Efram Grasime |
Me? I'm just one of the crew. Yeah, I was in Absalom before, but sometimes things happen where you just decide to take to the sea, all sudden-like. Maybe someone had an accident or something.
Efram:
Efram
Half-Orc Rogue (Scout, Skulking Slayer) 1
N Medium humanoid (human, orc)
Init +2; Senses darkvision 60 ft.; Perception +5
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Defense
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AC 15, touch 13, flat-footed 12 (+2 armor, +2 Dex, +1 dodge)
hp 10 (1d8+2)
Fort +1, Ref +4, Will +2
Defensive Abilities orc ferocity
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Offense
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Speed 30 ft.
Melee falchion +3 (2d4+4/18-20/×2)
Special Attacks sneak attack +1d6
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Statistics
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Str 17, Dex 14, Con 12, Int 10, Wis 13, Cha 8
Base Atk +0; CMB +3; CMD 16
Feats Dodge
Traits indomitable faith, jenivere crew
Skills Acrobatics +6, Climb +7, Escape Artist +6, Intimidate +1, Perception +5, Stealth +6, Survival +6; Racial Modifiers +2 Intimidate, pass for human
Languages Common, Orc
SQ underhanded maneuvers
Other Gear Leather armor, Falchion, 65 GP
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white vision only).
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Pass for Human +1 (Ex) +1 to disguise checks to conceal half-orc heritage, with no penalty to appear as another race.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Underhanded Maneuvers +1/+1 Perform a dirty trick or steal maneuver when you could sneak attack.
Efram
Half-Orc Rogue (Scout, Skulking Slayer) 1
N Medium humanoid (human, orc)
Init +2; Senses darkvision 60 ft.; Perception +5
--------------------
Defense
--------------------
AC 15, touch 13, flat-footed 12 (+2 armor, +2 Dex, +1 dodge)
hp 10 (1d8+2)
Fort +1, Ref +4, Will +2
Defensive Abilities orc ferocity
--------------------
Offense
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Speed 30 ft.
Melee falchion +3 (2d4+4/18-20/×2)
Special Attacks sneak attack +1d6
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Statistics
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Str 17, Dex 14, Con 12, Int 10, Wis 13, Cha 8
Base Atk +0; CMB +3; CMD 16
Feats Dodge
Traits indomitable faith, jenivere crew
Skills Acrobatics +6, Climb +7, Escape Artist +6, Intimidate +1, Perception +5, Stealth +6, Survival +6; Racial Modifiers +2 Intimidate, pass for human
Languages Common, Orc
SQ underhanded maneuvers
Other Gear Leather armor, Falchion, 65 GP
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white vision only).
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Pass for Human +1 (Ex) +1 to disguise checks to conceal half-orc heritage, with no penalty to appear as another race.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Underhanded Maneuvers +1/+1 Perform a dirty trick or steal maneuver when you could sneak attack.