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About ElfinoName: Elfino
Level: 3
Max HP: 30
Ability Scores: Str +0, Dex +3, Con +0, Int +4, Wis +2, Cha +0
Description:
Age: 75 (looks 30) Gender: Male (he/him/his) Height: 6'7" (200cm) Weight: 165 lbs (75 kg) Hair: White Eyes: Red Skin: White with a slight pinkish tone (Albino) At first, Elfino appears to be an unusually tall and slender humanoid male dressed in a long black hooded coat. The hood usually covers his head, but when lowered, his albino-like features become immediately and jarringly apparent. He has a close-cropped mop of snow-white hair crowning a clean shaven face whose skin is the color and smoothness of polished alabaster. His clear red eyes stare at you with preternatural stillness; giving you a weary look that belies his apparent age. His pointed white ears and almond-shaped eyes remove any doubts as to his pure elven ancestry. Under his coat he wears clothing of the same unremittingly fuliginous color as his coat. A sleeveless leather jerkin is worn over padded armor, and crossed with a bandolier. His leather breeches are tucked into his calf height boots. From his belt hangs a rapier and a smaller dagger; on his back is a black leather backpack to which is attached a blackwood shortbow and quiver; all his weapons are stored in black leather sheaths. His clothing and equipment is absent of all ornamentation, and with his hood up, he tends to blend in easily into the night.
Background:
One night some 75 years ago, a recently-married elf couple visiting Absalom made a wrong turn on their way back to their lodgings and ended up in The Puddles, the great city's notorious slums. While trying to find their way out of the twisting narrow alleys, they were accosted by a vampire, who quickly dispatched the groom with a slash of his claws. He then grabbed the bride before she could flee and sank his fangs into her neck to feed. His meal was interrupted by the appearance of a mysterious masked woman, and after a brief scuffle, the severely wounded bloodsucker fled into the night. The masked woman carried the unconscious bride to a nearby brothel and commanded the prostitutes to care for her. They knew better than to disobey. The elvish bride turned out to be pregnant and though she never fully recovered from the delirium induced by the vampire's attack, she did manage to give birth with the help of the prostitutes. Still severely weakened from the attack and the exertion of the birthing, the mother died soon thereafter. It was immediately obvious that the child was not normal, even by elvish standards. The vampire's attack had apparently left its mark on the boy. He had all the regular features of an elf: Pointed ears; almond eyes; a long slight body, but his skin was white and smooth as alabaster; his eyes a bright red; and his hair bleached of all color. He was an albino. The prostitutes, not being the most imaginative bunch, named the child Elfino. With the boy's parents dead, the prostitutes from the brothel raised the strange boy as one of their own children. Elfino's strange looks and demeanor marked him as different and he was generally treated with scorn; he was shunned by his step-siblings and most who came in contact with him. He soon learned that it was best to keep a low profile and made few friends as he grew up. By the time Elfino was ten years old, word of the strange elf boy from the brothel had made its way around the slums. At night, he would cover his white hair and skin with a hooded black cloak and roam the streets of Absalom in search of easy pickings. He was intelligent, quick and quiet. He mostly avoided stealing from the locals; better heeled visitors however were fair game. Whatever items of value that he stole were taken back to the brothel to support his stepmothers. His exploits brought him to the attention of the head of the local underworld, a woman named Valeria, aka "Queenpin". She had her men track Elfino down and bring him to her. It turns out that Valeria had been the masked woman who had driven off the vampire all those many years ago. She was so impressed with the young albino's intelligence and abilities, that she took Elfino under her wing and became like another mother to him. Elfino took to a life of organized crime like a fish to water. Starting at the bottom, he slowly worked his way up the underworld's ranks, facing the usual