Galfrey

Edelmira Charthagnion's page

26 posts. Organized Play character for Hrothdane.


Full Name

Edelmira Dianthe Charthagnion

Race

NG Female Versatile Human Fighter/1 | HP 19/19| Focus 0/0 | AC 19 (21 w/shield)| Fort +6; Ref +5; Will +3 | Perc: +5 | Speed 25ft | Hero Points 1/3 | Active conditions: None.

Classes/Levels

Fighter/1

Gender

F

Size

M

Age

18

Alignment

NG

Deity

Atheist

Location

Cheliax

Languages

Taldane (common), Hallit, Halfling, Draconic

Occupation

Planning the Revolution

Strength 18
Dexterity 10
Constitution 12
Intelligence 14
Wisdom 10
Charisma 12

About Edelmira Charthagnion

Edelmira Charthagnion
Female Versatile Human, Noble, Fighter/1
NG Medium human (Taldan)
Senses Perception + 5 (Wis 0 + Prof 4+1 (E))
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Defense
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AC 19 Full Plate + (Dex 0 +Prof 2+1 (T)), 21 w/shield
HP 19
Fort +6(E), Ref +5(E), Will +3(T)
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Offense
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Melee  Battleaxe +9 1d8+4 S (E) – Axe: Sweep
. . Rapier +9 1d6+4 P (E) – Sword:  Deadly d8, Disarm, Finesse
Shield Boss +9 1d6+4 B (E) –Shield: Attached to Shield
Ranged Javelin +5 1d6+4 P (E) – Dart: Thrown
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Statistics
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Str 18, Dex 10, Con 12, Int 14, Wis 10, Cha 12
Speed 25 ft.
Ancestry Feats & Abilities Streetwise, Haughty Obstinancy
Skill Feats Courtly Graces
Class Features & Abilities Attack of Opportunity, Shield Block, Reactive Shield
Skills
Acrobatics -3 (U)
Arcana +2 (U)
Athletics +4 (T)
Crafting +2(U)
Diplomacy +4 (T)
Deception +4 (T)
Intimidation +4 (T)
Lore(Genealogy) +5 (T)
Lore(Revolution) +5 (T)
Lore(Warfare) +5 (T)
Medicine +0 (U)
Nature +0 (U)
Occultism +2 (U)
Performance +1 (U)
Religion +3 (T)
Society +5 (T)
Stealth -3 (U)
Survival +0(U)
Thievery -3 (U) 
Languages Taldane (common), Halfling, Draconic, Hallit
Bulk (8.7/9/14) full plate, battleaxe, rapier, adventurer’s pack, javelin x5, crowbar, clothing (fine), 4 gp 7 sp
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Special Abilities
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Courtly Graces--You were raised among the nobility or have learned proper etiquette and bearing, allowing you to present yourself as a noble and play games of influence and politics. You can use Society to Make an Impression on a noble, as well as with Impersonate to pretend to be a noble if you aren’t one. If you want to impersonate a specific noble, you still need to use Deception to Impersonate normally, and to Lie when necessary.

Haughty Obstinancy--Your powerful ego makes it harder for others to order you around. If you roll a success on a saving throw against a mental effect that attempts to directly control your actions, you critically succeed instead. If a creature rolls a failure on a check to Coerce you using Intimidation, it gets a critical failure instead (so it can’t try to Coerce you again for 1 week).

Reactive Shield (reaction)--You can snap your shield into place just as you would take a blow, avoiding the hit at the last second. You immediately use the Raise a Shield action and gain your shield’s bonus to AC. The circumstance bonus from the shield applies to your AC when you’re determining the outcome of the triggering attack.

Streetwise--You know about life on the streets and feel the pulse of your local settlement. You can use your Society modifier instead of your Diplomacy modifier to Gather Information. In any settlement you frequent regularly, you can use the Recall Knowledge action with Society to know the same sorts of information that you could discover with Diplomacy to Gather Information. The DC is usually significantly higher, but you know the information without spending time gathering it. If you fail to recall the information, you can still subsequently attempt to Gather Information normally.
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Organized Play Notes
99807-2001
Faction: Envoy’s Alliance
Training: Swords 3 (Lesser Healing Potion x2/Lore(Warfare))

XP 8
Chronicles:
1-02
1-05

Boons
<Slotless> Home Region (Cheliax)
<Faction> Envoy’s Alliance
<Slot 1: General> Experienced Mountaineer
<Slot 2: Ally> Hierling (Occultism/Espionage Lore)
<Slot 3 Chronicle> Cryptid Scholar