The room was quiet for a minute as people searched. Then suddenly, a two tiny arrows flew from the mountain and into Fain's torso 4 damage. Standing further up the mountain, were the little men.
Everyone is up
Attack: 1d20 + 8 ⇒ (12) + 8 = 20
Damage: 1d4 - 1 ⇒ (4) - 1 = 3
Attack: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 1d4 - 1 ⇒ (1) - 1 = 0
@Luk Luk: I think you missed the check your PMs memo (or misunderstood)... :p Oh well
"What?" The Baron retorted angrily as he began to descend the rope ladder, "You would have me stay up here while..." However, the conversation slowed him just enough. He had barely climbed more than a few rungs when a large creature came crashing out through the bushes and towards the rope ladder. The creature was large, with a striped back and moved quickly. In leaped at Thrym with its sharp teeth, but he reacted just in time to deflect the assault with his shield. It seemed that the creature's eyes were fixated on the baron and Thrym was a mere after thought. As it jumped back slightly from the failed attack, it was caught briefly by a glimmer of moonlight and those on the ground saw enough of the creature to question that this perhaps was not a tiger at all.
The "Tiger". Thrym and Vard got a proper look at it and are close enough to attack without penalty or knowledge check it. Everyone up in the trees cannot see it clearly and will need a light source or will face concealment penalties.
Bite: 1d20 + 9 ⇒ (6) + 9 = 15
Unless I hear other plans, I will assume everyone manages to get up the tree with take 10. Thrym, Fain, Luk Luk in one tree. Vard, Alenka and the Baron in the other. Looking to move things forward by tomorrow morning at the latest. @Thrym: I'm sure you could get a better or several ropes.
"Here. Catch!" The baron shouts, as he tossed up a light crossbow and set of bolts to Thrym.
While we wait...some fun facts about deadly sins from someone who is very bored at work?
Pride and Wrath were the most common banes at 35% and 30% respectively. Envy, Gluttony and Sloth were not chosen (unless I missed someone... which is very possible).
Sloth was by far the most chosen boon, but each of the seven deadly sins was chosen by at least one person.
GM - Goblin Mayhem wrote:
Yeah, I know about that. I posted another link a few posts down from there. Here it is again.
Ah. Whoops. Yeah, I didn't see that post until just now and you beat me to editing.
GM - Goblin Mayhem wrote:
Anyway, I'm not too concerned with the party composition, since I'm using the 25 point buy and having five players instead of four. Having a character with the same class, combat-orientation, and same faithful follower status would put you more in the direct competition area, though. I'm more concerned with picking five interesting characters and faithful players before turning to party composition. Should the party balance truly be skewed, the players and I can discuss what to do about it then.
That's fair. I will still submit the character, since there's no guarantee either of us would even be selected and I do really want to play her. However, I am going to rebuild her to be a frontliner, so that they are differentiated a bit more.
@GM/O Great Goblin Overlord: I have a question about how much party composition is going to influence your selection. My first thought was bring in of my characters from a Jade Regent PbP that I loved RPing, but the GM disappeared almost immediately. However, that character is a Erastil paladin archer, which I realize is almost is an almost identical build to another submission.
I'm thinking I might modify her to be a bit more melee oriented, to differentiate the two submissions and not step on toes. But, I was curious in general if two similar classes would be in direct competition or if you are just looking for your five favorite submissions (and if that ended up being two paladins of Erastil, hey at least we'd probably get along).
Also, fyi, your 5 minute background link is just pointing back to the recruitment thread... ;)
Duncan Clayton, III wrote:
Angie H wrote:
Alas, beggers can't be choosers.... ;)
Hi everyone else!
Meant to post this yesterday...but life intervened...
Parry and Riposte:
GM Thing wrote:
Also, regarding the Enduring Stoicism trait, I'm not sure if Angie is married to it yet (Pugnacious would fit her quite well). That being said, my 'rule' of not picking the same campaign trait was mostly to force you into different character concepts and avoiding all of you picking a single trait because it has awesome bonuses (even if I'm pretty sure none of you are min/maxers)... I'd sooner allow you to double on a trait before making you remake a well done backround.
