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Rygar the Wulfen ranger

Rygar:
Name Rygar
Sex M Race: Wulfen Class: Ranger(Infiltrator/Skirmisher) Level 1
Alignment Medium Humanoid
Init +3; Senses ; Perception +5
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DEFENSE
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AC +9, touch +3, flat-footed +6. . ( 4 armor, 3 Dex, 2 NA)
hp (14)
Fort +5, Ref +5, Will +2
Immune ; Resist
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OFFENSE
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Spd 30 (50 in other form)
Melee:

Claws x 2 1d4
Bite 1D6

Scimitar D6 (18-20 x2) slashing

Ranged:

Superior Long Bow +1 attack/ D8+1 (x3) 100ft range
60 arrows
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STATISTICS
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Str 18, Dex 17, Con 16, Int 10, Wis 14, Cha 13
Base Atk +1; CMB 5; CMD 8
Feats: Point Blank Shot
Traits:
Skills: 1 in each (survival, knowledge geography and nature, perception, stealth, swim)
Languages Wulfen, common
SQ
Combat Gear:
Sup. Chain Shirt +4 AR/+4 max dex -1 ar check penalty
Scimitar
Sup. Long Bow
60 Arrows
Other Gear:
Back Pack, Hemp Rope (50'), 6 Gold
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SPECIAL ABILITIES
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Favored Enemy: undead
Track, Wild Empathy
Keen Senses (+2 perception)
Natural Weapons Bite & 2 Claws
• Change Shape: At will, as a standard action, a Wulfen can assume the shape of a wolf.
In this form, he loses his claw attacks, but his speed increases to 50 feet, and he
gains a +4 racial bonus on all Stealth checks.
Low light vision
• Armor: Wulfen have a +2 natural armor bonus.
• Scent: This special quality allows the wulfen to detect approaching enemies, sniff
out hidden foes, and track by sense of smell. Wulfen can identify familiar odors
just as humans do familiar sights. The wulfen can detect opponents within 30 feet
by sense of smell. If the opponent is upwind, the range increases to 60 feet; if
downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage,
can be detected at twice the ranges noted above. Overpowering scents, such as
skunk musk or troglodyte stench, can be detected at triple normal range.
When a wulfen detects a scent, the exact location of the source is not revealed—only
its presence somewhere within range. The wulfen can take a move action to note the
direction of the scent. When the wulfen is within 5 feet of the source, it pinpoints
the source’s location. A wulfen can follow tracks by smell, making a Wisdom
(or Survival) check to find or follow a track. The typical DC for a fresh trail is
10 (no matter what kind of surface holds the scent). This DC increases or decreases
depending on how strong the quarry’s odor is, the number of creatures, and the age
of the trail. For each hour that the trail is cold, the DC increases by 2. The
ability otherwise follows the rules for the Survival skill. Wulfen tracking by
scent ignore the effects of surface conditions and poor visibility.
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Background


I will work on getting my guy made up tonight and tomorrow. I am going with a Wulfen Ranger for sure.

Not sure what Ben is going to do but I will get him to look over and decide.


Should we post our basic character concepts on here to help each other decide what to be. In other words to avoid having 4 fighters, a barbarian, mage and no cleric.

I was thinking either a fighter or ranger


Nathan Nasif wrote:

Alright y'all, I like to get your preference on the following ideas for our campaign.

1) - Pacifying and settling frontierland for the Taldan Empire.

2) - Joining the Mendevian Crusade in their fight to save Avistan from the demonic incursion of the Worldwound.

3) - A convulated story involving multiple parties working at different goals to oppose a powerful enemy. Would require each person to have multiple characters, but normally would only be using one of them at any given time. At certain points in the game would switch to a different one of the groups.

4) - an immense dungeon-crawl

5) - gothic-horror

I think #3 is cool. My addition would be to possibly have "good" characters (can be neutral to a degree but nothing towards evil) working for their god/ good of the world and then have some "evil" either humanoids or monsters, of Nate's choice, that are obviously trying to achieve something of great personal gain. These two different parties could end up having the same goal: ie having to kill the same badass dude but for greatly different reasons. Somehow they realise they have to team up with each other in order to kill the dude. If they are successful, there could even be a final battle between the two parties. So you would be fighting the two characters you made all the way to the final battle.

That's the random idea I came up with while kinda foggy. Not really even sure it is a feasable idea.

If not #3, #2 sounds cool.


f@*+ you