derision and contempt for his appearance as he rose. After some twenty years of proving himself, he eventually became the aging Valeria's chief lieutenant, and was given the job of supervising her organization's diverse smuggling activities. This state of affairs continued essentially unchanged for many more years, until Valeria finally died of old age. Elfino however, was ageless; his elvish blood extending his life and youth almost indefinitely. Without "Queenpin" at its head, her carefully crafted underworld organization splintered into factions who then went to war with each other. With cold, calculating ruthlessness, Elfino kept control of much of Valeria's old smuggling enterprise. Eventually an uneasy peace settled over the surviving factions, and everyone got back to the task of making money. The years passed; his underlings came and went; his smuggling empire grew and waned. His interest in the business slowly turned to boredom, and eventually he came to see it as a burden. He spent much of his time over those years training himself in a variety of different skills and languages, but even that could only keep his interest for so long. Throughout all of Elfino's existence, there was one thing that had not diminished with time; his hatred for vampires and the tainted blood that had made life so difficult for the young elf. From Valeria and his other stepmothers, he'd heard of the events that led to his birth and his life of estrangement from normal society. He held all vampires collectively responsible for this state of affairs and had sworn himself to their destruction. Once old enough, he'd also made attempts to find out who his parents had been, but to no avail. It was as if Absalom had devoured them whole, leaving no trace of his parents behind except for their orphaned child. Elfino finally decided that he'd had enough of life as a criminal mastermind. After transitioning his powers to a trusted lieutenant, he dedicated himself to discovering his elvish roots. Knowing of the vast network of intelligence gathering that was the Pathfinder Society, he presented himself at the gates of the Grand Lodge and was accepted as an initiate; after many years of training, he passed his confirmation. Between missions for the Society, Elfino spends his spare time trying to find some trace of who his parents might have been.
Feats:
Nimble Elf Your Speed increases by 5 feet. Fleet
Experienced Smuggler
That's Odd
Forensic Acumen
Medic Dedication
Battle Medicine (◆) (Forensic Medicine & Medic Dedication: +level HP, 1h immune)
Assurance: Medicine
Continual Recovery
Abilities:
Cavern Elf You gain darkvision. Forensic Medicine
Pursue a Lead
Clue In (↺)
Devise a Stratagem (◆)
Strategic Strike
Keen Recollection
Skills:
Acrobatics: +8 (T) Arcana: +9 (T) Athletics: +0 (U) Crafting: +9 (T) Deception: +0 (U) Diplomacy: +0 (U) Intimidation: +0 (U) Any Recall Knowledge Lore: +7 (U, Keen Recollection) Architecture Lore: +9 (T) Underworld Lore: +9 (T) Medicine: +9 (E) Nature: +7 (T) Occultism: +9 (T) Performance: +0 (U) Religion: +2 (U) Society: +11 (E) Stealth: +10 (E) Survival: +7 (T) Thievery: +8 (T) Attacks:
Defenses:
PFS Information:
PFS Number: 2380483#2006 Faction: Horizon Hunters (Reputation: 24) Faction: Radiant Oath (Reputation: 2) Training: Spells Bonus Lore: Architecture Lore Bonus Consumable: Healing Potion (Minor) Boons:
Advanced: Devil's Keep (Scenario #1-11) Uses Once per adventure Trigger A creature within 30 feet of you targets you or an ally with an attack. The creature takes fire damage equal to 1d6 + your level (basic Reflex save). The DC of the Reflex save is equal to your spell DC or your class DC, whichever is higher. Diggen the Liar (Scenario #1-11)
Valais’s Assurance (Scenario #1-12)
Tarnbreaker Champions (Scenario #1-10)
Engraved Wayfinder (Scenario #1-01)
Equipment:
Adventurer’s Pack Backpack - Worn Bedroll - Stowed Chalk (10 pieces) - Stowed Flint and Steel - Stowed Rope (50 feet) - Stowed Rations (2 weeks) - Stowed Soap - Stowed Torches (5)- Stowed Waterskin - Stowed Ordinary Clothing
Winter Clothing - Stowed Padded Armor - Worn Healer's Tools - Worn Thieves’ Tools - Worn
Repair Kit - Stowed Writing Set - Stowed Dagger - Worn +1 Shortbow - Worn
Wayfinder - Worn
Healing Potion (Minor) (2) - Worn
Talisman: Snapleaf - Worn
Cash Left: 72gp 2sp - Worn
Party Loot:
Botting Instructions:
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