Hmm. That changes things. I had kind of assumed the background was not going to be useable, which was making me more inclined to throw out the character and reuse it at a later time. If the backstory is still usable, I might actually try to just work with what I have and maybe try to morph the Mesmerist a little bit. Maybe delve deeper into the archetypes.
As for minmaxing, I have played exactly two minmaxed characters in my gaming career. One because the GM kept telling us that if we didn't we would die because his NPCs were so strong (spoiler alert: They were not that strong). The second time was a build that was just supposed to be a thought experiment, but the (different) GM really wanted to see it in a real game. Personally, I didn't find either game very fun. One shot killing everything gets really old, really fast. I'm at that weird stage in my gaming experience where, particularly in PbP, I kind of enjoy writing the posts where my character fails as much, if not more that I enjoy my successes. Its almost like those are the moments where the character feels the most human and real.
Anyway, I guess I'll post my tentative background for now, but I may make changes/additions/removals depending on how my build changes. I tried to make some things kind of vague and unclear, due to the whole amnesia thing. Let me know if its too vague.
Mira Tullian - 10 Minute Background:
Step 1 (Concepts):
1. Stressful Childhood: While Mira has scattered happy memories of growing up, the primary emotion she remembers feeling as a child is stress. At a very young age, she remembers her father not being around, though her memory on whether he died or just left is unclear. However, what she does remember is her mother not handling his absence well and seeming to be in a constant state of anxiety, with causes ranging from reasonable concerns, like worrying how to provide for them, to seemingly trivial issues like whether she had accidently offended the mailman.
Step 2 (Goals):
1. Her primary goal starting out would be to try and regain her memories. She would absolutely hate the loss of control of her mental state.
Step 3 (Secrets):
1. Known: She is convinced that this mystery person she was supposed to help is somehow related to the current predicament. However, her instinct is to keep this to herself, as she is embarrassed that she can’t remember much more and feels guilty that she might somehow be responsible for the things that are happening.
Step 4 (Connections):
1. Mira still has strong positive memories of her mother, even if her childhood was stressful. She would like to know what happened to her.
Step 5 (Quirks):
1. Mira usually speaks with a slow, calm, almost hypnotic tone. Her posture seems relaxed and she tends to saunter when she walks.
Step 5 (Fears):
1. Mira’s main fear is fear itself. She has a deeply seeded belief that if she doesn’t stay calm at all times she will cause others to panic and chaos will ensue. As a result of this fear, she is particularly scared of any magic being used on her that would affect mind or exerts control. Creatures capable of possession particularly scare her.
For my own fears, I have a lot of minor ones, but not a lot of major ones. I guess by biggest one (or at least the one in my head since I have been doing some hikes on vacation) is falling off of something very high, like a cliff or a building. It’s particularly strong if it’s windy out.
@Cerio: Nice background. Got kind of disturbing there by the end, but I guess that's the idea ;). I don't know why but the beginning made me think of Full Metal Alchemist for some reason.
@Alenka: I like yours too. It's funny though, I am in a campaign with another Vivisectionist alchemist with a really similar backstory. I know from playing with him the weird obsession with animal/human hybrids can lead to some interesting RP.
GM Thing wrote:
That being said, if you are looking for another class, I'd point you to an oracle or a shaman, since it will give the group a more potent healing capacity as well as a full-caster.
I was afraid you'd say that, haha. I'm at a point with my home games where if I never play another Oracle or Cleric it would still be too soon... ;p
Cerio Dreswitch wrote:
Hey, good to be playing with you too. I actually have seen the guide, thanks though and I was planning on having a mild melee orientation.
