Sironu

Eiju's page

34 posts. Organized Play character for numbat1.


Race

| SP 0/5 HP7/9 | RP 6/6 | EAC 14; KAC 15 | Fort +0; Ref +4; Will +0 | Init: +2| Perc: +0, SM: +0

Classes/Levels

| Speed 30ft |Low-Light Vision |Shapechanger| Spells: 1st 1/4 | Active conditions: none.

Gender

Gender neutral CN Kitsune, Xenoarchaeologist, Witchwarper 1

About Eiju

(name means eternity)
Starfinder number: 833-708

Experience: 0
Faction assigned: Second Seekers (Edu Hardif)
Wealth: 10 cr

Kitsune:

HUMANOID (KITSUNE, SHAPECHANGER)
Ability Adjustments: +2 Dex, +2 Cha, –2 Str
Hit Points: 4
Agile: Kitsune gain a +2 racial bonus to Acrobatics and Athletics checks.
Change Shape: As a standard action, a kitsune can assume the appearance of a specific single Medium humanoid.
The kitsune always takes this specific form when using this ability. The kitsune gains a +10 racial bonus to Disguise checks to appear as that type of humanoid. This ability otherwise functions as disguise self, except that the kitsune can remain in this form indefinitely.
Kitsune Magic: Kitsune gain the following spell-like abilities: 3/day—dancing lights, At will—token spell. The caster level for these effects is equal to the kitsune’s character level.
Low-Light Vision: Kitsune have low-light vision.
Kitsune are a species of shapechangers with two forms: an anthropomorphic fox (their true form) and an attractive humanoid. Kitsune have a well-deserved reputation as duplicitous tricksters, but they are good-natured and value friendship and loyalty.

Botting:

[ dice=Piercing damage]2d4[/dice] plus bleeding 2 for 3 rounds.

[ ooc]Full action Puncture Veil[/ooc]

Eiju
Kitsune xenoarchaeologist[pw] witchwarper 1
CN Medium
Init +2; Senses low-light vision; Perception +0
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Defense SP 5 HP 9 RP 6
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EAC 14; KAC 15
Fort +0; Ref +4; Will +0
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Offense
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Speed 30 ft.
Melee club -1 (1d6-6 B; thrown [10 ft.], analog, archaic)
Ranged club -1 (1d6-6 B; thrown [10 ft.], analog, archaic) or
. . tactical skipshot pistol +2 (1d4 P; bleed 2d2; teleportive)
Witchwarper Spells Known (CL 1st; melee -1)
. . 1st (4/day)—overheat (DC 16), puncture veil[COM]
. . 0 (at will)—charming veneer (at-will)[COM], detect magic (at-will), fatigue (at-will) (DC 15), psychokinetic hand (at-will)
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Statistics
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Str 8 (-1); Dex 14 (+2); Con 10 (+0); Int 11 (+0); Wis 10 (+0); Cha 20 (+5)
Skills Culture +4, Mysticism +4, Physical Science +4, Piloting +3 (1 ranks); (reduce the DC to identify rare, ancient, or alien tech by 5)
Feats Mystic Strike
Languages Common, Ysoki
Other Abilities infinite worlds[COM] (110 feet)
Combat Gear mk I serums of healing (2); Other Gear freebooter armor I, club, tactical skipshot pistol with 20 small arm rounds[NS], fire extinguisher, trapsmith's tools, credstick (10 credits)

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