About Edrin
Edrin
M Tiefling Rogue (Chameleon) 1
N Medium Outsider (Native)
Init: +3 Senses: Perception +4, Darkvision 60 ft.
DEFENSE
AC: 15 FF 12 Touch 13 (+3 dex, +2 armor)
HP: 8 (d8)
Fort: +0 (0 base) Ref: +5 (2 base + 3 dex) Will: +0 (0 base)
OFFENSE
Speed: 30 ft.
Melee:
Shortsword +1 (1d6+1/19-20 x2) piercing
Dagger +1 (1d4+1/19-20 x2) piercing or slashing
Ranged:
Dagger +3 (1d4+1/19-20 x2) piercing
Shortbow +3 (1d6/x3) piercing
STATISTICS
Str 13 Dex 16 Con 10 Int 14 Wis 10 Cha 16
Base Atk: +0; CMB +1; CMD 14
Feats: Fiendish Heritage
Traits: Convincing Liar (+1 bluff), Shadow Stabber (+2 to damage on enemies who cannot see me)
Skills:
Acrobatics +7 (1 rank, 3 dex, 3 trained)
Bluff +8 (1 rank, 3 cha, 3 trained, 1 trait)
Diplomacy +7 (1 rank, 3 cha, 3 trained)
Disable Device +9 (1 rank, 3 dex, 3 trained, 2 circ)
Disguise +9 (1 rank, 3 cha, 3 trained, 2 racial)
Linguistics +6 (1 rank, 2 int, 3 trained)
Perception +4 (1 rank, 3 trained)
Profession (Fortune Teller) +4 (1 rank, 3 trained)
Sense Motive +6 (1 rank, 3 trained, 2 racial)
Sleight of Hand +7 (1 rank, 3 dex, 3 trained)
Stealth +7 (1 rank, 3 dex, 3 trained)
Languages: Common, Infernal, Abyssal, Hallit, Draconic
Equipment: Traveler's Outfit, Backpack, 50 ft. silk rope, flint and steel, short sword, shortbow, dagger, 20 arrows, trail rations x2, waterskin, leather armor, MW thieves' tools, 72 GP (40 lbs carried. 50 lbs light load, 100 lbs medium load, 200 lbs heavy load)
Special Abilities
Racial-
+2 Dex, +2 Cha, -2 Wis
Fiendish Resistance: Cold Resist 5, Elec Resist 5, Fire Resist 5
Skilled: +2 on Sense Motive and Disguise
Spell-Like Ability: Detect Thoughts 1/day
Fiendish Sorcery: +2 effective Cha for sorcerer abilities of infernal or abyssal bloodlines
Darkvision 60 ft.
Class-
Favored Class: Rogue (+1 skill point)
Misdirection: Stealth Points - 1/day. Can use points from stealth pool to increase bonus to stealth rolls. Steal Pool = ranks in bluff
Sneak Attack: +1d6