As for other overlap, I'd be more than happy to ditch any kind of Intimidate build plans. Intimidate plus Hypnotic Stare is a powerful combo, but if you are already intimidating, I would gladly accept the synergy and skip to the staring and chuckling as they attempt to make their will save. ;) Its more an issue of if I'm chucking out debuff spells, I don't want a) Make you feel I am stepping on toes b) Make our GM feel like his encounters are getting too gimped by the pair of us.
Then there is my second problem, that I based my backstory on an unavailable trait (At least I am assuming that the one PC per trait thing was pretty strict, since it might have plot impact down the road). So that also playing a bit into my "Goshdarnit, time to start over" mindset.
So all in all, job poorly done and no one to blame but myself XD. At the end of the day, there are worse ways to spend a long car ride and I'm sure I'll figure something out. I'm just too tired too think that much right now (probably from said car ride) ;)
Hmm...I might need to start from the drawing board...I'm almost through a five hour car ride on which I got over excited and started my character without thoroughly reading everything. Now I have:
A) An entire backstory based on the Enduring Stoicism trait, which I just realize was already claimed.
B) A debuffing build that also uses Intimidate.
If overlap is a big concern, I think I'm just better off scrapping the Mesmerist, because while I could ditch the intimidation part of my build with no tears shed, debuffing and control are the heart and soul of the class, so it really hard to avoid those options and still have an effective character.
What gaps do we have at this point if I'm looking at other options?
Hi. Thanks for the invite!
Lots of information to read over and process. I'm on vacation now, so I might be a little slow in the discussion til Wednesday. As for what to play, I'd have to think about it. I've been kind of wanting to play a Mesmerist, either regular or Enigma (mostly so I can do a lot of this), so I might lean towards that.
On a side note, I liked that excel file with the crunch (I made a copy for myself)
Spoiler'd for off-topic, but contains warning for using the sheet:
Glad you liked the sheet. But you might not want to copy that one. I made some mods to the functions to account for the 2 bonus skill point per level, toughness and the oracle mystery skills, which may cause trouble on reuse.
However, if you use it I will give you fair warning. It was a pet project that I have yet to share publicly, because I am still testing it out with my home games. The google doc version is particularly unstable, because I just uploaded it for this game so I could share it. I've already noticed the dropdown validations don't work, which is dangerous because the calculations depend on having the correct values in those fields. The excel version is much more stable, but may still have bugs.
Swapped out Secret Keeper for Partial Protégé.
I think I skipped over it before because the name didn't seem like something that fit my character. However on a closer read, the description is quite appropriate for someone who spent some time pretending her healing powers still come from Mitra:
Submission for Cecelia Wentworth:
Here is my character sheet. I can move the information over to an alias if I get selected.
As a young child, one of Cecelia’s teachers once remarked to her parents that her best trait was her loyalty. Time and time again, she demonstrated her loyalty to her friends, her parents, her country and her faith. Yet, there was one person that Cecelia was more loyal to than any other, her twin brother Cedric. It wasn’t always easy being loyal to Cedric. He was always in trouble in one way or another, from skipping school to pickpocketing from the other children. However, no matter how much Cecelia disliked trouble and dishonesty, she would always cover for him.
As they grew older, Cecelia joined the Mitran church as a paladin and healer, while Cedric graduated from schoolyard mischief to criminal activity. Much to Cecelia’s sadness, a distance grew between her and brother. He became distrustful of her relationship to the church and resentful of their parents’ constant remarks that he should be more like his sister. For nearly two years she didn’t hear from Cedric. Then, one dark winter night, Cedric showed up at her door with tears streaming down his face and fear in his eyes, saying those all too familiar words from their childhood, “Cecelia…You have to help me!” With pleading eyes he told her that the books and notes he was carrying needed to be hidden. Cecelia tried to get more information, begging him to stay with her, so she could help him. However, all she got was a tearful apology and a long embrace before he disappeared into the snow.
The next time Cecelia saw her brother, he was screaming out for her help as he burned on a Mitran pyre. She screamed and fought against the priests, her so-called friends and brethren, who were now holding her back from saving the person she loved most. Once the fire was quelled, the head priest took her aside and suggested that she take some time off.
