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Race |
AC 16, touch 11, flat-footed 20 (+9 armor, +1 trait) hp 14 (1d10+4) Fort +5, Ref +0, Will +1; +2 vs. poison, spells, and spell-like abilities |
About Grallen Stonefoot
Grallen Stonefoot
Dwarf fighter (foehammer) 3 ( Pathfinder RPG Advanced Race Guide 14)
LG Medium humanoid (dwarf)
Init +0; Senses darkvision 60 ft.; Perception +7 (+8 to determine if surprised, +9 to notice unusual
stonework)
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Defense
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AC 20, touch 11, flat-footed 20 (+9 armor, +1 trait)
hp 34 (3d10+12)
Fort +6, Ref +1, Will +2 (+1 vs. fear); +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee +1 dwarven longhammer +8 (2d6+5/×3) or
light hammer +6 (1d4+3) or
warhammer +6 (1d8+3/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with +1 dwarven longhammer)
Special Attacks hatred, sledgehammer
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Statistics
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Str 17, Dex 10, Con 16, Int 10, Wis 12, Cha 10
Base Atk +3; CMB +6 (+8 bull rush, +8 overrun, +8 sunder, +8 trip); CMD 16 (20 vs. bull rush, 20 vs.
trip)
Feats Cleave, Goblin Cleaver ARG, Power Attack, Weapon Focus (dwarven longhammer)
Traits defender of the society, militant merchant
Skills Acrobatics -6 (-10 to jump), Appraise +0 (+2 to assess nonmagical metals or gemstones), Craft
(weapons) +3, Perception +7 (+8 to determine if surprised, +9 to notice unusual stonework), Survival +5;
Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice
unusual stonework
Languages Common, Dwarven
Other Gear full plate, +1 dwarven longhammer ARG, light hammer, warhammer, backpack, bedroll, belt
pouch, flint and steel, hemp rope (50 ft.), mess kit UE, pot, soap, trail rations (5), waterskin, 2,313 gp, 1 sp
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Special Abilities
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Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Goblin Cleaver Cleave against non-adjacent target smaller than you.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Sledgehammer (Ex) +2 bonus on combat maneuver checks made to bull rush, overrun, sunder, or trip
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
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