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The spell text states: "It (the summoned creature) attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions."

Our party summoned a dinosaurus to help break a magical object last session. Now our DM is unsure whether the beast could attack the object, as it isn't an "opponent". I see no problems here, since the summoned creature should attack anything I attack if it doesn't see other targets for the attack. What do you think?


I am seriously interested in golem creation, but I've got a lot of questions about this topic.

1. Most golems require both divine and arcane spells. For instance Clockwork Golem (Bestiary 2, p. 137) requires Animate Objects (bard/cleric 6) and Telekinesis (sorcerer/wizard 5). How such golems are supposed to be created? Do they require the cooperative efforts of several characters, or are there some other ways to create such golems?
2. If the golem is created by the two chars with Cooperative Crafting, do they both need to qualify the required caster level or one is enough? Logically, one should be enough, especially if the golem is supposed to be created by a single person somehow: the level should be needed for "activating" the golem.
3. Some golems have strange requirements. For instance, Flesh Golem (Bestiary 1, p.160) has CR7 and requires caster level 8th, but it also requires Limited Wish (sor/wiz 7), which itself requires 11th level minimum. Was there any errata on this?
4. Can the Arcane Builder discovery (Ultimate Magic, p. 86) be applied to golem creation? The text says about "magical items", but aren't golems the magical items too? :)


2 people marked this as FAQ candidate.

If my spiritual weapon is a ranged weapon, does the -4 penalty to attack roll applies to it if the target is engaged in melee?
The spell description says nothing about that, but I feel that the penalty should be ignored since:
1). The spell allows you to attack even with "melee weapons" at range without such penalties - why should the ranged weapons suffer then?
2). Even if your character has Precise Shot, which removes the penalty, the spiritual weapon doesn't use the feat (see spell description).

In other words, the ranged spiritual weapon would be significantly weakened compared to melee spiritual weapon if the penalty would apply, and there are no reasons for that.


The item description (Core Rulebook, p. 506) reads: "This silver headband grants a +3 competence bonus on the wearer's Charisma-based checks".
Which checks are affected by the circlet and which aren't? I guess the skill checks are affected. How about the checks to destroy undead? The checks made by sorcerers, whose spells are Charisma-based?


1. Does an Oracle with clouded vision lose his DEX modifier to AC versus arrows if the shooter is farther than 60ft away? Rules aren't specific enough for this. On the one hand, he isn't flat-footed, on the other - he didn't see the attacker so he cannot dodge or block the arrow.
2. If an Oracle with clouded vision casts Oracle's Burden, the victim will his sight reduced to 30ft, right? The spell says that he isn't going to get the benefits of the curse, and 60ft is a benefit.
3. How should an Oracle with deafness (curse) communicate with the others? Is there a body language, and if it is, does it count as extra language in game terms?