Alone in her home, Cecelia initially searched for comfort and clarity in her prayers to Mitra. However, the experience had left her so traumatized that doubt and anger crept into her mind. After days of weeping, while barely eating or sleeping, she hit rock bottom. Crying out into the night, she renounced Mitra and all who follow him. Feeling her divine powers being stripped from her, she began screaming every curse she could at the god who killed her brother, until she finally got the attention she was seeking. In a flash of light, something cursed back, blinding Cecelia and knocking her to the floor.
Defeated and broken, she laid there in total darkness, until she started hearing whispered words of vengeance in her mind. Slowly she felt the darkness receding from her eyes. Though most of the room was still hazy, she could see the floor with perfect clarity, as if something beneath was calling to her. Lifting up the floorboard, she pulled out the books she had hidden for Cedric and began reading. The more she read, the closer she felt to her lost brother and the more she found peace and clarity she was searching for. She felt some of her divine powers returning in a new unfamiliar form, as the whispers in her mind grew louder and louder. Finally she heard a clear voice in her head. “Return to the church. Be our spy…But, have patience. Our servants will find you. Then you will have your retribution.”
Personality and Motivation:
Remaining within the church has been difficult for Cecelia. She has been forced to hide the depths of her hatred for Mitra, the other priests and even her own parents, who have thoroughly disavowed their dead son. She survived by adopting a morose demeanor, taking advantage of the fact that people were uncomfortable asking about her brother and the vision troubles that have plagued her since her sabbatical. However, underneath her sorrow, is a passionately angry young woman, desperately waiting on a promise of revenge from forces she doesn’t fully comprehend. There is also a woman who, though sociable by nature, has been isolated for a very long time. It is not just the chance of revenge that she is waiting for, but also the promise of other likeminded individuals and an end to her loneliness. This vulnerability has made Cecelia particularly susceptible to manipulation by dark forces.
I have been taking a bit of a break from PbP games, after getting a little discouraged by games that died out. However, I am hoping to jump back in again and am impressed by how long lasting this game. Below are some of my posting example.
Awkward first impressions
Sulking is a free action
Considering creating a character, since I have had a concept for a villainous character that's been burning in the back of my brain. However, I have two questions.
1. How would you feel about an evil Oracle of Life? The character concept I have is someone who was once a pretty good person, but fell hard and it seems like the group would do well with a solid healer. However, the concept could easily be changed to just about any other divine class, if evil life oracle seems like too much cheese.
2. I feel obliged to reveal that I am familiar with the campaign and have run a table through Call Forth Darkness. I'd like to think that I can separate any meta-knowledge easily enough. However, I understand if this is a deal breaker.
As for rolls:
My personal guess is that it's a combination of both. For it do do as well as it has, it must be pretty good. However, I agree with CorvusMask that it newness might be inflating it slightly.
Also worth mentioning, it got totally screwed with regards to % that reached the 6th book. That I am positive was caused by its age.
Hayato Ken wrote:
Did you consider the option of people in the process of playing an AP, but not being finished yet?
Yeah, that was a bit of a goof. I really intended that question to only be answered by people who stopped playing. However, I realized in retrospect the wording wasn't really clear and left it open to people who are still running through the game.
Unfortunately there is not an easy way to manipulate the data into side by side info for each AP. However, once responses stagnate and I have some time I do want to go through manually and calculate some of the comparisons.
Speaking of which, thanks for the data above. Interesting stuff.
I am actually not super surprised at how divisive Wrath of the Righteous is. I feel like Mythic rules and high power games are one of those love it or hate it type things.
Thanks to everyone who responded to the survey. To reply to a few questions/comments:
I personally think though that roleplaying potential's answers are mostly about players' and gm's ability and not really the AP. I mean, sure, if adventure is only combat and no tips on how characters behave are given to GM then yeah roleplaying is hard and requires ton of work, but players can't know that without reading the AP. So while player can answer "Yeah this AP had ton of roleplaying" or "This AP had none of roleplaying", that answer can't be accurate if they haven't read the AP since they don't know how much stuff GM added or removed.
