Vampire

Eleazar Amasa's page

128 posts. Organized Play character for Jim Crase.


Full Name

Eleazar Amasa ("Zar" for short)

Race

| SP 7/32 HP 34/34 | RP 4/4 | EAC 16; KAC 17 | Fort +5; Ref +4; Will +4 | Init: +3 | Perc: +6 , SM: +5,Dark Vision 60ft

Classes/Levels

Speed 30ft | | Active conditions: Shirt Reroll not used.

Gender

Male Borai (human) Solarian (Flare) 4

About Eleazar Amasa

SFS # 56565-714
Experience 10
Slotted Faction: Second Seeker Jadnura
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Eleazar Amasa ("Zar" for short)
Male Borai (human) Solarian (Flare type) 4 Starwalker
Init +3; Senses Perc +6, SM +5, Darkvision 60ft

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Defense
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EAC 16, KAC17
SP 32 HP 34 RP 5
Fort +5, Ref +4, Will +4
Total bonuses to saves (if effect doesn't specifically call out undead)
+1 to Death, Exhaustion or Fatigue
+2 to Disease, Paralysis, Poison, Sleep or Stunning
+3 Mind-affecting

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Offense
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Speed 30 ft.
Melee: +5, Ranged: +8, Thrown: +5
Bone Blade: +5 (2d4+4 S) | Stagger |mk1
Semi-Auto Pistol, Tactical: +8 (1d6+2 P)| None | 30ft | 9 Shot Usage 1| analog
Solar Flare (Black/Silver energy) (EAC): +8 (1d4+4 +1d4 (Cold))| Bleed 1d6 | 60ft | NA| Stabilizing, Trailblazer and Seeking fusions
Space 5 ft.; Reach 5 ft.

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Statistics
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Str: 10, Dex: 15 (17), Con: 12, Int: 12, Wis: 10, Cha: 14

Skills
Acrobatics (3) +10, Athletics (1) +4, Bluff (0) +2, Culture (2) +6, Diplomacy (2) +7, Intimidate (0) +2,Mysticism (2) +5, Perception (3) +6, Piloting (1) +4, Profession (Stunt man) (3) +8 (+13 with clothing and toolkit), Sense Motive (2) +5, Stealth (2) +8, Survival (2) +5

-5 to the DC of Piloting checks to navigate or astrogate

Feats
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1: Weapon Focus (Flare)
3: Versatile Weapon Focus
3: Weapon Specialization

Languages: Common, Aklo, Akiton, Eoxian, Jinsul,

Other Abilities
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Ability Crystal mk 1 (Dexterity +2)

Combat Gear
W-boson, Least (equipped) w/Weapon Fusion Stabilizing, Trailblazing and Seeking
Semi-Auto Pistol, Tactical
Carbon Skin, Graphite
Serum of Healing mk 1 (x2)
Small Arms Ammo (60)
Extra Battery (x1)
Clear Spindle Aeon Stone (does not need to eat or drink)
Medicinal Antitoxin mk1 (x2)
Medicinal Antibiotic mk1 (x2)

Other Gear
Comm unit
Clothing, reconfigurable (Everyday, Enviro (Zero G), Enviro (Dust), Formal, Professional)
Cable line titanium (50ft)
Backpack (Industrial)
Canteen
Toolkit: Stuntman
Toolkit: Navigation
Fire Extinguisher

Gear generally left in ship or 'rest' location
Hygiene kit
R2E (x5)

Necrografts
Bone blade (heavy) mk1
Phantam Basan gland mk1
Black Heart mk1
Crypt Marrow mk1
Shadow nerves mk1

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Special Abilities
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(Graviton) Black Hole: Standard action pull any number creatures within 20' closer by 10' Fort DC 14 negates
(Photon) Supernova: Standard action 5d6 fire damage within 10'. Reflex DC 14 for 1/2
(Graviton) Gravitic Reinforcement: Move action, +1 enchancement to lowest save if not graviton for 1 minute. If Graviton mode, +1 to all savings throws while in said mode.
Plasma sheath:Move action, for that round (or until leave photon attunement) all melee attacks and solar flare is fire damage. If photon attuned (or fully photon attuned), deal extra damage equal to 1/2 level damage.

Deathly: Count as both humaniod and undead (whichever is worse) Immune to negative energy damage, +1 Racial bonus to Disease, Exhaustion, Fatigue, Mind-affecting effect,s Paralysis, Poison, Sleep and Stunning

Living Shell: Counts as living creatures for the purpose on what can affect him (i.e. magic healing)
Resist Energy Drain: Not affected by penalties of energy drain. After 24 hours any neg levels removed.
Bonuses from all necrografts to saves:+1 enhancement to death effects, disease, mind-affecting, paralysis, poison, sleep and stunning, unless effect undead. +1 untyped to save vs mind-affecting effects

Black Heart: Can survive without environment protections for 1 day (recharge 1 hour/hour not in use)
Shadow Nerves:1/day can take a guarded step for 10' instead of 5'. Can not be in bright light
Crypt Marrow: Reduce Bleed damage by 1

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Boons Slotted this Adventure
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Ally: None
Faction: Lone Agent
Personal: Borai
Promotional: Shirt Reroll
Social: ? Live Air Celebrity
Starship: Defender of the Fleet
Slotless: See "All my Boons"

All My Boons:

Ally Boons: Preservation of AA-126D, Acquainted with Datch
Personal: Sudden Attunement (O O O O)
Promotional: Promotional Reroll (shirt)
Social: Live Air Celebrity
Starship: Defender of the Fleet
Slotless: Ghibran Linguist (from 701), Mormalaw linguist from 701), Jinsul Linguist (from 701).

Adventure Log::

CS #0 - Character creation + 0xp, 0 Fame/Rep, 1000 Credits
CS #1- The Scoured Stars Invasion +3xp, 6 Fame/Rep, 2160 credits
CS #2 - Pact World Warriors +1xp, 2 Fame/Rep (1 Acq), 696 (+42 day job) Credits
CS #3 - The Blackmoon Survey +1xp, 2 Fame/Rep, 717 (+42 day job) Credits, 1 Infamy
CS #4 - Enter the Ashen Asteroid +1xp, 2 Fame/Rep, 738 (+42 day job) Credits
CS #4A - Lone Agent
CS #5 - Claim to Salvation +1xp, 2 Fame/Rep, 1530 (+46 day job) Credits
CS #5A - Became Borai, spent Fame
CS #6 - Infernal Gallery +1 xp, 2 Fame (0 Rep, Lone Agent) remove 1 negative level, 1460 (+26 day job)
CS #7 - Protectorate Petition, +1 xp 2 Fame (0 Rep, Lone Agent) remove 1 negative level, 1494 (+26 day job)
CS #8 - Illegal Shipments, +1 xp, 2 Fame/Rep (SS J) 1460 (+x day job)

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Reputation
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Starfinder Society Fame: 7
Infamy: 1 (still)
Lone Agent (banked) 2 Fame
Exoguardians: 0 Reputation (Tier 0)
Acquisitives: 1 Reputation (Tier 0)
Dataphiles: 0 Reputation (Tier 0)
Second Seekers (Jadnura): 15 Reputation (Tier 2)
Wayfinders: 0 Reputation (Tier 0)
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