Ehsan ibn Assan
Human cleric 1
LG Medium humanoid (human)
Init +0;
Senses Perception +9
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Defense
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AC 18, touch 10, flat-footed 18 (+6 armor, +2 shield)
hp 9 (1d8+1)
Fort +2,
Ref +0,
Will +6
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Offense
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Speed 30 ft. (20 ft. in armor)
Special Attacks channel positive energy 6/day (DC 13, 1d6)
Domain Spell-Like Abilities (CL 1st; concentration +5)
. . At will—speak with animals (4 rounds/day)
Cleric Spells Prepared (CL 1st; concentration +5)
. . 1st—bless, calm animals[D] (DC 15), cause fear (DC 15)
. . 0 (at will)—detect magic, guidance, light
. .
D Domain spell;
Domains Animal, Magic (Divine[APG] subdomain)
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Statistics
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Str 14,
Dex 10,
Con 10,
Int 14,
Wis 18,
Cha 16
Base Atk +0;
CMB +2;
CMD 12
Feats Fast Learner[ARG], Improvisation[ARG]
Traits Fates Favoured, Observant
Skills Acrobatics -5 (-9 to jump), Administrate +8. Appraise +4, Bluff +5, Climb -3, Craft (carpentry) +2, Diplomacy +7, Disable Device -7, Disguise +5, Escape Artist -5, Fly -5, Handle Animal +5, Heal +6, Intimidate +5, Knowledge (nobility) +6, Knowledge (religion) +6, Knowledge (All others) +4, Lead +7, Linguistics +6, Perception +9, Perform (any) +5, Profession (any) +6, Ride -5, Sense Motive +8, Sleight of Hand -5, Spellcraft +4, Stealth -5, Survival +6, Swim -3, Use Magic Device +5, Warcraft +4
Languages Common
SQ divine vessel
Other Gear four-mirror[UC], heavy steel shield, 95 gp
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Special Abilities
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Cleric Channel Positive Energy 1d6 (6/day, DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Animal) Granted Powers: You can speak with and befriend animals with ease. In addition, you treat Knowledge (nature) as a class skill.
Cleric Domain (Divine)
Divine Vessel (7/day) (Su) Whenever you are the target of a Divine spell, allies within 15' gain +2 on their next attack roll, skill check or ability check.
Speak with Animals (4 rounds/day) (Sp) You can use speak with animals as a spell-like ability.