This is a fair concern and I would agree that RP is at the mercy of the GM's skill to a degree. That being said, I do believe that some adventure paths offer better opportunities for RP than others. Most of the questions in this survey are subjective in nature. The hope is that with enough answers the data normalizes around the most common experience.
So far I have posted here and Reddit. I know that it was shared on Facebook as well. Any other medias which you would recommend? As for the descriptions, I am somewhat limited by the fact I actually haven't played most of these APs (thus my personal interest in this data). However, I can add the Paizo AP descriptions if that would be helpful.
Are you planning on continuing it for future APs?
For now I wanted to focus on APs that have all six books released. However, if interest remains I will add the new paths as they are completed. However, I may consider a new survey for the new paths, since it would be a little tedious (and not good data) to force people to fill the survey out again just to answer questions about the new path.
matt bublitz wrote:
Was I the only one hoping for the old Dungeon magazine paths to be included? I loved Shackled City and Age of Worms was pretty mega; only Savage Tides was meh for us.
Oops sorry. At the risk of having to turn in my gamer card, I must admit that I know very little about those paths beyond hearing their names mentioned from time to time.
I created a survey about the different Paizo Adventure Paths. The idea was based on a discussion on Reddit that lots of posters come to message boards asking "What is the best AP for X?" and it might be nice to have some data that people could look at.
I figured I would share the survey here because:
Honestly, you GM probably shouldn't allow this...
Your formula blissfully ignores the 97% of the time that the staff doesn't produce gems, where the effects range from bizarre to outright dangerous. The formula doesn't account for all the variables that those random effect would introduce. Are they really going to be able to use the wand every six seconds when they are suddenly growing and shrinking, getting effected by slow and fireballs are randomly shooting everywhere? More importantly, followers aren't mindless slaves. Realistically, they are going to make it about a minute before not wanting to do this anymore. Even if you take away all the side-effects, its still a monotonous task to do for eight hours a day.
I wouldn't try to convince him at all for your own sake too. He might allow it just to screw you over. Believe me, he has a lot of options.
Here is the final submission list:
Norasha Mountainrunner wrote:
After looking at the list, I noticed a lot of martial combat submissions. Now I'm even more anxious!
Yep, its a tough recruitment to be a martial build. I keeping looking at the list nervously, because even if WhtKnt takes multiple martial characters, I'm still competing with two other well written fighters!
So I need to ask when (timewise) the recruitment closes to see if I should try to work it up over lunch and after work, or if I should just congratulate people on strong submissions and wish them well.
Recruitment closes in a little over 13 hours from the time of this post. (11:59PM CDT)
So doable, if you have the enough free time to push out a character by the end of the day.
Jake Hobbes wrote:
I got left off the list.
My bad. Here is the updated list with you on it (plus the new folk).
Here is a list of the current completed submissions, for everyone's convenience and curiosity:
Sidenote: I thought I was fairly careful reading through the submissions, but my apologies if I missed someone.
I might be interested. Although, I much Google Docs to roll20, for what its worth. While I can't access either at work, I can at least see Google Maps on my phone. I usually avoid roll20 games, because I don't want to be a nuisance by not being able to look at the map half the time.
In general, though, you don't need to worry too much about interest. Usually any recruitment thread for an AP, that doesn't have awful rules attached to it, is going to get at least 2-3 pages worth of replies.
How many days did it take your players to completely clear Horn? Where did they rest? I've counted 8 to 12 CR6 encounter equivalents, which amounts to 2 to 3 adventuring days minimum.
My players pretty much did it in a day.
They tricked Jurak, allied with Ezra and Zikomo and found Hexor and Vexor's control amulets before meeting them.
I think their only fights in the horn were Kumanda (plus a few boggards) and the oozes. The former was a rather easy fight, as they found out about Kumanda's ambush spot from Zikomo and ended up coming upon him from behind. The oozes were quite dangerous, though. The sleep effect is pretty debilitating.
