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Female Polymorphed Elf Transmuter Wizard 20 | AC 19 T 11 FF 16 | HP 242/242 | F +21 R +15 W +23 (+2 vs. enchantments) | CMD 45 | Init +13 | Perc +33 (LLV, SID, SI)
![]() Eden Will Save (Heroism): 1d20 + 23 + 2 ⇒ (4) + 23 + 2 = 29
Due to his Aura of Courage, Starman is immune to fear effects. As her summons lose their collective minds (So much for the fearless legions of heaven!), Eden manages to just barely compose herself. She glances at Starman and frowns. And our best bet to fight this beast is out of his right mind. Flying as close as she can to the Wendigo, Eden taps into her spell focus and draws out the power to bring time to a crashing stop once more. Eden flies 40 feet toward the Wendigo and casts Time Stop via her once per day free spell from her bonded object. The DC to defensively cast a Level 9 spell is 33. Eden has a +38 to her defensive casting rolls. Time Stop: 1d4 + 1 ⇒ (1) + 1 = 2 On her first free turn, Eden shifts to her dragon form, flies over to the Torc, and picks it up. As per the rules of Time Stop, she can affect any item that is not in another creature's possession. The Torc is laying on the ground, so it is free game. On the second round of her free time, Eden contemplates her escape options. @Choon: Is the exit portal door currently open? Eden has a lot of ways to escape, but she wants to be able to do it in one round to make Starman sane again. Flying through an open exit portal is probably the easiest and the first thing she would try. If not, then cast Gate and exit while keeping it open for Salrann and Starman. If the place is dimensionally locked, then fly toward the exit portal and get ready to open it. ![]()
Female Polymorphed Elf Transmuter Wizard 20 | AC 19 T 11 FF 16 | HP 242/242 | F +21 R +15 W +23 (+2 vs. enchantments) | CMD 45 | Init +13 | Perc +33 (LLV, SID, SI)
![]() Not exactly fond of Demon Lords and their minions, Eden orders her summoned cloud giant to finish off her remaining lesser kin. To help out, she takes the form of a huge gold dragon and unleashes a torrent of fire upon them. I presume that should be enough to finish them off. The hasted cloud giant seems to average 160 DPR when all attacks hit, and these guys are likely still Slowed. While Alathos pokes the sculpture, Edens studies it with Detect Magic. Spellcraft (ToW, Heroism): 1d20 + 40 + 10 + 2 ⇒ (13) + 40 + 10 + 2 = 65 ![]()
Female Polymorphed Elf Transmuter Wizard 20 | AC 19 T 11 FF 16 | HP 242/242 | F +21 R +15 W +23 (+2 vs. enchantments) | CMD 45 | Init +13 | Perc +33 (LLV, SID, SI)
![]() Upon detecting the falling icy drips as a threat, Eden quickly shifts forms to a silver dragon. Now immune to the cold, the drip does not even phase her rapid movement. She quickly shifts back to her copper dragon state the instant the drip ceases to be a problem. As a free action, Eden switches to a silver dragon form (which makes her immune to cold damage) to avoid taking damage to the drip and switches back to copper as a free action once that threat is over. I have no idea if I could actually pull that stunt off, but it only takes a free action to swap forms. If not allowed, I'll just post my save. Reflex Save: 1d20 + 15 + 2 ⇒ (6) + 15 + 2 = 23 ![]()
Female Polymorphed Elf Transmuter Wizard 20 | AC 19 T 11 FF 16 | HP 242/242 | F +21 R +15 W +23 (+2 vs. enchantments) | CMD 45 | Init +13 | Perc +33 (LLV, SID, SI)
