based skills (except
Acrobatics, Fly, Intimidate, and Ride) or any ability that requires
patience or concentration other than casting spells using psychic
magic, using phrenic amplifications, or attempting to return to
normal. You can attempt to return to your normal self as a free
action, but must succeed at a concentration check with a DC equal
to 10 + your caster level. If you fail, you continue to manifest your
dark half and can’t attempt to change back for 1 round. You can
manifest your dark half for a number of rounds per day equal to 3
+ 1/2 your psychic level + your Charisma modifier; when these
rounds are expended, you return to your normal self without
requiring a concentration check.

Detect Thoughts (Sp)
At 2nd level, a psychic can use detect thoughts as a spell-like
ability once per day. She can also expend any unused spell slot of
1st level or higher to cast detect thoughts . If she does so, she uses
the level of the spell slot expended to determine the Will save DC.
When a psychic gains this ability, if she knows detect thoughts, she
can learn a different 1st-level spell in place of detect thoughts ,
losing the old spell in exchange for the new one.

Lifebound (Ex)
Samsarans gain a +2 racial bonus on all saving throws to resist
death effects, saving throws against negative energy effects,
Fortitude saves to remove negative levels, and Constitution checks
to stabilize if reduced to negative hit points.

Low-Light Vision
A creature with low-light vision can see twice as far as a human in
starlight, moonlight, torchlight, and similar conditions of dim light. It
retains the ability to distinguish color and detail under these
conditions.

Morphic Form (Ex)
At 5th level, while manifesting your dark half, you gain DR 5. This
damage reduction can be overcome by a random type of damage
each time you manifest your dark half, determined by rolling on the
table below.
d% Damage Reduction
1–35 DR 5/bludgeoning
36–60 DR 5/cold iron
61–100 DR 5/magic

Overpowering Mind (Ex)
The psychic can spend 2 points from her phrenic pool to increase
the Will save DC of the linked spell by 1. At 8th level, she can
choose to instead spend 4 points to increase the DC by 2. At 15th
level, she can choose to instead spend 6 points to increase the DC
by 3. This amplification can be linked only to spells that have the
mind-affecting descriptor and require a Will saving throw.

Phrenic Pool (6/day) (Su)
A psychic has a pool of supernatural mental energy that she can
draw upon to manipulate psychic spells as she casts them. The
maximum number of points in a psychic’s phrenic pool is equal to
1/2 her psychic level + her Wisdom or Charisma modifier, as
determined by her psychic discipline. The phrenic pool is
replenished each morning after 8 hours of rest or meditation; these
hours don’t need to be consecutive. The psychic might be able to
recharge points in her phrenic pool in additional circumstances
dictated by her psychic discipline. Points gained in excess of the
pool’s maximum are lost

Relentless Casting (Su)
The psychic can spend 1 point from her phrenic pool to roll twice on any caster level checks to overcome spell resistance required for the linked spell and take the better result. Because she must decide to spend points from her phrenic pool when she starts casting a spell, the psychic must decide to use this ability before the GM calls for the caster level check.
Will of the Dead (Su)
Even undead creatures can be affected by the psychic’s mindaffecting spells. The psychic can spend 2 points from her phrenic pool to overcome an undead creature’s immunity to mind-affecting effects for the purposes of the linked spell. This ability functions even on mindless undead, but has no effect on creatures that aren’t undead. This amplification can be linked only to spells that have the mind-affecting descriptor.

Spell-Like Abilities:

Comprehend Languages (1/day)
Deathwatch (1/day)
Detect Thoughts (1/day)
Stabilize (1/day)

Story:

Маг шипов - его прозвище.
Прошлое имя его реинкарнации Ainsworth был могучим и умелым клериком, но пал в бою и реинкарнировался в новое дитя по имени Elias, детства своего Элиас не помнил, поскольку все его воспоминания были стерты. Он помнит лишь боль и опыты которые над ним проводила странная
женщина по имени Виконтесса Лина Д.Мобрей. В один прекрасный день, что-то пошло не так... Но я помню эти моменты смутно, помню ее эксперимент не так и я сбежал. Долго Элиас скитался по Голариону и занимался попрошайничеством, пока со вренем память к нему не стала по немногу возвращаться... Он знает свою конечную цель... Прожить эту жизнь так, чтобы возродиться в Великой пустоте.
На голове у Элиаса одет волчий череп с рогами козла. В темных глазницах проглядываются Огненно-красные зрачки.
Элиас не любит рассказывать о себе и разговаривать об этом. Все что он хочет это проявить себя любым способом, чтобы скорее избавиться от этой бренной оболчки и переродиться вновь.
Стиль его боя это тени, ему не нужно ничего делать или говорить, он просто посмотрит на свою цель и лишь немногие смогут заметить как тень Элиаса распространяется по залу как тентакли лозы с шипами и атакуют разум жертвы. Опыты над ним тоже дают о себе знать, Элиас может впасть в безумие (элиас слышит неизвестный голос в его голове изза чего сходит с ума) и превратиться в чудовище которое будет атаковать всех кого встретит на пути, даже может напасть и на союзников. Это его проклятие, им овладевает древний бог который и дарует ему силы.
Элиас одет в черную мифрильную кольчугу, вся его одежда черна как ночь. На нем плащ с капюноном который покрывает и скрывает большую часть его одежды и маскирует все отличительный черты его принадлежности к какой либо фракции, его оружии и других вещей. Когда необходимо он сбрасывает с себя плащ с капюшоном чтобы отвлечь противника и нанести серьезные увечья своему опоненту.
В одном из своих странствий Элиас очутился в городе Абсалом, где ночью за попрошайничество был арестован местной гвардией и в наказание был отдан в рабство. Но не долго прошли его дни в рабстве, буквально через несколько дней в городе собралось огромное количество следопытов и город Абсалом был осажден неизвестным врагом, Элиаса освободили и дали возможность заслужить возможность быть свободным через бой. Элиас участвовал в освобождении и получил свою свободу! Он понял, что хочет стать следопытом и заслужить честь и славу которая позволит ему переродиться.

Sourcebooks Used:

• Advanced Class Guide - Sonic Scream (spell)
• Advanced Player's Guide - Intensified Spell (feat)
• Advanced Player's Guide Traits / Character Traits
Web Enhancement / Ultimate Campaign - Magical
Lineage (trait)
• Advanced Race Guide / Bestiary 4 / Dragon Empires
Gazetteer / Dragon Empires Primer / Inner Sea
Races - Samsaran (race)
• Dragon Empires Primer - Wayang Spell Hunter (trait)
• Occult Adventures - Abomination (special ability); Mind
Thrust II (spell); Explode Head (spell); Grave Words
(spell); Overpowering Mind (special ability); Prismatic
crystal (equipment); Psychic (class); Relentless Casting
(special ability); Telekinetic Projectile (spell); Telekinetic
Storm (spell); Will of the Dead (special ability)
• Ultimate Magic - Ear-Piercing Scream (spell);
Excruciating Deformation (spell); Murderous Command
(spell); Orb of the Void (spell); Spell Specialization (feat)