They did have to fight Jurak eventually, after they started the ritual. He did pretty well considering they were level seven an the Arcanist and Alchemist were barraging him with fire damage.
They haven't encountered Callistae yet. She is heading their way tonight.
Had some spare time, some I brainstormed some possible ways that Brielle or her organization might be familiar with other applicants.
Amara Ishu (ginganinja)
Some of Brielle's student may frequent her establishment. This fact would be completely unbeknownst to her. Branson (cohort) may also have visited both to make use of the information network and to handle any debts/trouble the students may have gotten into.
The Nameless Librarian (Phylotus)
Herger Orickson (The Nine)
Turanerra Kalidoksis (ph Unbalanced )
Josephus Fynch (DM Barcas)
Davina Goldenale (Anerin Rhodri)
Cysos Flametender (Dragonflyer1243)
Dolgrin Girndmar (Thron)
Arythia Lodesani (niconorsk)
Simon Longreach (Harakani)
I have a concept in mind for a swashbuckler who is starting a duelist academy to try and keep her father's unique fighting style alive. She has aspirations for the academy one day becoming a full-fledged boarding school, where she accommodate students who may not have homes or families. However, she currently trains mostly the children of nobility, to pay the bills. For traits, I am leaning towards the "I know a guy, who knows a guy", to represent her being networked within the noble ranks.
Any followers would likely be representative of the young non-noble students she has been training up, but is currently unable to formally house. Still brainstorming who the cohort would be. Likely it would either be her most skilled student or a younger sibling.
So, I'd heard that Sir Balin was a beast...but I don't think I fully appreciated how much of a beast he was until he nearly TPK'd the party...Props to my players for how they turned it around though.
Combat with Sir Balin started quickly, as the dhampir inquisitor was proudly displaying his new holy symbol. They end up fighting in the hallway, which was a mistake given how effective Sir Balin is in close quarters. The inquisitor decides that he wants to taunt the knight and uses his Iron Circlet to take on the appearance of Timeon (who had been killed by the Draugr, after the party had tricked him into fighting with them). As the fight wore on the swashbuckler and inquisitor both ended up unconscious and the juju oracle and fighter (crossbow user...whose player was absent) were badly injured and not in a good position to win the fight. Then oracle throws out her last spell...charm person.
This saved them temporarily. However, they knew that Sir Balin wasn't below half health, whereas they were in bad shape. Any re-initiation of combat would almost certainly be a TPK. So, they start stalling. They return to his cell and begin pretending to searching for another way out. The oracle convinces the charmed Sir Balin that they were under the influence of magic when they attacked him and cruelly tells him that he was in fact fighting the real Timeon (the dhampir inquisitor). This gives the swashbuckler, who had Infernal Healing active, enough time to regain consciousness. Overhearing the conversation in the next room, he sneaks away to hide the real Timeon's body in one of the Draugr coffins. Returning to the group, he tricks Sir Balin into giving him his healing potion (although the group narrowly avoids killing the dhampir inquisitor, when Sir Balin initially wants to use it to heal "Timeon").
They convince Sir Balin that they need to escape, leading him up to the manor floor. The swashbuckler tells everyone that he is going to go "scout for the exit". Pretending to sneak away, he instead winds the corner and goes to Grumblejack's room. He informs the ogre, who had been ordered not to eat anyone in the manor (after he had proclaimed his desire to one day eat Tiadora), that there was someone in the manor that he was allowed to eat. The swashbuckler then leads the excited ogre straight to Sir Balin, while pretending to run away.
This leads to a fight between Sir Balin and Grumblejack in which the ogre manages to land a crit (thanks to the new longsword they had given him). Just as Sir Balin sees through the party's "We just can't seem to hit this ogre!" act, the swashbuckler announces, "Guess the jig is up...oh, also...your squire is dead..." before proceeding to literally stab Sir Balin in the back for the kill.