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Eldeyr's page
67 posts. Organized Play character for KhaozKnight.
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Full Name |
Eldeyr Costil |
Race |
GM Reroll: +2 1/1 | Active conditions: None. | [Spoiler=Other Skills]Acro +12, Appraise +6, |
Classes/Levels |
Climb +4, Disable D. +15, Escape A. +11, Know(Geo) +6, Know(Local) +9, Linguistics +9, Sleight of H. +12, Spellc. +6, Stealth +12, Survival +5, Swim +4, UMD +6[/spoiler] |
Gender |
CN Male elf ranger (transporter) 1/unchained rogue 3 | HP: 30/30 | AC 20, T15, F15 | CMD: 18 (20 vs Grapple) | F +4, R +10, W +2 | Init: +10 | Perc: +10, SM: +1 | Speed 30 ft | Sneak Atk +2d6 | |
Size |
Medium |
Age |
129 |
Alignment |
Chaotic Neutral |
Deity |
Gorum |
Location |
Qadira |
Languages |
Azlanti, Common, Elven, Gnoll, Jistkan, Kelish, Osiriani, Varisian |
Occupation |
Smuggler |
Strength |
10 |
Dexterity |
20 |
Constitution |
12 |
Intelligence |
14 |
Wisdom |
12 |
Charisma |
8 |
About Eldeyr
Eldeyr Costil
Male elf ranger (transporter) 1/unchained rogue 3 (Pathfinder RPG Ultimate Combat 71, Pathfinder RPG Ultimate Intrigue 43, Pathfinder Unchained 20)
CN Medium humanoid (elf)
Init +10; Senses low-light vision; Perception +10
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Defense
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AC 20, touch 15, flat-footed 15 (+5 armor, +5 Dex)
hp 30 (4 HD; 3d8+1d10+5)
Fort +4, Ref +10, Will +2; +1 insight bonus vs. conjuration, +1 insight bonus vs. enchantment
Defensive Abilities danger sense +1, evasion
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Offense
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Speed 30 ft.
Melee +1 elven curve blade +10 (1d10+8/18-20) or
. . cold iron elven curve blade +9 (1d10+7/18-20)
Ranged composite shortbow +8 (1d6/×3)
Special Attacks favored enemy (humans +2), sneak attack (unchained) +2d6
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Statistics
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Str 10, Dex 20, Con 12, Int 14, Wis 12, Cha 8
Base Atk +3; CMB +3; CMD 18 (20 vs. grapple)
Feats Combat Expertise, Improved Initiative, Weapon Finesse, Weapon Focus (elven curve blade)
Traits smuggler, veteran of battle
Skills Acrobatics +12, Bluff +3, Climb +4, Disable Device +15, Escape Artist +11, Knowledge (geography) +6, Knowledge (local) +9, Linguistics +9, Perception +10, Ride +9, Sleight of Hand +12 (+15 to hide an object, +14 to steal items without being noticed), Spellcraft +6, Stealth +12, Survival +5, Swim +4, Use Magic Device +6; Racial Modifiers +2 Escape Artist, +2 Perception, silent hunter[APG]
Languages Azlanti, Common, Elven, Gnoll, Jistka, Kelish, Osiriani, Varisian
SQ hideaway, rogue talent (weapon training), slender, track +1, trailbreaker +1, trapfinding +1
Combat Gear cold iron durable arrow (34), potion of cure light wounds (3), runeward tattoo (conjuration), runeward tattoo (enchantment), wand of infernal healing (50 charges), wand of shield (50 charges), alchemist's fire, caltrops (2), tanglefoot bag; Other Gear +1 mithral chain shirt, +1 elven curve blade, cold iron elven curve blade, composite shortbow, backpack, bedroll, belt pouch, chalk (2), flint and steel, grappling hook, hemp rope (50 ft.), masterwork thieves' tools, mess kit[UE], mirror, piton (10), pot, torch (9), trail rations (5), waterskin, 110 gp, 8 sp, 3 cp
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Special Abilities
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Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Danger Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Favored Enemy (Humans +2) (Ex) +2 to rolls vs. humans foes.
Hideaway (Ex) Over 1 hr (with DC 20 survival), -10 to spot those in shelter and shielded from scent/tremorsense.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Silent Hunter Reduce Steath penalty for moving by -5, can make Stealth checks while running (at -20 - includes reduced penalty).
Slender +2 to grapple CMB when attempting to escape a grapple.
Sneak Attack (Unchained) +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Track +1 Add the listed bonus to Survival checks made to track.
Trailbreaker +1 (Ex) Increase Survival DC to track your group by listed amount.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
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