Villamar Koth

Edvard Ulfsson's page

9 posts. Organized Play character for Tranquilo.


Classes/Levels

HP 17/17 | AC 16 T 12 FF 14 | F +4 R +3 W +4 | Init +2 | Perc +6 | 1st—2x shillelagh | quarterstaff +3 (1d6+4)

About Edvard Ulfsson

Edvard Ulfsson
Male human (ulfen) druid 1 (Pathfinder RPG Ultimate Magic 38)
N Medium humanoid (human)
Init +2; Senses Perception +6
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Defense
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 17 (1d8+9)
Fort +4, Ref +3, Will +4 (+2 trait bonus vs. charm and compulsion)
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Offense
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Speed 30 ft.
Melee quarterstaff +3 (1d6+4)
Ranged sling +2 (1d4+3)
Druid Spells Prepared (CL 1st; concentration +3):
. . 1st—shillelagh (DC 13), shillelagh (DC 13)
. . 0 (at will)—detect magic, light, stabilize
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Statistics
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Str 17, Dex 14, Con 14, Int 10, Wis 15, Cha 7
Base Atk +0; CMB +3; CMD 15
Feats Spell Focus (conjuration), Tribal Scars
Traits child of two peoples, whistleblower
Skills Climb +3, Handle Animal +2 (+4 vs. Animal Companion while worn), Heal +6, Knowledge (nature) +4, Perception +6, Sense Motive +7
Languages Common, Druidic, Hallit, Skald
SQ nature bond (animal companion), spirit sense
Combat Gear scroll of cure light wounds, alchemist's fire, caltrops (2), oil; Other Gear lamellar (leather) armor, quarterstaff, sling, sling bullets (20), backpack, masterwork, spell component pouch, 15 gp, 8 sp, 9 cp
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Special Abilities
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Animal Companion Link (Ex) You have a link with your Animal Companion.
Child of Two Peoples +2 to Will saves vs. charm & compulsion effects
Scroll of cure light wounds Add this item to create a scroll with spells on it.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Spirit Sense (Sp) As det. undead, also fey, outsider, astral/ethereal/incorporeal simultaneously.

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Animal Companion
Leopard

Spoiler:

N Small animal
Init +5; Senses low-light vision, scent; Perception +5
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Defense
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AC 15, touch 14, flat-footed 12 (+3 Dex, +1 size, +1 natural)
hp 11 (+2)
Fort +4, Ref +8, Will +1
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Offense
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Speed 35 ft.
Melee bite +7 (1d4+1) and
. . 2 claws +7 (1d2+1)
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Statistics
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Str 12, Dex 21, Con 13, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +1; CMD 16 (20 vs. trip)
Feats Weapon Finesse
Tricks Attack, Attack, Attack Any Target, Combat Riding, Come, Defend, Down, Guard, Heel
Skills Perception +5, Stealth +6 (+10 in Undergrowth), Swim +2; Racial Modifiers +4 Stealth in Undergrowth
SQ attack any target, combat riding
Combat Gear oil (2); Other Gear flint and steel, grappling hook, mess kit, pot, hemp rope (50 ft.), saddlebags, soap, trail rations (5), training harness, waterskin, 1 sp
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Special Abilities
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Attack Any Target [Trick] The animal will attack any creature on command.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Trip (Ex) You can make a trip attempt on a successful attack.