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About Elias AinsworthCall of the Void | Portrait | Whith Helmet | Whithout Helmet |
Ability:
STR 7 (-2) | DEX 11 (0) | CON 12 (+1) Lifebound:+2 bonus to stabilize | INT 23 (+6) | WIS 10 (0) | CHA 16 (+3) circlet of persuasion: +3 competence bonus on ability checks Defence:
Saving Throw Fortitude +5 Reflex +4 Will +9 Lifebound: +2 vs. death effects, negative energy effects, negative levels Immunity to Fear (Ex) In morphic form gain random DR5 Damage Reduction (5/cold iron, magic, bludgeiong) AC 18 | touch AC 10 | flat-footed AC 10 | CMB +1 | CMD 11 | Languages:
Abyssal Draconic Aklo Druidic Celestial Infernal Common Samsaran Daemonic Skills:
Skill Name Total Acrobatics +0 Appraise +6 Bluff +14 Climb -2 Craft(alch.) +10 Diplomacy +10 Disguise +6 Escape Artist +0 Fly +10 Heal +0 Intimidate +16 K. (arcana) +10 K. (local) +10 K. (nature) +10 K. (planes) +10 K. (religion) +10 K. (history) +10 K. (engineering) +10 Linguistics +10 Perception +10 Ride +0 Sense Motive +0 Spellcraft +18 Stealth +0 Survival +0 Swim -2 Use Magic Device +18 Feat's:
Empower Spell You can increase the power of your spells, causing them to deal more damage. Benefit: All variable, numeric effects of an empowered spell are increased by half, including bonuses to those dice rolls. Saving throws and opposed rolls are not affected, nor are spells without random variables. An empowered spell uses up a spell slot two levels higher than the spell's actual level. Intensified Spell Your spells can go beyond several normal limitations. Benefit: An intensified spell increases the maximum number of damage dice by 5 levels. You must actually have sufficient caster levels to surpass the maximum in order to benefit from this feat. No other variables of the spell are affected, and spells that inflict damage that is not modified by caster level are not affected by this feat. An intensified spell uses up a spell slot one level higher than the spell’s actual level. Quicken Spell You can cast spells in a fraction of the normal time. Benefit: Casting a quickened spell is a swift action. You can perform another action, even casting another spell, in the same round as you cast a quickened spell. A spell whose casting time is more than 1 round or 1 full-round action cannot be quickened. A quickened spell uses up a spell slot four levels higher than the spell's actual level. Casting a quickened spell doesn't provoke an attack of opportunity. Special: You can apply the effects of this feat to a spell cast spontaneously, so long as it has a casting time that is not more than 1 full-round action, without increasing the spell's casting time. Simple Weapon Proficiency - All Spell Focus (Divination) Choose a school of magic. Any spells you cast of that school are more difficult to resist. Benefit: Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select. Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new school of magic. Spell Specialization (Mind Thrust II) Select one spell. You cast that spell with greater than normal power. Prerequisites: Int 13, Spell Focus. Benefit: Select one spell of a school for which you have taken the Spell Focus feat. Treat your caster level as being two higher for all level-variable effects of the spell. Every time you gain an even level in the spellcasting class you chose your spell from, you can choose a new spell to replace the spell selected with this feat, and that spell becomes your specialized spell. Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a different spell. Trait's:
Magical Lineage (Mind Thrust II) One of your parents was a gifted spellcaster who not only used metamagic often, but developed many magical items and perhaps even a new spell or two—and you have inherited a fragment of this greatness. Benefit: Pick one spell when you choose this trait. When you apply metamagic feats to this spell, treat its actual level as 1 lower for determining the spell’s final adjusted level. Wayang Spell Hunter (Mind Thrust II) You grew up on one of the wayang-populated islands of Minata, and your use of magic while hunting has been a boon to you. Select a spell of 3rd level or below. When you use this spell with a metamagic feat, it uses up a spell slot one level lower than it normally would. Special Abilities:
Dark Half (2 bleed, 9 rounds/day) (Su) By allowing the dark forces to overcome you, you can enter a state of instinctual cruelty as a swift action. While you’re manifesting your dark half, you increase the DCs of your psychic spells by 1, gain a +2 morale bonus on Will saves, and become immune to fear effects. Whenever you cast a spell that deals damage while manifesting your dark half, you can cause one creature that took damage from the spell to also take 1 point of bleed damage. The amount of bleed damage increases to 2 points at 5th level and to 1d6 points at 13th level. While manifesting your dark half, you can’t use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration other than casting spells using psychic magic, using phrenic amplifications, or attempting to return to normal. You can attempt to return to your normal self as a free action, but must succeed at a concentration check with a DC equal to 10 + your caster level. If you fail, you continue to manifest your dark half and can’t attempt to change back for 1 round. You can manifest your dark half for a number of rounds per day equal to 3 + 1/2 your psychic level + your Charisma modifier; when these rounds are expended, you return to your normal self without requiring a concentration check. Detect Thoughts (Sp) At 2nd level, a psychic can use detect thoughts as a spell-like ability once per day. She can also expend any unused spell slot of 1st level or higher to cast detect thoughts . If she does so, she uses the level of the spell slot expended to determine the Will save DC. When a psychic gains this ability, if she knows detect thoughts, she can learn a different 1st-level spell in place of detect thoughts , losing the old spell in exchange for the new one. Lifebound (Ex) Samsarans