![]() Noting the heat and the acidic content, Eden quickly assumes the form of a copper dragon. Almost immediately, the acid on her new scales ceases to hurt. Finally, she quickly casts Resist Energy (Fire) to protect herself against any more burns. Eden then begins to book it up the stairs. Immune to Acid and 30 Resistance to Fire. That should keep me alive. If possible, I'll try to fly up the stairs as quickly as I reasonably can. 120 feet per move action, though in such blindness, I imagine that Eden would have some difficulty. ![]()
Female Polymorphed Elf Transmuter Wizard 20 | AC 19 T 11 FF 16 | HP 242/242 | F +21 R +15 W +23 (+2 vs. enchantments) | CMD 45 | Init +13 | Perc +33 (LLV, SID, SI)
![]() Surprised that none of the giants have yet to be dropped, Eden begins to cast Summon Monster VIII for some extra muscle. Starman the Star Archon carefully waves his hand and then extends it toward the giants. Making sure to avoid his caller's odd allies, he casts his spell. Several massive fiery spheres erupt from palm and violently explode in the cluster of giants. Eden casts Summon Monster VIII. I'll pick a monster when I finish the spell next round. Starman casts Meteor Swarm. He'll aim in such a way to catch all the giants without hitting Eden or her allies. The save is a DC 25 Reflex for half per sphere, and he can probably get them all with each one, so that is four saves. Sphere 1 Damage - DC 25 Reflex: 6d6 ⇒ (3, 6, 6, 1, 1, 4) = 21
Meteor Swarm wrote:
SR Rolls:
SR Roll: 1d20 + 19 ⇒ (13) + 19 = 32
SR Roll: 1d20 + 19 ⇒ (13) + 19 = 32 SR Roll: 1d20 + 19 ⇒ (11) + 19 = 30 SR Roll: 1d20 + 19 ⇒ (4) + 19 = 23 SR Roll: 1d20 + 19 ⇒ (3) + 19 = 22 SR Roll: 1d20 + 19 ⇒ (15) + 19 = 34 SR Roll: 1d20 + 19 ⇒ (5) + 19 = 24 SR Roll: 1d20 + 19 ⇒ (5) + 19 = 24 SR Roll: 1d20 + 19 ⇒ (9) + 19 = 28 SR Roll: 1d20 + 19 ⇒ (15) + 19 = 34 SR Roll: 1d20 + 19 ⇒ (2) + 19 = 21 SR Roll: 1d20 + 19 ⇒ (2) + 19 = 21 ![]()
Female Polymorphed Elf Transmuter Wizard 20 | AC 19 T 11 FF 16 | HP 242/242 | F +21 R +15 W +23 (+2 vs. enchantments) | CMD 45 | Init +13 | Perc +33 (LLV, SID, SI)
![]() Before she switches forms, Eden lets her Troll regeneration fix another dent in her skull. From there, her form begins to swell in size. Giant troll hands turn into giant reptilian claws. Golden scales replace rocky skin. Her face lengths and narrows, and her awful underbite vanishes as her upper jaw expands over it. Several spines and spikes erupt from her body as well as a pair of giant bat wings. Eden the Gold Dragon lets out a fierce roar and unleashes a wave of white hot fire on all the enemies below. Following his summoner's lead, the Star Archon waves his hand once more and unleashes a massive wave of heavenly fire upon the group's foes. Carefully avoiding attacking Eden and her friends, he manages to catch them all in one fell swoop. The heavenly man then begins to ponder his next move. Fire Breath Weapon: 12d8 ⇒ (3, 5, 8, 4, 1, 7, 5, 1, 7, 4, 3, 5) = 53
Aiming for a cone/line that hits all enemies on the ground to the right of Eden. Will avoiding roasting any allies. Flying Star Archon avoids because Eden is aiming at the ground. DC 33 Reflex for Half. SR need not apply. As nice as it would, I don't think frightful presence because it is mind-affecting will. The Star Archon casts Fire Storm. He can specifically target all enemies without hitting allies. He has enough of a caster level to cover them all with Fire Storm's 10 foot cubes. Fire Damage: 19d6 ⇒ (6, 5, 5, 4, 1, 4, 5, 6, 2, 6, 6, 3, 1, 4, 6, 5, 4, 1, 5) = 79
SR Rolls (Apply them as you Want): 1d20 + 19 ⇒ (9) + 19 = 28 1d20 + 19 ⇒ (15) + 19 = 34 1d20 + 19 ⇒ (16) + 19 = 35 1d20 + 19 ⇒ (9) + 19 = 28 1d20 + 19 ⇒ (2) + 19 = 21 1d20 + 19 ⇒ (17) + 19 = 36 1d20 + 19 ⇒ (16) + 19 = 35 1d20 + 19 ⇒ (19) + 19 = 38 1d20 + 19 ⇒ (1) + 19 = 20 1d20 + 19 ⇒ (11) + 19 = 30 1d20 + 19 ⇒ (16) + 19 = 35 1d20 + 19 ⇒ (1) + 19 = 20 1d20 + 19 ⇒ (19) + 19 = 38 |