ZDPhoenix wrote:
Does your rogue get studded leather?
Paladin get Half Plate, or Fighter get full?
Is that overpowered for Adventure Paths?
...
So then, what do you give your players... and why?
For me, there's no easy way to answer this. It depends on the setting, the character classes, the players, etc. My only general rule is that I'd rather have gear defficient characters than characters with too much money/gear. I'll tell you two stories.
1. I was running a campaign and let my players buy whatever they wanted with their money (starting level 10). I had planned out an intricate ordeal involving a rebel leader in an opressed village that was troubling some local officials. This rebel leader was in good standing with the local populace, but for various reasons was a bad person that needed to go away. So, I spent a week creating NPCs and guards and encounters with mobs and rolling on loot tables just to find out that my players had outwitted me. A half-orc sorc 3/rogue 8 with the assistance of an elf sorc flew, improved invisibled, silenced, into town during the night. He one-shotted the rebel leader (lvl 7 cleric, lvl 5 fighter) and threw his body into a bag of holding, with all his gear and bedroll. 1 hour after we started the job was done, payment accepted and my players were expecting more. They were so well geared, had so many scrolls and magic items that I couldn't give them a real challenge.
2. I had some characters that fought a rather nasty golem. They were level 5 and the golem was eating their lunch. I quickly sized up the fight and realized that they weren't going to be able to win this thing. So, I turned the tables a bit and gave them a perception check to notice some shoddy stonework on a ledge nearby. The player immediately took the hint and lured the golem to the ledge where it tumbled to its doom.
The lesson is, starving your characters for gear and then throwing your punches builds moral. The other extreme is that you are left unprepared or that the game loses it's challenge.
I hope this was informative.