gain a +2 racial bonus on all saving throws to resist death effects, saving throws against negative energy effects, Fortitude saves to remove negative levels, and Constitution checks to stabilize if reduced to negative hit points. Low-Light Vision A creature with low-light vision can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of dim light. It retains the ability to distinguish color and detail under these conditions. Morphic Form (Ex) At 5th level, while manifesting your dark half, you gain DR 5. This damage reduction can be overcome by a random type of damage each time you manifest your dark half, determined by rolling on the table below. d% Damage Reduction 1–35 DR 5/bludgeoning 36–60 DR 5/cold iron 61–100 DR 5/magic Overpowering Mind (Ex) The psychic can spend 2 points from her phrenic pool to increase the Will save DC of the linked spell by 1. At 8th level, she can choose to instead spend 4 points to increase the DC by 2. At 15th level, she can choose to instead spend 6 points to increase the DC by 3. This amplification can be linked only to spells that have the mind-affecting descriptor and require a Will saving throw. Phrenic Pool (6/day) (Su) A psychic has a pool of supernatural mental energy that she can draw upon to manipulate psychic spells as she casts them. The maximum number of points in a psychic’s phrenic pool is equal to 1/2 her psychic level + her Wisdom or Charisma modifier, as determined by her psychic discipline. The phrenic pool is replenished each morning after 8 hours of rest or meditation; these hours don’t need to be consecutive. The psychic might be able to recharge points in her phrenic pool in additional circumstances dictated by her psychic discipline. Points gained in excess of the pool’s maximum are lost Relentless Casting (Su) The psychic can spend 1 point from her phrenic pool to roll twice on any caster level checks to overcome spell resistance required for the linked spell and take the better result. Because she must decide to spend points from her phrenic pool when she starts casting a spell, the psychic must decide to use this ability before the GM calls for the caster level check. Will of the Dead (Su) Even undead creatures can be affected by the psychic’s mindaffecting spells. The psychic can spend 2 points from her phrenic pool to overcome an undead creature’s immunity to mind-affecting effects for the purposes of the linked spell. This ability functions even on mindless undead, but has no effect on creatures that aren’t undead. This amplification can be linked only to spells that have the mind-affecting descriptor. Spell-Like Abilities:
Comprehend Languages (1/day) Deathwatch (1/day) Detect Thoughts (1/day) Stabilize (1/day) Story:
Маг шипов - его прозвище. Прошлое имя его реинкарнации Ainsworth был могучим и умелым клериком, но пал в бою и реинкарнировался в новое дитя по имени Elias, детства своего Элиас не помнил, поскольку все его воспоминания были стерты. Он помнит лишь боль и опыты которые над ним проводила странная женщина по имени Виконтесса Лина Д.Мобрей. В один прекрасный день, что-то пошло не так... Но я помню эти моменты смутно, помню ее эксперимент не так и я сбежал. Долго Элиас скитался по Голариону и занимался попрошайничеством, пока со вренем память к нему не стала по немногу возвращаться... Он знает свою конечную цель... Прожить эту жизнь так, чтобы возродиться в Великой пустоте. На голове у Элиаса одет волчий череп с рогами козла. В темных глазницах проглядываются Огненно-красные зрачки. Элиас не любит рассказывать о себе и разговаривать об этом. Все что он хочет это проявить себя любым способом, чтобы скорее избавиться от этой бренной оболчки и переродиться вновь. Стиль его боя это тени, ему не нужно ничего делать или говорить, он просто посмотрит на свою цель и лишь немногие смогут заметить как тень Элиаса распространяется по залу как тентакли лозы с шипами и атакуют разум жертвы. Опыты над ним тоже дают о себе знать, Элиас может впасть в безумие (элиас слышит неизвестный голос в его голове изза чего сходит с ума) и превратиться в чудовище которое будет атаковать всех кого встретит на пути, даже может напасть и на союзников. Это его проклятие, им овладевает древний бог который и дарует ему силы. Элиас одет в черную мифрильную кольчугу, вся его одежда черна как ночь. На нем плащ с капюноном который покрывает и скрывает большую часть его одежды и маскирует все отличительный черты его принадлежности к какой либо фракции, его оружии и других вещей. Когда необходимо он сбрасывает с себя плащ с капюшоном чтобы отвлечь противника и нанести серьезные увечья своему опоненту. В одном из своих странствий Элиас очутился в городе Абсалом, где ночью за попрошайничество был арестован местной гвардией и в наказание был отдан в рабство. Но не долго прошли его дни в рабстве, буквально через несколько дней в городе собралось огромное количество следопытов и город Абсалом был осажден неизвестным врагом, Элиаса освободили и дали возможность заслужить возможность быть свободным через бой. Элиас участвовал в освобождении и получил свою свободу! Он понял, что хочет стать следопытом и заслужить честь и славу которая позволит ему переродиться. Sourcebooks Used:
• Advanced Class Guide - Sonic Scream (spell) • Advanced Player's Guide - Intensified Spell (feat) • Advanced Player's Guide Traits / Character Traits Web Enhancement / Ultimate Campaign - Magical Lineage (trait) • Advanced Race Guide / Bestiary 4 / Dragon Empires Gazetteer / Dragon Empires Primer / Inner Sea Races - Samsaran (race) • Dragon Empires Primer - Wayang Spell Hunter (trait) • Occult Adventures - Abomination (special ability); Mind Thrust II (spell); Explode Head (spell); Grave Words (spell); Overpowering Mind (special ability); Prismatic crystal (equipment); Psychic (class); Relentless Casting (special ability); Telekinetic Projectile (spell); Telekinetic Storm (spell); Will of the Dead (special ability) • Ultimate Magic - Ear-Piercing Scream (spell); Excruciating Deformation (spell); Murderous Command (spell); Orb of the Void (spell); Spell Specialization (feat) |